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Wardogs boss clarifies the FPS had 4 weeks of "optional" crunch that devs could opt out of, but admits "social pressure" might have made some feel "less than great"

Bulkhead CEO Joe Brammer clarified comments regarding crunch for their game Wardogs, stating that a four-week period of optional crunch was introduced after a beta deadline was missed. While he admitted that social pressure might have made some developers feel uncomfortable, he also highlighted employee benefits like a four-day work week and time off in December. Wardogs launched to positive reception, peaking at over 428,000 players on Steam.

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