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Snabbkollen: Turordning eller realtid i rollspel?

This article discusses the ongoing debate in role-playing games between turn-based and real-time combat systems. It presents poll results showing a slight preference for real-time combat, citing examples like The Witcher 3 and Elden Ring, over turn-based systems found in Baldur's Gate 3 and classic Final Fantasy titles.

Article tone: Neutral
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