The Descent - how game devs learned to love ladders
This article explores the complex history and design considerations of ladders in video games, from early problematic implementations to modern, nuanced approaches. Developers like Arkane Austin and Hideo Kojima have experimented with ladders as both gameplay mechanics and narrative tools, highlighting how even simple elements can significantly impact player experience and game design.
Eurogamer
- Entities
- Harvey Smith
- Raphaël Colantonio
- Blade Runner
- Liz England
- Hideo Kojima
- Arkane Austin
- PlayStation
- Dishonored
- Game Design
- Arc Raiders
- Thief
- Death Stranding 2
- Level Design
- Kojima Productions
- Tom Clancy's Rainbow Six
Original source
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