The Baldur's Gate remakes should scrap the original combat system and fully embrace superior turn-based fights
This opinion piece argues that upcoming remakes of Baldur's Gate and Baldur's Gate 2 should adopt the turn-based combat system popularized by Baldur's Gate 3, rather than retaining the original real-time-with-pause mechanics. The author believes turn-based combat offers a superior, more strategic, and authentically Dungeons & Dragons experience.
PC Gamer
- Entities
- Baldur's Gate II
- CRPG
- Owlcat Games
- Wizards of the Coast
- Real Time with Pause Combat
- Larian Studios
- Game Design
- Beamdog
- Turn-based Combat
- Baldur's Gate 3
Original source
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