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The secret to making a good Star Wars game is to do less - Reader's Feature

This reader's feature argues that successful Star Wars games succeed by focusing on a single core fantasy rather than trying to include every possible element of the universe. Games like TIE Fighter, Republic Commando, and Jedi: Fallen Order are highlighted for their focused design, while others are criticized for becoming unfocused "catalogues" of features. The author suggests that future Star Wars games should prioritize a clear identity and developer confidence in saying 'no' to extraneous features.

Article tone: Positive
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