The secret to making a good Star Wars game is to do less - Reader's Feature
This reader's feature argues that successful Star Wars games succeed by focusing on a single core fantasy rather than trying to include every possible element of the universe. Games like TIE Fighter, Republic Commando, and Jedi: Fallen Order are highlighted for their focused design, while others are criticized for becoming unfocused "catalogues" of features. The author suggests that future Star Wars games should prioritize a clear identity and developer confidence in saying 'no' to extraneous features.
Metro UK
- Entities
- Electronic Arts
- Echtra Games
- Star Wars: Zero Company
- Lucasfilm Games
- Star Wars: Dark Forces
- Star Wars: The Phantom Menace
- Racing Games
- Star Wars: Republic Commando
- Star Wars Jedi: Fallen Order
- Star Wars: TIE Fighter
- Tactical RPG
- Game Design
- Action RPG
- Star Wars Outlaws
- Respawn Entertainment
Original source
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