The hangover kicks in after a decade of games-as-a-service obsession | Opinion
Sony and Sega's recent financial results highlight the significant costs and underperformance associated with the games-as-a-service (GaaS) trend, including substantial impairments on acquisitions like Bungie and Rovio. In contrast, Capcom continues to achieve record profits by focusing on traditional premium game releases, suggesting a potential strategic shift back towards established business models within the industry.
Games Industry
- Entities
- SEGA
- Sony
- Games as a Service
- Business Strategy
- Resident Evil Requiem
- Bungie
- Fortnite
- PlayStation 5
- PC
- Game Development
- Rovio
- Capcom
- Marathon
Original source
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