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Valve had next-gen VR 'headsets ready three, four years ago and they were big, bulky devices' but went back to the drawing board after actually putting them on

Valve engineers Joy Lyons and Jeremy Selan revealed that the company had VR headsets ready three to four years ago, but they were large and bulky. Valve went back to the drawing board to create a more comfortable and lightweight design, eventually leading to the Steam Frame. The team leveraged learnings from the Steam Deck and software advancements like Proton to enable PC VR streaming and Android game compatibility.

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