"We had this problem before in the games we created with CD Projekt": Blood of Dawnwalker CEO defends use of AI voice placeholders to save time
Rebel Wolves CEO Konrad Tomaszkiewicz defended the studio's use of AI-generated voice placeholders during early development of The Blood of Dawnwalker, citing cost and time savings experienced on The Witcher 3 and Cyberpunk 2077. He stated that all AI voices have been replaced with human actors for the final game, which will feature voiceovers in multiple languages.
Rock Paper Shotgun
- Entities
- The Witcher 3: Wild Hunt
- Cyberpunk 2077
- Artificial Intelligence
- RPG
- CD Projekt Group
- Voice Acting
- Game Development
- The Blood of Dawnwalker
- Konrad Tomaszkiewicz
- Rebel Wolves
Original source
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