Bethesda
Bethesda business and news from across the web.
Latest coverage
The Elder Scrolls 4: Oblivion Remastered's physical Switch 2 release has the full game on a cartridge, and we've finally got a release date, too
The Elder Scrolls 4: Oblivion Remastered is set to release on Nintendo Switch on August 11th, with both standard and deluxe editions available for pre-order. The physical release will contain the full game on cartridge, a departure from previous Bethesda Switch ports. The game targets 900p at 30 FPS handheld and 1080p at 30 FPS docked, with DLSS support.
Elder Scrolls IV Oblivion Remastered Switch 2 is 900p 30fps handheld and 1080p 30fps docked, has DLSS
The Elder Scrolls IV: Oblivion Remastered is set to release on the Nintendo Switch 2 on August 11th. Bethesda has confirmed that the game will run at 900p resolution and 30fps in handheld mode, and 1080p resolution and 30fps when docked. The remaster will also feature DLSS technology.
The Elder Scrolls IV: Oblivion Remastered Nintendo Switch 2 Physical Edition Includes a Proper Cartridge, Bethesda Confirms Alongside Release Date and Technical Specs
Bethesda has confirmed that The Elder Scrolls IV: Oblivion will be released for the Nintendo Switch 2 on August 11. The physical edition will include the full base game on a cartridge, and technical specifications have also been revealed.
The Elder Scrolls 4: Oblivion Remastered details frame rate and resolution for Nintendo Switch 2, DLSS support, mouse controls, more
The Elder Scrolls 4: Oblivion Remastered will run at 30 FPS with 1080p resolution when docked and 900p in handheld mode on the Nintendo Switch 2. The game will support DLSS, motion controls, touch screen, and mouse input. It is set to launch on August 11, 2026, with multiple editions available, including the Deluxe Edition which features exclusive digital armor and weapon sets.
The Elder Scrolls 4: Oblivion reveals Nintendo Switch 2 physical release with full game on cartridge [update: release date]
A physical release for The Elder Scrolls 4: Oblivion Remastered has been confirmed for the Nintendo Switch 2, featuring the full game on cartridge and launching on August 11, 2026. This remastered version includes all previously released story expansions and aims to modernize the 2006 RPG with enhanced visuals and gameplay.
State of Decay studio Undead Labs potentially up for closure, sources claim, with Bethesda and Blizzard also facing layoffs
Microsoft is reportedly planning significant layoffs across its gaming division, potentially including the closure of Undead Labs, the studio behind State of Decay. Bethesda and Blizzard Entertainment are also expected to face substantial job cuts as part of a company-wide "reset." Union workers are negotiating with management to protect jobs or secure severance packages amid these widespread reductions.
The 11 most exciting video game releases of July 2026
July 2026 is set to feature a mix of new releases and remakes across multiple platforms, including the highly anticipated Assassin's Creed 4: Black Flag Resynced and the debut of Halo on PlayStation 5. Nintendo will also release Rhythm Paradise Groove and Splatoon Raiders for the Switch 2, alongside an upgrade for Xenoblade Chronicles 2.
The Elder Scrolls 4: Oblivion Remastered Launches on August 11th for Nintendo Switch 2
Bethesda has confirmed that The Elder Scrolls 4: Oblivion Remastered will launch on August 11th for the Nintendo Switch 2. This remake of the classic action RPG, which includes its two expansions, was previously released for Xbox Series X/S, PlayStation 5, and PC, but faced significant performance issues and bugs. Hopes are high that the Switch 2 version will address these problems and potentially leverage the new console's capabilities.
New Vegas director Josh Sawyer says games can and should pull on artistic inspirations from 'anywhere and everywhere': 'Greek plays, they knocked it out of the park thousands of years ago—why not look at them?'
Obsidian design director Josh Sawyer believes games should draw artistic inspiration from all sources, including ancient Greek plays and classic films. He emphasizes that the core of game design is evoking thoughts and emotions in players, a goal that should be continually reevaluated throughout the development process. Sawyer cites examples from Fallout: New Vegas, Pentiment, and Pillars of Eternity to illustrate how diverse inspirations can inform mechanics and player experience.
A Disco Elysium writer once told Josh Sawyer that 'we can do better than this now,' and Sawyer agrees
RPG veteran Josh Sawyer discusses how game developers inspire each other and evolve design concepts over time. He acknowledges that previous ideas can be improved upon, citing narrative choice in RPGs as an example. Sawyer believes this continuous cycle of inspiration and refinement is essential for the industry's progress.
