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Guillaume Broche

Reporting and statements that mention Guillaume Broche.

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Retro Gamer

Clair Obscur Expedition 33's studio is a manor that looks just like the one in the RPG, but it was a pure coincidence: "It shouldn't feel like coming to an office"

Sandfall Interactive, the developer behind Clair Obscur: Expedition 33, coincidentally found an office space in a manor that closely resembles the one in their game. Creative director Guillaume Broche stated their philosophy was to create a warm, house-like environment rather than a traditional office. The team values their current, smaller space to maintain an independent spirit and foster close communication.

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Retro Gamer

Clair Obscur: Expedition 33 took inspiration from Attack on Titan and Bleach's instantly recognizable characters:…

Clair Obscur: Expedition 33 drew inspiration from anime series like Attack on Titan and Bleach for its character designs and storytelling. CEO Guillaume Broche cited Attack on Titan's existential themes and recognizable uniforms, while artist Alan Reynaud highlighted Bleach's simple yet memorable character designs as key influences for the game's aesthetic and character creation.

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Retro Gamer

Clair Obscur: Expedition 33 lead says you "can't compare" turn-based and action games, and he loves both…

Guillaume Broche, creative director of Clair Obscur: Expedition 33, stated that he does not have a preference between turn-based and action combat, emphasizing that the quality of the game's execution is more important than the genre. He believes that comparing the two styles is like comparing pizza and sushi, as both can be excellent when done well. Expedition 33 itself blends turn-based combat with action elements like parrying.

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Eurogamer

Clair Obscur: Expedition 33 devs are working on a Nintendo Switch 2 version, but note the "big technical challenge" of getting it up and running

Sandfall Interactive is exploring a Nintendo Switch 2 version of Clair Obscur: Expedition 33, but acknowledges the significant technical challenges due to the platform's power limitations compared to PlayStation and Xbox Series X. The developers are relying on Unreal Engine 5 updates, such as Lumen Lite, to make the port feasible, though no release window has been announced.

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Retro Gamer

Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur's Gate because their linear narratives allow for "a stronger story" and "more memorable characters"

Guillaume Broche, director of Clair Obscur: Expedition 33, expressed a preference for JRPGs over Western RPGs like Skyrim and Fallout, citing their linear narratives as conducive to stronger stories and more memorable characters. He believes this focus on a defined narrative allows for a more impactful storytelling experience compared to the player-driven choices often found in Western RPGs.

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PC Gamer

Clair Obscur developers see Sony's no-disk announcement as 'a sad decision', because they 'like to go outside, buy a game, and come back home with it'

Developers at Sandfall Interactive, creators of Clair Obscur: Expedition 33, have expressed sadness over Sony's decision to discontinue game discs. Studio leads Guillaume Broche, Tom Guillermin, and Alan Reynaud shared that physical releases hold artistic value and contribute to the tangible ownership experience that many players cherish.

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Gaming Bolt

Clair Obscur: Expedition 33 Team Faces “a Big Technical Challenge” For a Nintendo Switch 2 Port

Sandfall Interactive's CTO Tom Guillermin stated that a Nintendo Switch 2 port of Clair Obscur: Expedition 33 presents a significant technical challenge due to the console's hardware limitations compared to PlayStation 5 and Xbox Series X. While CEO Guillaume Broche expressed interest in exploring a port, he noted it's too early to announce anything. The team also discussed challenges and benefits of using Unreal Engine 5 for the Switch 2, including features like Lumen Lite and Blueprints.

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Gaming Bolt

Clair Obscur: Expedition 33 Studio is “Going to Go a Bit Crazy” With its Next Game, Says CEO

Guillaume Broche, CEO of Sandfall Interactive, stated that the studio plans to be creative and "go a bit crazy" with its next game following the success of Clair Obscur: Expedition 33. He emphasized the importance of limitations in fostering creativity and intends to keep the team small, around 26 employees, to maintain a strong creative vision. Clair Obscur: Expedition 33 has sold 8 million copies across PC, PlayStation 5, and Xbox Series X/S.

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Retro Gamer

After Clair Obscur Expedition 33, Sandfall Interactive is "going to go a bit crazy" with its next game: "We want to let ourselves dream again and be creative"

Sandfall Interactive, the studio behind Clair Obscur: Expedition 33, plans to embrace a more "crazy" and creative approach for its next game. Studio leaders Guillaume Broche, François Meurisse, and Jennifer Svedberg-Yen emphasize a desire to recapture the passion and passion that fueled their previous project, while maintaining a small team size to preserve their focused development philosophy.

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Retro Gamer

Clair Obscur: Expedition 33 leads call PlayStation killing discs a "sad decision" after buying boxed copies of their own RPG – "For us, physical was something special"

Developers from Sandfall Interactive, creators of Clair Obscur: Expedition 33, have expressed sadness over Sony's decision to end physical disc production for PlayStation consoles in 2028. Creative director Guillaume Broche and CTO Tom Guillermin believe physical media is a special and tangible part of art, despite understanding the business rationale. The studio even went out of its way to produce and purchase physical copies of their own game.

