Games as a Service
Ongoing coverage on Games as a Service.
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Evening Interviews
Hasbro is investing $1 billion in the development of video games. Notably, none of these upcoming titles will be games-as-a-service, indicating a different strategic approach for the company's gaming ventures.
Op Ed
This opinion piece reflects on the industry's decade-long focus on games as a service, suggesting a potential 'hangover' period. It explores the long-term implications and potential shifts away from this dominant business model.
The hangover kicks in after a decade of games-as-a-service obsession | Opinion
Sony and Sega's recent financial results highlight the significant costs and underperformance associated with the games-as-a-service (GaaS) trend, including substantial impairments on acquisitions like Bungie and Rovio. In contrast, Capcom continues to achieve record profits by focusing on traditional premium game releases, suggesting a potential strategic shift back towards established business models within the industry.
SEGA announces sales numbers for its biggest franchises last quarter
SEGA has announced revised sales figures for its major franchises, including Sonic the Hedgehog, Persona, Like a Dragon, and Total War, for the January to March 2026 quarter. The company also confirmed the shelving of its "Super Game" initiative and a focus away from free-to-play and Games as a Service titles, though the futures of Crazy Taxi and Jet Set Radio remain secure.
Sega is lowering the priority of games-as-a-service titles
Sega is reducing the priority of its games-as-a-service titles following weak performance from new free-to-play games like Sonic Rumble Party and a delay in other launches. The company has also canceled its "Super Game" initiative, which involved partnering with Microsoft for cloud-based game development. Personnel have been shifted from GaaS to full-game development to focus on core IPs.
Hark! Sega's mysterious and vague "Super Game" is dead, though its Jet Set Radio and Crazy Taxi reboots live on
Sega has cancelled its ambitious "Super Game" initiative, which aimed to create a revolutionary title with a large user base. This decision comes as part of a review of their underperforming free-to-play strategy, leading to the reassignment of over 100 staff to core IP development. However, reboots of franchises like Jet Set Radio, Crazy Taxi, and Golden Axe are still planned, with Sega forecasting four new titles based on mainstay IPs by fiscal year 2027.
Sega GaaS, Online Super Game Canceled
Sega has officially canceled its ambitious "Super Game" project, a games as a service (GaaS) initiative that was initially planned for a March 2026 release. The cancellation was confirmed in Sega Sammy's fiscal results presentation, with no specific reason provided beyond halting further investment. The report also noted underperformance from Rovio titles and Sonic Rumble, alongside delays for other upcoming games.
SEGA says it canceled Super Game and will focus less on Games as Service
SEGA has canceled its ambitious 'Super Game' project and will reduce its focus on Games as a Service titles. The company plans to revive dormant intellectual properties, with remakes or new entries for Crazy Taxi, Jet Set Radio, and Nights into Dreams still in development.
Sega cancels its "Super Game" project following free-to-play struggles, but new Crazy Taxi and Jet Set Radio…
Sega has canceled its "Super Game" initiative due to struggles with its free-to-play titles, including Sonic Rumble Party. Despite this cancellation, the company confirmed that new installments of Crazy Taxi and Jet Set Radio are still in development.
Sega Has Officially Cancelled Its "Super Game"
Sega has officially cancelled its ambitious "Super Game" project, which was intended to be a globally scalable title. The decision was made following the weak performance of the company's free-to-play and games-as-a-service titles, such as Sonic Rumble Party. Sega plans to shift its development focus away from free-to-play games, though revivals of classic franchises like Crazy Taxi and Jet Set Radio are still planned.
How Rainbow Six Siege lasted ten years and brought in 100m players
Rainbow Six Siege has endured for ten years, reaching 100 million players by leveraging a games-as-a-service model with consistent content updates and esports support. Ubisoft's VP of marketing, François-Xavier Deniele, highlights the challenges and successes of maintaining a live service game, including adapting to market changes, managing player onboarding, and fostering a sustainable esports ecosystem. The game's future includes a mobile release and continued focus on its core tactical gameplay, with potential collaborations with Tencent.