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Deus Ex: Invisible War

News, coverage and analysis tracking Deus Ex: Invisible War across the outlets.

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PC Gamer

Industry legend Warren Spector is retiring: 'I'm feeling like I've done what I set out to do'

Industry veteran Warren Spector, known for his work on immersive sims like Deus Ex and System Shock, has announced his retirement from game development after nearly 44 years. While he has mixed feelings and ideas for future projects, Spector feels he has accomplished his goals and is ready to pursue writing, lecturing, and consulting. He also cited changes in the industry and a desire to make way for new talent as reasons for his departure.

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Rock Paper Shotgun

Deus Ex director and immersive sim legend Warren Spector is retiring, despite having "three games in particular" he'd still like to make

Legendary Deus Ex director Warren Spector has announced his retirement from game development after a 44-year career. While he has "mixed feelings" and three specific games he'd still like to make, Spector feels the industry has changed and it's time for a new generation. He plans to write books, lecture, and possibly consult, but leaves the door open for a potential return.

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PC Gamer

The best Deus Ex sequel is a 2009 fan-mod set in a living forum where you attack enemies with sporks and foons, and no I…

The Nameless Mod, a fan-made sequel to Deus Ex released in 2009 and updated in 2026, is lauded as potentially the best sequel to the original game. Set in a forum where the moderator has been abducted, the mod features unique factions, quirky humor, and a conspiracy-heavy story that captures the essence of the Deus Ex series. Its expansive world design and ambitious scope, developed by volunteers, are highlighted as key strengths.

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PC Gamer

I picked out 31 must-play games going for $5 or less in the Steam Summer Sale

This article highlights 31 must-play games available for $5 or less during the Steam Summer Sale. The curated list includes a variety of genres such as RPGs and first-person shooters, with many titles developed by well-known studios like Larian and BioWare.

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PC Gamer

After seeing Thief Remastered, I'm calling it: That doomed Deux Ex remaster should get rebooted with Nightdive in…

The upcoming remasters of Thief: The Dark Project by Nightdive Studios and Deus Ex by Aspyr present a stark contrast in approach and reception. While Nightdive's Thief remaster is praised for its faithful yet enhanced visuals, Aspyr's Deus Ex remaster has drawn criticism for a perceived dated graphical overhaul. The article suggests that Aspyr's project should be rebooted, ideally with Nightdive's involvement, given the positive reception to their work on System Shock 2 and Thief.

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PC Gamer

Steam killed its 'RPGMaker' user tag yesterday, and impacted devs are unexpectedly happy about it

Valve has removed the 'RPGMaker' user tag from Steam, a move that has surprisingly been met with approval by many developers who used the tool. While some players are upset about losing a way to find games made with RPG Maker, developers believe the tag's broadness often led to low-quality games overshadowing good ones, and its removal may help their titles gain more visibility.

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PC Gamer

Disgusting! Depraved monster adds effective quest markers to Morrowind, shows no remorse

A new mod called Quest Markers Plus for The Elder Scrolls 3: Morrowind, specifically for the OpenMW engine, adds effective quest markers to the game. This mod aims to reduce player frustration by clearly indicating quest objectives, similar to modern game design. The author humorously suggests the modder deserves to be imprisoned for making the game easier.

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PC Gamer

Linux century marches on as Discord brings updater parity with Windows and easy installs for more distros

Discord has updated its application for Linux, bringing its updater functionality in parity with Windows and simplifying installation for more distributions. This change addresses a long-standing inconvenience for Linux users who previously had to manually install updates. The move is seen as a positive sign for Linux's growing presence on the desktop.

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PC Gamer

Playing Deus Ex: Invisible War like it always should have been

This article revisits Deus Ex: Invisible War, arguing that with the Visible Upgrade mod, the game can be played as it was originally intended. It highlights the game's strengths in its immersive sim elements, side stories, and surprisingly prescient commentary on AI and parasocial relationships, despite its initial criticisms regarding loading screens and simplified mechanics.

