The Witcher 3 director says Crimson Desert clearly isn't "story heavy," but it "can achieve totally different emotions" by focusing on exploration and "RPG things"
Konrad Tomaszkiewicz, director of The Witcher 3, believes Crimson Desert achieves emotional depth through exploration and "RPG things" rather than a heavy story. He notes the industry's return to diverse game experiences, reminiscent of the '90s, and expresses his passion for creating RPGs as art.
- Entities
- Game: The Witcher 3: Wild Hunt
- Company: Pearl Abyss
- Game: Crimson Desert
- Topic: RPG
- Topic: Game Design
- Game: The Blood of Dawnwalker
- Person: Konrad Tomaszkiewicz
- Company: Rebel Wolves
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