Steam Week in Review: Steam sales are the best time to hoard dozens of forgotten '90s PC gaming oddities
The Steam Summer Sale offers deep discounts on major titles, but also presents an opportunity to explore forgotten '90s PC gaming oddities. The article highlights obscure FMV racers, cyberpunk adventures, and rail shooters, suggesting that even browsing trailers and screenshots can be a fascinating dive into video game history. It also notes the ongoing popularity of games like Cyberpunk 2077 and PUBG: Battlegrounds during the sale period.
Fallout: New Vegas director Josh Sawyer says the NCR and Caesar's Legion feel so real because their members disagree and challenge each other: 'You have to wrestle with the fact that it contains multitudes'
Fallout: New Vegas director Josh Sawyer discussed how the game's factions, like the New California Republic and Caesar's Legion, feel realistic because their members have internal disagreements and varied motivations. Sawyer emphasized that avoiding monolithic faction design allows for a more nuanced player experience and decision-making.
Five things to avoid when marketing your indie game | Opinion
This opinion piece outlines five common marketing pitfalls for indie game developers, emphasizing the importance of understanding the target audience, focusing on emotional connection over technical details, avoiding analysis paralysis, diversifying marketing efforts, and treating PR as an ongoing activity. The article highlights that while marketing may seem secondary to development, strategic efforts are crucial for games to gain visibility and achieve their full potential in a crowded market.
Skyrim Lead Designer Says Rushing The Elder Scrolls 6, Fallout 5 Could Result in Disappointing Fans
Former Bethesda lead designer Bruce Nesmith believes that rushing the development of The Elder Scrolls 6 and Fallout 5 could lead to fan disappointment. He explained that balancing resources, time, and quality is crucial in game development, and that shortening schedules often compromises features, polish, or leads to bugs. Nesmith also noted that while frequent releases can be beneficial, too much time between titles can cause fan fatigue.
Releasing The Elder Scrolls 6 and Fallout 5 faster risks "disappointing fans," Bethesda veteran says following reports that Microsoft wants to speed up development
A former Bethesda developer, Bruce Nesmith, suggests that rushing the development of The Elder Scrolls 6 and Fallout 5 could lead to fan fatigue. He emphasizes the balance between resources, time, and quality in game development, noting that excessively long or short development cycles can be detrimental. Nesmith believes a sweet spot of around three to five years between major releases is ideal for meeting fan expectations without burnout.
Xbox CEO says Call of Duty is bigger than the Marvel Cinematic Universe
Xbox CEO Phil Spencer stated that the Call of Duty franchise is more popular than the Marvel Cinematic Universe. He also confirmed that the next Call of Duty title will be released on the Nintendo Switch 2, highlighting Xbox's strategy to leverage its acquired IPs like those from Bethesda and Activision Blizzard.
Now we know how much GTA 6 costs, but can you remember what these other games cost at launch? Take our price tag quiz!
Rockstar Games has confirmed Grand Theft Auto 6 will launch at $70, with an Ultimate Edition costing $100. This article tests readers' knowledge of the launch prices of various other games, including the original Grand Theft Auto, The Elder Scrolls V: Skyrim Collector's Edition, and The Orange Box.
The Elder Scrolls 6 Director Says “We Know We Need to Get it Right”
Bethesda director Todd Howard stated that The Elder Scrolls 6 is currently the studio's largest project, with the majority of the team working on it. He emphasized the importance of getting the game right due to the long development time. Xbox's Matt Booty also confirmed the game is progressing well and will be revealed at the appropriate moment, noting it utilizes the Creation Engine 3.
Amazon’s Fallout: Season 3 Will Show “Some New Things in the Fallout World”, Says Todd Howard
Todd Howard of Bethesda has confirmed that pre-production for the third season of Amazon's Fallout series is underway and will begin shooting soon. He teased that the new season will explore new locations within the Fallout world, potentially surprising viewers with never-before-seen areas. The season is expected to feature new characters, with Aaron Paul reportedly joining the cast.
Amidst mounting fears of Xbox closures, Todd Howard says Arkane is 'doing a really, really good job' on Blade
Despite fears of studio closures at Xbox, Bethesda Softworks boss Todd Howard confirmed that Arkane Lyon is making good progress on Marvel's Blade. Howard stated he saw positive work from the studio recently, offering reassurance amidst a lack of public updates on the game. The article also touches on Microsoft's recent studio closures, including Arkane Austin, and the controversial announcement of a new Ninja Theory game while the studio was reportedly slated for closure.