Divinity
News, coverage and analysis tracking Divinity across the outlets.- Baldur’s Gate TV Show Gets A Positive-Sounding Update About The CastCraig Mazin, the showrunner for the upcoming Baldur's Gate TV series, has indicated a desire to feature the key cast members from Baldur's Gate 3 in the show. Samantha Béart, who voices Karlach in the game, shared this positive update, noting Mazin's personal outreach. Larian Studios' Swen Vincke also confirmed discussions with Mazin, who is a fan of the game, and stated that the game's endings were designed to allow for future narrative expansion.
- Summer Game Fest no-shows: The big games that were absent from 2026's showcasesSeveral highly anticipated games were notably absent from the Summer Game Fest showcases, leaving fans speculating about their development status. Titles like Arkane's Blade, the Witcher 3 DLC, Injustice 3, and the Divinity sequel were among the expected reveals that did not materialize. The article highlights the absence of these games and discusses potential reasons or future reveal opportunities.
- Baldur's Gate 2 is reportedly getting a remake, and Wizards of the Coast likely isn't stopping there eitherA remake of Baldur's Gate 2 is reportedly in development, with original lead designer Kevin Martens returning. The rumor suggests that Baldur's Gate 1 may also receive a remake, though no release window has been provided. Wizards of the Coast has also confirmed that a successor to Baldur's Gate 3 is planned.
- Former Square Enix exec says backlash over Final Fantasy 6 AI mock-up shared by the JRPG series' creator "shows how far down the rabbit hole the madness goes"Former Square Enix executive Jacob Navok commented on the controversy surrounding Final Fantasy creator Hironobu Sakaguchi sharing an AI-generated mock-up for a Final Fantasy 6 remake. While Sakaguchi faced criticism from some industry figures, Navok defended his right to explore AI technology. The article also touches on Square Enix's internal use of AI for quality assurance and the broader industry's cautious approach to generative AI in game development.
- Sorry GTA 6, but I’m more excited about these 5 sequels (and a wildcard)This article expresses excitement for several upcoming game sequels, arguing they hold more promise than Grand Theft Auto 6 due to potentially more manageable expectations. It highlights anticipated titles from FromSoftware, CD Projekt Red, Larian Studios, and Sandfall Interactive, praising their past work and potential for innovation. The author also touches on the industry's current trend of hype generation versus genuine surprise.
- Wildcard Wishlist: 14 games we're desperate to see at Summer Game Fest 2026This article outlines a wishlist of 14 games the GamesRadar+ team hopes to see announced or receive updates on at Summer Game Fest 2026. The list includes highly anticipated titles like Grand Theft Auto 6, The Witcher 4, and The Elder Scrolls 6, alongside more speculative wishes for unrevealed games such as Assassin's Creed Codename Hexe and Persona 6.
- Neverness to Everness devs admit using "AI-assisted tools" after deleting slop animation, now "reviewing…Hotta Studio has confirmed the use of AI-assisted tools in the development of Neverness to Everness, specifically for background and environmental assets, while asserting that characters and stories remain human-created. An AI-generated animation sequence was removed after player feedback, highlighting a broader player backlash against AI-generated content in games, as seen with other titles like Clair Obscur: Expedition 33 and Divinity.
- Nine Major Sequel Rumors Have Gaming Fans Asking: Are We Back To Great Storytelling?A collection of rumors about potential sequels for games like Hogwarts Legacy, Star Wars: Knights of the Old Republic, and Metro has sparked excitement among fans for a return to ambitious, narrative-driven experiences. The speculation suggests a community hunger for deep stories that may have been overshadowed by live service games and battle royales. While these remain rumors, they highlight a desire for games that prioritize character and world-building.
- Larian publishing chief aims to 'absolutely demolish' Steam with the studio's next releaseLarian Studios' publishing director Michael Douse expressed ambitious goals for the upcoming RPG Divinity, aiming for its release to significantly impact Steam's performance, similar to how Baldur's Gate 3 did. Douse hopes the new title will surpass Baldur's Gate 3 in scope and consequence, featuring deeper player choices and more complex NPC interactions. While an early access release is planned, a specific launch window for Divinity has not yet been announced.
- Larian keeps a framed reminder of Baldur's Gate 3 breaking Steam in its office, hopes Divinity will "absolutely demolish" Valve's storefrontLarian Studios keeps a framed article commemorating Baldur's Gate 3 crashing Steam during its Early Access launch as a reminder of its success. The studio's publishing director expressed hope that their upcoming RPG, Divinity, will similarly dominate the Steam storefront, potentially surpassing Baldur's Gate 3's already massive player counts.
