The designer of Diamond City, Little Lamplight, and Starfield's Neon thinks Bethesda's galaxy was just too big: 'I would have done a handful of planets with bespoke layouts'
Nate Purkeypile, a former Bethesda environment artist who worked on Fallout 3, Fallout 4, and Starfield, believes the galaxy in Starfield was too large and lacked bespoke design. He suggests a more focused approach with a handful of handcrafted planets, similar to The Outer Worlds, would have been more effective than the current procedural generation and stitched-together content.
- Entities
- Game: Mass Effect 1
- Game: Fallout 4
- Game: No Man's Sky
- Topic: Procedural Generation
- Person: Nate Purkeypile
- Topic: Game Design
- Game: The Outer Worlds 2
- Company: Bethesda Game Studios Montreal
- Game: Fallout 3
- Game: Starfield
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