Skip to content
feed.gg
Company2825 articles

Capcom

Capcom business and news from across the web.

Latest coverage

newest first, grouped by day
GamespotPositive

Uproar Over Grace's DLSS 5 Makeover Proves Original Design Was Right, Says Resident Evil Requiem Producer

Resident Evil Requiem producer Masato Kumzawa stated that player backlash against Nvidia's DLSS 5 technology altering character appearances validates Capcom's original design for Grace Ashcroft. He believes the strong reactions indicate the character's successful design. Nvidia's Jensen Huang has stated developers retain control over DLSS 5's output.

Rock Paper ShotgunNeutral

"It meant we got the design right": Resident Evil Requiem's producer on the DLSS5 Grace Ashcroft debacle

Resident Evil Requiem's producer Masato Kumzawa views the negative community reaction to Nvidia's DLSS 5 technology, which altered character Grace Ashcroft's appearance, as a positive sign that the original character design was well-received. Game director Koshi Nakanishi also commented on the character's relatability and emotional expressiveness resonating with players. The discussion touches upon the controversy surrounding AI-generated assets in games.

Nintendo LifeVery positive

It Sounds Like Capcom Has Another Huge IP On Its Hands With Pragmata

Capcom's new intellectual property, Pragmata, has achieved significant success, selling over 1 million copies in its first two days. Capcom USA's COO Rob Dyer indicated that the company is likely to develop more games within the Pragmata universe, citing positive results from western market focus tests and surveys. This suggests Pragmata could become a major franchise for Capcom alongside titles like Resident Evil and Monster Hunter.

EurogamerVery positive

The big Resident Evil Requiem interview: how Capcom made a modern horror classic

Resident Evil Requiem's director Koshi Nakanishi and producer Masato Kumzawa discuss the game's success and design philosophy, emphasizing the balance between horror and action that defines the series. They highlight the intentional design of the game's uncanny zombies and the narrative pacing, including the use of Leon S. Kennedy's sections as a pressure release from the intense horror experienced by newcomer Grace Ashcroft. The interview also touches on the game's role as a 30th-anniversary celebration and the team's strategy for appealing to both long-time fans and new players.

FZ.sePositive

Pragmata 2? Capcom antyder att mer Pragmata är att vänta

Capcom COO Rob Dyer has indicated that more content for the game Pragmata is planned, suggesting it will become another established intellectual property for the company. Despite initial delays, Pragmata received positive reviews and strong sales figures upon its release. Capcom is also seeing success with recent titles like Resident Evil Requiem and Monster Hunter Stories 3: Twisted Reflection.

Metro UKNeutral

Games Inbox: What’s the best video game to play when it’s sunny?

Readers discuss their favorite games to play during sunny weather, with Super Mario Sunshine being a nostalgic pick despite its European release date. Other topics include potential Star Wars Jedi 3 announcements, the feasibility of a large-scale Lord of the Rings RPG from Warhorse Studios, and the challenges of making retro games appealing to modern audiences. The discussion also touches on the Resident Evil movie's accuracy, Microsoft's shifting stance on exclusives, and Roblox fans' rejection of AI graphics.

PC GamerPositive

Marvel once caused a problem for Capcom by insisting 'Juggernaut can't jump'

Marvel imposed strict character rules on Capcom during the 1990s, notably insisting that Juggernaut could not jump, which caused development issues for fighting games like X-Men: Children of the Atom. Former Capcom localization lead Takuya Shiraiwa recalled the challenges of negotiating these rules, but eventually, Marvel relaxed its stance after the success of Capcom's Marvel fighting games. Modern titles like Marvel Rivals show a more flexible approach to character abilities.

Gaming BoltPositive

Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director

Resident Evil Requiem director Koshi Nakanishi stated that the game's development began with a focus on the concept of fear, balancing horror elements with cathartic action. Producer Masato Kumazawa also discussed the positive player reception to the game's story, particularly the return to Raccoon City, and the fan appreciation for character designs like Grace Ashcroft.

IGNPositive

Resident Evil Requiem Players Miss the Merchant from RE4 So Much That Someone Made a Mod to Add Him to the Game

A new mod has been released for Resident Evil Requiem that adds the beloved Merchant character from Resident Evil 4. Players expressed disappointment at the Merchant's absence in the latest installment, and this mod aims to bring back the familiar vendor.

