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Rock Paper Shotgun
Published ·

The Night can steal your face in Victorian mansion horror Cordura, aka Phasmophobia meets Dishonored

Cordura is a one-to-four player horror game set in Victorian mansions corrupted by a primal influence, featuring procedural labyrinths and shapeshifting enemies. Players must steal the Rose of the Night, a source of Ambrosia, while managing their sanity, with the game incorporating proximity voice chat that can mimic allies' voices. The developers draw inspiration from Phasmophobia for its haunting mechanics and Dishonored for its stealth elements.

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