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PC Gamer

PC Gamer magazine's new issue is on sale now: Diablo 4: Lord of Hatred

PC Gamer magazine's latest issue features an exclusive preview of Diablo 4: Lord of Hatred, including hands-on gameplay and developer interviews. The issue also includes previews for Directive 8020 and Crimson Desert, reviews for several other titles, and a feature on the best PC RPGs.

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PC Gamer

Deus Ex: Invisible War's audio director says 'there was room for improvement,' but remains proud of the…

Alexander Brandon, audio director for Deus Ex: Invisible War, expressed that while there was room for improvement, he remains proud of the game's soundtrack and overall content. He highlighted the main theme and the thematic expression in the music, despite acknowledging the game's divisive reception and simpler systems compared to its predecessor.

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PC Gamer

These are my 20 RPG freak pick must-plays for $10 or less in the Steam Spring Sale

This guide highlights over 20 role-playing games available for $10 or less during the Steam Spring Sale, focusing on less obvious but highly recommended titles. It includes games like Arx Fatalis, Deus Ex: Invisible War, and Pathfinder: Wrath of the Righteous, detailing their developers, release years, and unique selling points.

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PC Gamer

Deus Ex's maligned sequel was the most 2026 game of 2003⁠: It clocked the 21st century even harder than Metal…

This article argues that Deus Ex: Invisible War, despite its critical reception, was a prophetic game that accurately reflected the socio-political landscape of the early 21st century. It draws parallels between the game's narrative of societal collapse and inequality with real-world events and political figures, suggesting the game's themes resonate more strongly now than at its release.

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PC Gamer

Banquet For Fools is a CRPG like no other and the most interesting thing I've played this year, and between it and Esoteric Ebb, roleplaying fans are eating great right now

Banquet For Fools is a unique CRPG that draws comparisons to Morrowind for its unconventional art style and world-building. The game features party-based combat with real-time elements and a physics-heavy system, offering a challenging and chaotic experience. Developed by Hannah and Joseph Games, it aims to explore themes distinct from traditional fantasy.

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PC Gamer

In defense of Deus Ex: Invisible War

This article defends Deus Ex: Invisible War, arguing that despite its creators disowning it and common criticisms regarding loading screens and universal ammo, the game offers a compelling cyberpunk experience. It highlights the game's thematic depth in exploring conflicts from global politics to corporate rivalries and the nuances of AI-driven data harvesting, suggesting it is more enjoyable today, especially with mods like the Visible Upgrade.

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PC Gamer

You can blame some of Deus Ex: Invisible War's console limitations on the publisher's 'weird theories that FPS games don't sell or RPGs don't sell'

Former Deus Ex: Invisible War developer Warren Smith attributes some of the game's console limitations on the original Xbox to publisher Eidos's belief that RPGs and FPS games did not sell well. These limitations resulted in smaller, more confined levels compared to the original Deus Ex, impacting exploration and problem-solving opportunities.

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PC Gamer

Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'

Former Ion Storm director Harvey Smith discusses the development challenges of Deus Ex: Invisible War, citing the decision to move the studio to an engine built for Thief: Deadly Shadows as a major setback. Pressure from Eidos to make the game a console title for the original Xbox also exacerbated technical issues, leading to a product that fell short of the original Deus Ex's ambition and disappointed fans.

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PC Gamer

The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director…

Developer Harvey Smith discusses the universally disliked universal ammo system in Deus Ex: Invisible War, admitting it was a 'terrible idea' that stemmed from a flawed attempt to incorporate nanotechnology. Despite this and other criticisms, Smith defends the game's core immersive sim elements and expresses his ability to now discuss the title openly.

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PC Gamer

Fallout 3 lead Emil Pagliarulo tried to stuff it to the gills with Deus Ex DNA: 'As much immersive sim as was…

Fallout 3 lead designer Emil Pagliarulo aimed to incorporate as many immersive sim elements as possible, drawing heavy inspiration from Deus Ex. He discussed how the team supported diverse playstyles and mechanics like the limb damage system, which was directly influenced by Deus Ex. Pagliarulo noted that this design DNA has spread to studios like Arkane, who also have roots in immersive sim development.

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