Warhorse's new creative director tells us why the secret sauce for Kingdom Come Deliverance is making things difficult for players: 'The usual answer is OK let's get rid of the friction—We don't work like that'
Warhorse Studios' creative director Prokop Jirsa discusses the studio's unique approach to game design, emphasizing overcoming player friction rather than eliminating it, a philosophy central to Kingdom Come: Deliverance and its sequel. Jirsa, who joined Warhorse as a designer with an economics background, highlights the studio's reliance on training junior staff and its focus on systemic gameplay. He also shares his cautious optimism regarding the integration of AI in game development, believing its impact will be more gradual than often predicted.
PC Gamer
- Entities
- Role-Playing Game
- Kingdom Come: Deliverance
- Artificial Intelligence
- Daniel Vavra
- Prokop Jirsa
- Warhorse Studios
- Kingdom Come 2
- Game Design
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