- Baldur's Gate 3 Is Getting A Novel Featuring Everyone's Favorite Vampire, And That's Just The StartPenguin Random House is launching a new publishing program for Baldur's Gate 3, including a prequel novel focusing on the character Astarion, a real-life version of the Necromancy of Thay book, a coloring book, and a cookbook. While Larian Studios is returning to its Divinity franchise, other studios are working on new Dungeons & Dragons games.
- Turn Crimson Desert Into Diablo, Sort Of, With This Camera ChangeA player has discovered a camera setting combination in Crimson Desert that transforms the game's perspective to resemble an isometric RPG, similar to Diablo IV. This change, found within the game's accessibility options, allows players to adjust camera distance and range to view the world of Pywel from a new, more immersive viewpoint. Despite an initial AI controversy, Crimson Desert has been a commercial success for Pearl Abyss, with players enjoying its features and the developer actively implementing community feedback.
- After over 1,000 hours in Baldur's Gate 3, I'm scared to hear Larian say Divinity might be an even bigger RPG: "There is no limitation anymore on how big an act can be"Larian Studios' technical director Bert van Semmertier revealed that their in-house Divinity Engine has been upgraded for the upcoming Divinity RPG, removing limitations on act size that affected Baldur's Gate 3. This change allows for potentially larger and more expansive game worlds, a prospect that excites players who have invested heavily in Baldur's Gate 3.
- Crimson Desert's AI Scandal Should Bother You MoreThe article criticizes the gaming industry's handling of generative AI use, highlighting Crimson Desert's scandal where Pearl Abyss unintentionally left AI-generated art in the game. It argues that the industry and players overlook AI use, citing Clair Obscur: Expedition 33's awards despite similar AI issues. The author expresses concern over the ethical implications, environmental impact, and the potential for AI to devalue human creativity in game development.
- Phantom Blade Zero lead knows "a profound technological revolution is unfolding" with AI, but doesn't really care: "Human artistry is not merely a means for creating value"S-GAME director Soulframe Liang emphasizes that Phantom Blade Zero was created entirely by human artists, rejecting generative AI tools to preserve artistic intent. He believes human artistry is the value itself, not just a means to create it. While acknowledging the rise of AI in game development, Liang highlights the studio's commitment to traditional methods, including hand-drawn art and consultation with masters for weapon design.
- "Oh, we're going there" – Baldur's Gate 3 Halsin actor "burst out laughing" when he got the script for the RPG's most infamous sceneDave Jones, the actor who voices Halsin in Baldur's Gate 3, shared his reaction to reading the script for the game's infamous bear sex scene, stating he "burst out laughing" upon realizing the extent of the content. The scene remains a memorable and discussed moment in the critically acclaimed RPG, which was developed by Larian Studios.
- The New Divinity Is "Coming Alive," Dev SaysLarian Studios CEO Swen Vincke provided an update on the new Divinity game, stating that development is progressing well and the game is starting to 'come alive.' He described a recent discussion with the writing director as a sign of the game's positive momentum. The new Divinity title was announced in December 2025 and is expected to surpass Baldur's Gate 3.
- Larian chief Swen Vincke says Divinity's development has reached a point "where you sense that a game is…Larian Studios founder Swen Vincke shared an update on the development of the new Divinity game, stating it has reached a critical point where the team feels the game is 'coming alive.' This insight was shared with other game developers and hints at significant progress for the upcoming RPG.
- Crimson Desert developer apologizes for AI-generated assets slipping into the RPG's final release: "This is not in line with our internal standards, and we take full responsibility for it"Pearl Abyss has apologized for unintentionally including AI-generated assets in the final release of Crimson Desert. The developer admitted to using experimental AI tools during early development for 2D visual props but stated these were intended to be replaced. The company is now conducting an audit to replace affected content and is reviewing its internal processes for greater transparency.
- Crimson Desert’s AI-Generated Assets Were “Unintentionally Included,” Says Pearl AbyssPearl Abyss has addressed controversy surrounding the unintentional inclusion of AI-generated assets in Crimson Desert. The developer stated that these assets were part of early-stage iteration and intended to be replaced, apologizing for the lack of transparency and the oversight. Pearl Abyss is now conducting an audit to replace affected content and is reviewing internal processes to improve communication with players.