Retro GamerVery positive

Capcom didn't even mention her character's name, but one Resident Evil Requiem actor is suddenly in the running for fan-favorite: "Shocked in the best way possible"

Actress Isabella Inchbald expressed surprise and delight at the unexpected popularity of her character, Selena Corey, in Resident Evil Requiem. Despite Capcom not initially highlighting the character and Inchbald having limited information during recording, Selena has become a fan favorite, leading to significant cosplay and fan art. Inchbald described her performance as channeling a 'half-child and half-siren' persona, which resonated with players.

Retro GamerVery positive

As a genre veteran I love to be surprised, so here are the 10 best RPGs where you can expect the unexpected

This article ranks the top 10 RPGs that offer unexpected scenarios and freedom for player experimentation. Games like Cyberpunk 2077, Dragon's Dogma 2, and Disco Elysium are highlighted for their unpredictable stories, emergent gameplay, and unique settings. The ranking is based on the 'Expect the Unexpected' RPG vibe, focusing on games that provide novel and unusual situations.

Metro UKPositive

Capcom should use their money to reboot Maximo: Ghosts To Glory - Reader's Feature

A reader suggests that Capcom should leverage its recent success and financial gains to reboot the PlayStation 2 title Maximo: Ghosts To Glory. The article highlights the game's potential as a 3D platformer with combat, despite its original difficulty, and contrasts it with other Capcom remakes like Dino Crisis.

Metro UKPositive

20 upcoming video games I’m more interested in than GTA 6 - Reader's Feature

A reader explains their lack of interest in Grand Theft Auto 6, detailing 20 upcoming games they are more excited about. The list includes titles like Forza Horizon 6, Marvel's Wolverine, and Fable, spanning various genres and platforms.

Game Hype UKVery positive

Pragmata Xbox Series X Review

Pragmata is a third-person action-adventure game for Xbox Series X where players control Hugh, an engineer investigating a lunar research station. The gameplay blends shooting with a unique real-time hacking mechanic to expose robot enemies' weak points. The game features engaging combat, enjoyable weapon customization, and a well-paced story with impressive visuals.

IGNVery positive

Pragmata Community Comforts a Dad Who Shared That Diana Reminds Him of His Late Daughter

The Capcom community has been moved by a fan's story about how the upcoming game Pragmata reminded him of his late daughter. This emotional connection has resonated deeply within the player base.

GamespotNegative

The New Resident Evil Movie Takes A Page From The Series' Least-Liked Game

The upcoming Resident Evil reboot film is drawing inspiration from the games, particularly Resident Evil 6 and Resident Evil 4, according to director Zach Cregger and production designer Tom Hammock. Hammock confirmed that creature elements from Resident Evil 6 will be featured, with the team pulling specific designs like tentacles and teeth integration. Cregger also acknowledged that the film will not directly adapt the game's storylines, aiming instead for a fresh interpretation.

Nintendo LifeVery positive

Move Over, Indy - This New Game Boy Color Indie Wants Some 'Fortune & Glory'

Fortune & Glory, a new Game Boy Color platformer inspired by classic Disney titles and Indiana Jones, has successfully launched its Kickstarter campaign, exceeding its goal on the first day. Developed by Matthew Loffhagen, the game features a Scrooge McDuck-inspired protagonist exploring a cat city for ancient artifacts. The project has already won second place in the Game Boy Competition 2025 jam.

Blues NewsNeutral

Rumor Mill

Capcom has teased that its latest venture, Pragmata, might have a future despite a difficult development cycle. While not a confirmation of a sequel, the company suggested the game could join its iconic franchises. The article also notes that PC Gamer reported on this development.

Push SquareVery positive

Pragmata 2 Might Happen as Capcom Calls It an IP to Explore

Capcom is exploring the possibility of turning its IP Pragmata into a franchise, following its successful sales of over one million copies in its first two days. The company's chief operating officer, Rob Dyer, indicated that Pragmata is an IP Capcom can continue to develop. This news comes after a strong year for Capcom with successful releases like Resident Evil Requiem and Monster Hunter Stories 3.

PC GamerPositive

It's not confirmation of a Pragmata sequel, but Capcom has teased that its latest venture could have a future among its pantheon of iconic franchises after a tough development

Capcom COO of USA, Rob Dyer, has indicated that the company views Pragmata as a potential new franchise, despite its challenging development cycle. The game has achieved over one million sales in two days, a success Capcom believes is a strong starting point for future installments. Dyer also commented on the game's rocky development, stating it was ultimately worth the effort.