World of Warcraft makes "different mistakes" each patch, but "that's to some extent inevitable, and a little bit our goal"
World of Warcraft Game Director Ion Hazzikostas and Associate Game Director Paul Kubit discuss the direction of the Midnight expansion and patch 12.1, Curse of Ula'tek. They acknowledge that mistakes are inevitable with large content rollouts and that the team learns from them, aiming for different errors in subsequent patches. The developers also touch on the importance of variety in content, future updates like Labyrinths, and express respect for the Final Fantasy XIV team.
PC GamesN
- Entities
- Blizzard Entertainment
- Paul Kubit
- World of Warcraft: Midnight
- World of Warcraft: The Last Titan
- World of Warcraft
- Ion Hazzikostas
- Game Development
- Final Fantasy XIV
- MMORPG
- Live Service
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