The Baldur's Gate remakes should scrap the original combat system and fully embrace superior turn-based fights
This opinion piece argues that upcoming remakes of Baldur's Gate and Baldur's Gate 2 should adopt the turn-based combat system popularized by Baldur's Gate 3, rather than retaining the original real-time-with-pause mechanics. The author believes turn-based combat offers a superior, more strategic, and authentically Dungeons & Dragons experience.
- Entities
- Game: Baldur's Gate II
- Topic: CRPG
- Company: Owlcat Games
- Company: Wizards of the Coast
- Topic: Real Time with Pause Combat
- Company: Larian Studios
- Topic: Game Design
- Company: Beamdog
- Topic: Turn-based Combat
- Game: Baldur's Gate 3
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