feed.gg
Retro Gamer
gamesradar.com
Read at gamesradar.com ↗
opinionPublished

The Witcher 3 lead says designing for player curiosity "really came to haunt us" when making sure it felt like…

CD Projekt Red quest designer Philipp Weber discussed how early design choices for NPC schedules in The Witcher 3: Wild Hunt, focused on realism, created unexpected challenges. The team prioritized simulating believable daily routines over immediate player reactions, leading to humorous situations like NPCs dropping babies. Weber noted that creating such detailed NPC behaviors was more difficult in earlier development stages compared to current practices.

Retro GamerArticle tone: Neutral
Image · Retro Gamer
Original source

This article was reported and published by Retro Gamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Open original ↗