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Daniel Vavra

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PC Gamer

Kingdom Come: Deliverance director says DLSS 5 does right by KCD 2, 'people are crazy' for thinking it's…

Daniel Vávra, director of Kingdom Come: Deliverance 2, defended the use of DLSS 5, stating that critics have "literally gone crazy" and that the technology helped realize the team's artistic vision by improving lighting and detail. However, some users on X argued against his point, with one stating it "oils up characters to the nth degree for muh realism." The article also touches on Warhorse Studios's previous controversy regarding AI replacing an editor.

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PC Gamer

Good reviews are a 'great relief,' says Blood of Dawnwalker director, as former CD Projekt coworkers line up…

Blood of Dawnwalker has received generally positive reviews, with PC Gamer awarding it an 83% and Metacritic showing an aggregate score of 83/100. Creative director Mateusz Tomaszkiewicz expressed immense relief at the reception, which was echoed by congratulations from former CD Projekt colleagues.

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Retro Gamer

Kingdom Come: Deliverance 2 lead says Nvidia DLSS 5 backlash is "really funny," and that "most talented…

Daniel Vávra, director of Kingdom Come: Deliverance 2, has defended Nvidia's DLSS 5 technology amidst player backlash, calling the controversy "really funny." He argues that AI tools are widely used by developers, including the most talented ones, to improve efficiency and cut down development time.

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Retro Gamer

Kingdom Come: Deliverance 2 director not wowed by GTA 6 – "Two uninteresting sociopaths chaotically…

Daniel Vávra, director of Kingdom Come: Deliverance 2, expressed his lack of enthusiasm for Grand Theft Auto 6's narrative, calling its protagonists "two uninteresting sociopaths." While acknowledging the game's technical achievements, Vávra believes it lacks the complex characters, motives, and thematic depth he considers essential for good storytelling.

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Retro Gamer

Kingdom Come: Deliverance 2 is "the eternal game," says Final Fantasy 15 actor: "The perfect encapsulation of what a roleplaying game should be"

Voice actor Ray Chase, known for his role as Noctis in Final Fantasy 15, praises Kingdom Come: Deliverance 2 as the "eternal game" and a perfect encapsulation of what a roleplaying game should be. The article also touches on Warhorse Studios' controversial stance on AI in game development, despite the positive reception of their RPG.

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Niche Gamer

Daniel Vávra criticizes Ubisoft: “They could have made 10 Kingdom Come-sized games by now”

Daniel Vávra, creator of Kingdom Come: Deliverance, criticized Ubisoft's large workforce and perceived inefficiency, suggesting they could develop multiple games the size of Kingdom Come: Deliverance II simultaneously. His comments sparked debate about AAA game development practices, bureaucracy, and the creative freedom of smaller studios compared to larger publishers.

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Retro Gamer

Kingdom Come: Deliverance 2 director says Ubisoft is the size of "70 Warhorse sized studios" even "after layoffs," and it could make "10 KCD2 sized games, each developed for 7 years, released every year"

Warhorse Studios director Daniel Vávra commented on Ubisoft's large workforce, stating that the company's 16,600 employees are equivalent to about 70 Warhorse-sized studios. He suggested this scale could allow for the annual release of multiple Kingdom Come: Deliverance 2-sized games. The article also touches on Ubisoft's recent layoffs and game cancellations.

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Retro Gamer

The next Kingdom Come game is an "open-world RPG," Warhorse confirms

Warhorse Studios has confirmed that the next Kingdom Come title will be an open-world RPG, distinct from their Middle-earth project. The studio also revealed that Prokop Jirsa will lead the Kingdom Come franchise, while Viktor Bocan will head the Lord of the Rings game. The new Kingdom Come game is tentatively slated for release between April 2027 and March 2028.

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PC Gamer

Ubisoft has staff for '70 Warhorse-sized studios' after cuts, says Kingdom Come director—'That could be 10 KCD2-sized games… released every year'

Kingdom Come: Deliverance director Daniel Vávra commented on Ubisoft's recent layoffs, stating the company still has enough staff to operate 70 studios the size of Warhorse. He suggested this workforce could produce ten games the size of Kingdom Come 2 annually. The article also touches on Ubisoft's broader management issues and Vávra's history of controversial statements.

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Tech Raptor

Warhorse Studio Reveals It's Working on a "Middle-Earth RPG"

Warhorse Studios has announced it is developing an open-world "Middle-earth RPG" in addition to a new "Kingdom Come adventure." The studio also plans to utilize generative AI for localization, a decision that has drawn controversy and led to a translator's layoff. Head developer Daniel Vavra has stepped down to focus on a Kingdom Come movie.

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Eurogamer

It's true: the Kingdom Come Deliverance studio is making a Lord of the Rings RPG

Warhorse Studios has confirmed it is developing an open-world role-playing game set in Middle-earth, based on The Lord of the Rings. The studio, known for Kingdom Come: Deliverance, also announced a new adventure in the Kingdom Come series. This project is part of Embracer Group's broader initiative for The Lord of the Rings intellectual property.