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Retro Gamer

Clair Obscur: Expedition 33 devs were told that "no one" would like one of the RPG's best systems before it launched, lead says: "We didn't care"

Clair Obscur: Expedition 33's creative director Guillaume Broche revealed that developers at Sandfall Interactive were told their game's unique blend of action and turn-based combat would be disliked by players. Despite these warnings, the team proceeded with their vision, which has since been praised, even winning multiple Game of the Year awards. Broche also commented on the charm of imperfections in games, contrasting them with overly polished but ultimately boring titles.

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Retro Gamer

Clair Obscur: Expedition 33 director thinks devs will eventually "be able to churn out a game in 5 seconds with a prompt," but he hopes they're not any good

Guillaume Broche, lead developer at Sandfall Interactive, believes that while AI could eventually allow for games to be generated instantly with a prompt, he hopes these creations won't be good. His studio is not using generative AI for creative work, though they are exploring its use for administrative tasks. Broche also mentioned that Clair Obscur: Expedition 33 is a spiritual successor to the JRPG Lost Odyssey.

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Retro Gamer

Clair Obscur: Expedition 33 is "sort of the successor" to Final Fantasy creator's overlooked JRPG Lost Odyssey, lead says: "Truly one of the most powerful, emotional experiences of my life"

Guillaume Broche, director of Clair Obscur: Expedition 33, has praised Hironobu Sakaguchi's JRPG Lost Odyssey, calling it a successor to his own work and one of the most powerful emotional experiences he's had as a gamer. Broche highlighted Lost Odyssey's linear structure, random battles, and ambitious story, noting its rarity as a turn-based game with realistic graphics. He also mentioned that Lost Odyssey is available digitally on Xbox One and Xbox Series X|S.

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Retro Gamer

"They're usually just really boring" – Clair Obscur: Expedition 33 lead says "perfect" games are like people with "no personality"

Guillaume Broche, creative director of Clair Obscur: Expedition 33, believes that games striving for perfection often become boring, comparing them to people with no personality. He argues that imperfections and quirks, like those found in the Devil May Cry series and even his own award-winning RPG, contribute to a game's charm and make it more endearing.

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Eurogamer

Clair Obscur: Expedition 33 studio Sandfall isn't bothered that people may not like its next game, and that's the most refreshing thing I've heard all week

Sandfall Interactive founder Guillaume Broche expresses a refreshing lack of concern about whether players will like the studio's next game, emphasizing that their previous success with Clair Obscur: Expedition 33 stemmed from creative vision rather than trend-chasing. This philosophy is highlighted as a stark contrast to the current industry climate of corporate pressure and iterative franchises, suggesting that a focus on unique, personal projects resonates with audiences.

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PC Gamer

Clair Obscur is flawed on purpose, says director: 'Games that try to be perfect, that try to fix all their flaws—they're usually just really boring'

Guillaume Broche, creative director for Clair Obscur: Expedition 33, believes that games with intentional imperfections are more endearing and less boring than those striving for unattainable perfection. He argues that flaws contribute to a game's personality, much like they do in people, and that embracing 'jank' can be a source of fun and character.

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Retro Gamer

Clair Obscur: Expedition 33 lead says the idea turn-based RPGs are "old-school" is "total nonsense," because they're "incredibly satisfying" in a way action games aren't

Guillaume Broche, director of Clair Obscur: Expedition 33, argues that the idea of turn-based RPGs being 'old-school' is 'total nonsense,' stating they offer a unique and incredibly satisfying intellectual reward that action games do not. He contrasts the strategic planning and execution in turn-based combat with the dexterity-focused gameplay of action titles like Devil May Cry, emphasizing the brain-rewarding nature of the former.

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Retro Gamer

Elden Ring and Dark Souls inspired Clair Obscur: Expedition 33 director's approach to the RPG's story –…

Guillaume Broche, creative director of Clair Obscur: Expedition 33, discusses how FromSoftware titles like Elden Ring and Dark Souls inspired his RPG's narrative approach. He aims to create a story that encourages players to think and piece together the lore, rather than being explicitly told everything.

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Retro Gamer

Clair Obscur: Expedition 33 lead doesn't "care" if his next game isn't as popular as Sandfall's GOTY RPG, because "we're just going to do what we love again"

Guillaume Broche, director of Clair Obscur: Expedition 33, stated that Sandfall Interactive's next game may not achieve the same level of popularity as their previous award-winning RPG, but this is not a concern for the studio. Broche emphasized that the team prioritizes creating games they love, believing this approach contributed to their past success. He also mentioned that the studio is prepared to make bold decisions for future projects, even if they are not universally liked, to maintain creative integrity and avoid development pressure.

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Gaming Bolt

Clair Obscur: Expedition 33 Studio Lead Doesn’t Care if Next Project Flops

Guillaume Broche, director of Clair Obscur: Expedition 33 and co-founder of Sandfall Interactive, stated he doesn't care if the studio's next project is a flop, emphasizing a focus on making games they love. He believes this approach, along with maintaining a small team size, is healthier for developers and allows for more creative freedom. Broche confirmed that Sandfall Interactive has no plans to grow its workforce significantly, aiming to continue creating honest games with emotionally resonant stories.

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