The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director…
Developer Harvey Smith discusses the universally disliked universal ammo system in Deus Ex: Invisible War, admitting it was a 'terrible idea' that stemmed from a flawed attempt to incorporate nanotechnology. Despite this and other criticisms, Smith defends the game's core immersive sim elements and expresses his ability to now discuss the title openly.
- Entities
- Person: Harvey Smith
- Company: Eidos
- Game: Deus Ex: Invisible War
- Company: Ion Storm
- Topic: Game Design
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