AdHoc Studio
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This is how RNG works as an 'equalizer' in Dispatch
AdHoc Studio's game Dispatch uses Random Number Generation (RNG) as an 'equalizer' to provide players with a chance of success even with suboptimal choices. Creative directors Nick Herman and Dennis Lenart explained at GDC Festival of Gaming how they implemented invisible boosts and adjusted percentages to ensure a fair and engaging experience, particularly in its story-driven format.
Making Dispatch was motivated by 'a mix of arrogance and stupidity,' its creative directors say
Creative directors Nick Hermand and Dennis Lenart of AdHoc Studio discussed the development of their successful narrative superhero game, Dispatch. They admitted that the project was driven by a mix of 'arrogance and stupidity' as the industry was skeptical of single-player games in the ascendant live service era. Despite industry doubts, Dispatch achieved over 3 million sales by the end of 2025 and maintains a 97% positive rating on Steam.