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STAR WARS Zero Company Review | TheXboxHub
STAR WARS Zero Company offers a solid tactical RPG experience set during the Clone Wars, featuring deep squad customization and a unique bond system that differentiates it from XCOM. While the game's narrative and mechanics are engaging, performance issues and occasional bugs detract from the overall experience. Despite these technical drawbacks, it remains a worthwhile mission for Star Wars fans.
Star Wars Zero Company is a great game that's busted and may never be fixed
Star Wars Zero Company is in a precarious state, with the studio that developed it having furloughed most of its staff. This situation casts significant doubt on the game's future and its potential for fixes.
Star Wars Zero Company Review – Built on Hope
Star Wars Zero Company successfully captures the XCOM feel while evolving its tactical turn-based formula. Despite some graphical issues on PlayStation 5 and a slow-starting story, the game offers satisfying combat mechanics, engaging character progression through Bonds, and a solid Star Wars atmosphere.
Star Wars Zero Company Developers Were Furloughed Before The Game Even Released
A significant portion of the development team for Star Wars Zero Company at Bit Reactor was furloughed before the game's August 28 release, with sources indicating around 80% of the team was impacted. The studio operated on a tight $50 million budget, and co-founders are involved in a lawsuit alleging mismanagement and wrongful termination.
Star Wars: Galactic Racer is a "sports movie" story set after Return of the Jedi because it mirrors the real-life post-WW2 motorsports boom
Star Wars: Galactic Racer is being developed with a sports movie-style narrative inspired by the post-World War II motorsports boom. Creative director Kieran Crimmins and narrative director Nat Daw explain how this framing aims to make races and characters more impactful, drawing parallels to classic sports villains like Kestar Bool.
Star Wars Zero Company review: The spaceship of misfit toys
Star Wars Zero Company is a strategy RPG that promises a gritty, authentic story but ultimately falls short due to uninspired writing and a weak villain. While the tactical combat mechanics are fun and reminiscent of XCOM, the narrative fails to deliver on its potential, leaning into generic Star Wars tropes. The game is available on PC, PlayStation 5, and Xbox Series X|S.
Zero Company is a new all-time great Star Wars game
Star Wars Zero Company is a new all-time great Star Wars game and a stunning debut for developer Bit Reactor. The game blends XCOM-like squad tactics with lavish production values, action game-style exploration, and a compelling narrative set during the High Republic era. It offers deep RPG buildcrafting and challenging missions, though it is not currently playable on Steam Deck.
The secret to making a good Star Wars game is to do less - Reader's Feature
This reader's feature argues that successful Star Wars games succeed by focusing on a single core fantasy rather than trying to include every possible element of the universe. Games like TIE Fighter, Republic Commando, and Jedi: Fallen Order are highlighted for their focused design, while others are criticized for becoming unfocused "catalogues" of features. The author suggests that future Star Wars games should prioritize a clear identity and developer confidence in saying 'no' to extraneous features.
Star Wars: Galactic Racer's multiplayer 'tour' mode is a chaotic arcade racer spliced with a MOBA, and…
Star Wars: Galactic Racer features a unique "tour" multiplayer mode that blends arcade racing with MOBA elements like buildcrafting and in-match progression. Developed by Fuse Games, the mode supports up to 12 players across multiple planets, with players upgrading their vehicles and abilities between races. Creative director Kieran Crimmins emphasizes player agency and strategic depth, while executive producer Craig Derrick notes the importance of accessible fun for friends.
'You can pull from all the different time periods' — Galactic Racer devs outline how the upcoming game's 'post-war' Outer Rim setting lets it reflect every era of Star Wars
Star Wars: Galactic Racer, developed by Fuse Games and set in the Outer Rim during the New Republic Era, will feature elements from across the entire Star Wars saga. Creative director Kieran Crimmins and Lucasfilm Games executive producer Craig Derrick explained that the post-war setting allows for a blend of eras, drawing inspiration from the rise of racing after World War II. The game is scheduled for release on October 6, 2026, for Xbox Series X/S, PlayStation 5, and PC.
'If they're not controlling it with their feet, then are they really playing the game properly?' — Star Wars: Galactic Racer dev recommends players go full Sebulba and play with their feet
Star Wars: Galactic Racer's creative director Kieran Crimmins humorously suggests players should try controlling their podracers with their feet, emulating the character Sebulba. Lucasfilm Games executive producer Craig Derrick emphasizes the importance of meaningful returning characters like Sebulba to the game's narrative. The game is set to release on October 6, 2026, for Xbox Series X/S, PlayStation 5, and PC.
