The Witcher 3 dev says a "designer's job is to create fun, not delete it," which is why CD Projekt Red "raised the stakes" instead of patching out an exploit it could have easily fixed
A quest designer for The Witcher 3, Paweł Sasko, explained CD Projekt Red's decision to add a Chort to deter players from exploiting cow hide farming instead of patching the exploit. Sasko stated that a designer's role is to create fun and escalate gameplay, not remove it. This philosophy also influenced later additions like a Gwent card and an in-game event related to the cow hide trade.
- Entities
- Game: The Witcher 3: Wild Hunt
- Game: Cyberpunk 2077
- Game: The Witcher 3: Hearts of Stone
- Company: CD Projekt Red
- Topic: Exploits
- Topic: Game Design
- Person: Paweł Sasko
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