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"They're usually just really boring" – Clair Obscur: Expedition 33 lead says "perfect" games are like people with "no personality"

Guillaume Broche, creative director of Clair Obscur: Expedition 33, believes that games striving for perfection often become boring, comparing them to people with no personality. He argues that imperfections and quirks, like those found in the Devil May Cry series and even his own award-winning RPG, contribute to a game's charm and make it more endearing.

Article tone: Positive
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