Rescue on Fractalus! - An 8bit classic is coming to an Amiga near you!
The classic 1985 game Rescue on Fractalus!, originally developed by Lucasfilm Games, is being ported to the Amiga by Vesuri. This port requires 1 MB of RAM and runs on Kickstart 1.3 or 3.1. The game is a tense planetary simulation where players pilot a Valkyrie fighter to rescue stranded pilots while avoiding alien saucers and ground emplacements.
Canceled Star Wars RPG surfaces 1 year after it was officially scrapped, revealing Jedi and Mandalorian combat, looter shooter gameplay, and more we'll never get to experience ourselves
Footage has surfaced online of a canceled Star Wars action RPG, reportedly codenamed Star Wars: Magellan, which was in development at Echtra Games before the studio's closure. The leaked gameplay showcases playable Mandalorian and Jedi characters engaging in combat, featuring looter shooter mechanics and a multiplayer ARPG focus. The game was intended for PC, PlayStation 5, and Xbox Series X|S before its cancellation.
Star Wars Zero Company’s Final Trailer Teases High Stakes and a Special Clone Wars Cameo
The final trailer for Star Wars Zero Company has been released, offering a glimpse into the tactical combat and customization options. The trailer also teases a cameo from Captain Rex from The Clone Wars. The game launches on August 27th for Xbox Series X/S, PlayStation 5, and PC, with a typical playthrough expected to last 30 to 40 hours.
Star Wars Zero Company interview – ‘we finally brought this genre to new people'
Developers from Bit Reactor, including directors Greg Foertsch and James Brawley, discuss their upcoming turn-based strategy game Star Wars Zero Company. Having previously worked on the XCOM series at Firaxis Games, they aim to blend authentic Star Wars storytelling with deep tactical gameplay, making the genre more accessible to a wider audience. The interview also touches on design choices, narrative integration, and the challenges of adapting beloved IPs.
Disney Has 9 Gaming Franchises That Have Generated $1 Billion+ At Retail, Including Kingdom Hearts
Disney has identified video games as a fundamental part of its future entertainment strategy, with nine gaming franchises having generated over $1 billion in retail sales. The company's gaming division, Disney Games, has achieved approximately $3.5 billion in annual consumer spending for the past four years, exceeding $4 billion in the last fiscal year. Disney is focusing on creating original game content rather than movie tie-ins and sees significant opportunity in its partnership with Epic Games for Fortnite.
"Time will tell": Bit Reactor talk queerness in Star Wars: Zero Company and whether they'll keep working with Saudi-owned EA
Bit Reactor discusses the inclusion of queer representation in their upcoming game Star Wars: Zero Company, noting the player's ability to define their character's identity. The article also explores concerns surrounding Electronic Arts' recent acquisition by a Saudi-led consortium, questioning the potential impact on games with progressive themes.
Star Wars Zero Company hands-on preview – XCOM fights the Clone Wars
Star Wars: Zero Company is a new turn-based strategy game developed by Bit Reactor and Respawn Entertainment, featuring gameplay reminiscent of XCOM and Marvel's Midnight Suns. Set during the Clone Wars, players command a mercenary group undertaking missions for the Republic. The game will be released on August 27, 2026, for PC, PlayStation 5, and Xbox Series X/S.
Star Wars Zero Company brings XCOM-style strategy to a galaxy far, far away
Star Wars Zero Company, developed by Bit Reactor, brings XCOM-style turn-based tactics to the Star Wars universe. Players lead a customizable mercenary group, facing permadeath and building bonds between characters. The game is set to release on August 27 for PC, PlayStation 5, and Xbox Series X|S, though some performance concerns were noted in the preview build.
Star Wars: Galactic Racer's singleplayer is a clever roguelike gauntlet I could easily sink hours into
Star Wars: Galactic Racer features a surprisingly deep singleplayer campaign that incorporates roguelike elements, offering branching paths and upgrade choices. Developer Fuse Games has crafted distinct vehicle handling for Landspeeders, Skim Speeders, Speeder-Bikes, and Podracers, with meta-progression allowing players to improve base stats or unlock cosmetics after failed runs.