"Ultimately, we asked 'why are we doing this?'": the creators of Arc Raiders wildly underestimated how hard it is to make a live service game
Embark Studios executive producer Aleksander Grøndal admitted the team significantly underestimated the difficulty of creating a live service game for Arc Raiders, leading to team burnout and unsustainable update schedules. The studio has since shifted to larger, biannual content drops to improve quality and team well-being, drawing on lessons learned from Grøndal's past experiences with burnout at Electronic Arts.
- Entities
- Company: Electronic Arts
- Game: Star Wars Battlefront II
- Company: Nexon America
- Topic: Burnout
- Company: Embark Studios
- Game: Arc Raiders
- Topic: Game Development
- Game: Battlefield
- Topic: Live Service Games
- Person: Aleksander Grøndal
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