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Slay the Spire 2's 'randomness' is broken, you're not just being superstitious

Slay the Spire 2 is reportedly experiencing an issue with 'correlated randomness' (CRNG), where random outcomes are not as unpredictable as intended, potentially leading to biased results. Developer Mega Crit is aware of the problem, which affects elements like relic rolls and orb effects, and is prioritizing a fix. An analyst named tckmn has provided a detailed breakdown of the issue, which also impacted the first Slay the Spire.

Article tone: Negative
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