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Rock Paper Shotgun

The rumours were true, Warhorse are making an open-world Lord of the Rings RPG alongside a new Kingdom Come game

Warhorse Studios has confirmed rumors that they are developing an open-world RPG set in J.R.R. Tolkien's Middle-earth, alongside a new 'Kingdom Come adventure'. The studio, known for Kingdom Come: Deliverance, is working on both projects simultaneously. Details about the Lord of the Rings game are scarce, but it is expected to be separate from Amazon's Lord of the Rings MMO and will likely explore a different part of Tolkien's timeline.

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PC Gamer

Warhorse's new creative director tells us why the secret sauce for Kingdom Come Deliverance is making things difficult for players: 'The usual answer is OK let's get rid of the friction—We don't work like that'

Warhorse Studios' creative director Prokop Jirsa discusses the studio's unique approach to game design, emphasizing overcoming player friction rather than eliminating it, a philosophy central to Kingdom Come: Deliverance and its sequel. Jirsa, who joined Warhorse as a designer with an economics background, highlights the studio's reliance on training junior staff and its focus on systemic gameplay. He also shares his cautious optimism regarding the integration of AI in game development, believing its impact will be more gradual than often predicted.

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Retro Gamer

Skyrim inspired Kingdom Come: Deliverance even though Warhorse co-founder once listed "100 reasons that he…

Warhorse Studios co-founder Daniel Vávra, who previously wrote an article criticizing The Elder Scrolls 5: Skyrim, has revealed that the Bethesda RPG was a significant inspiration for Kingdom Come: Deliverance. Studio content director Ondřej Bittner confirmed Skyrim's influence on Vávra during a Reddit AMA, despite Vávra's extensive list of criticisms regarding the game's realism and design.

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Rock Paper Shotgun

Kingdom Come devs respond to Lord of the Rings game rumour: "I cannot disclose details but I can tell it is a huge, immersive RPG"

Kingdom Come: Deliverance 2 developers Warhorse Studios are responding to rumors that they are developing a Lord of the Rings game for Embracer. While not confirming or denying the speculation, content director Ondrej Bittner stated they are working on a "huge, immersive RPG." Community manager Tom Grey also addressed the rumors on Reddit, indicating they cannot comment on future projects.

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Retro Gamer

Kingdom Come: Deliverance 2 boss sympathizes with "struggle for survival" of GTA-inspired crime game from Just Cause lead, says it "could easily have happened" to Warhorse's RPG

Daniel Vávra, director of Kingdom Come: Deliverance, expressed sympathy for the troubled launch of Samson, a new crime game from a co-director of Just Cause. Vávra noted that the struggles faced by Samson, including layoffs and rushed self-publishing, could have easily happened to his own studio's RPGs. He believes the unpredictable nature of game development means more such stories are likely in the future.

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Rock Paper Shotgun

Kingdom Come: Deliverance 2 director "really proud" the gay romance he pushed for, which is somehow totally different to "woke" games' representation, is up for awards

Kingdom Come: Deliverance 2's creative director Daniel Vávra expressed pride in the game's portrayal of a gay romance option, contrasting it with what he calls "woke" games. He emphasized player choice and natural integration, while also stating his annoyance with forced "woke" content in the entertainment industry. The game received award nominations from Gayming Magazine for its LGBTQ+ representation.

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Retro Gamer

Kingdom Come: Deliverance 2 chief "really proud" of LGBT Gayming Awards nom, insists Henry and Hans' gay romance isn't "woke" like other RPGs

Kingdom Come: Deliverance 2 has received two nominations at the Gayming Awards, including for its portrayal of a gay romance between characters Henry and Sir Hans Capon. Developer Warhorse Studios co-founder Daniel Vávra expressed pride in the nominations, asserting that the game's approach to LGBTQ+ themes is not "woke" and offers player choice without being overly explicit.

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Tech Raptor

Kingdom Come: Deliverance 2 Lead Says His LGBTQ+ Award Nom Isn't "Woke"

Kingdom Come: Deliverance 2 creative director Daniel Vávra expressed pride in the game's Gayming Awards nominations, including for its LGBTQ+ character representation, while also stating his continued dislike for what he calls "woke" content in media. Vávra, who previously stepped down from his role at Warhorse Studios, also commented on the game's sales success and the studio's pivot towards AI.

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Gamespot

Kingdom Come Deliverance 2 Director Says It Did Gay Romance "Right" By Not Going "Woke"

Kingdom Come: Deliverance II director Daniel Vávra expressed pride in the game's nominations for the Gayming Awards, stating the game handled its gay romance option correctly by being non-coercive and optional. Vávra criticized other games for what he termed 'woke' LGBTQ+ representation, contrasting it with his approach. He also mentioned his departure from daily duties at Warhorse Studios to focus on an upcoming Kingdom Come film.

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