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Star Wars: Galactic Racer Is Giving Us Serious Burnout Vibes
Star Wars: Galactic Racer is showing promise in capturing the chaotic, high-speed essence of the Burnout series, thanks to former Criterion developers at Fuse Games. While it aims to be more than just a "Star Wars skin" on Burnout, its success hinges on delivering satisfying physics, impactful crashes, and engaging level design that evolves the genre.
14 amazing video games that were let down by awful marketing
This article discusses numerous video games that suffered from absent, misguided, or bizarre marketing campaigns, impacting their sales despite their quality. Examples range from Nintendo underselling Yoshi And The Mysterious Book to Square Enix's poor promotion of Marvel's Guardians Of The Galaxy and EA's controversial tactics for Dead Space 2 and Dante's Inferno.
GamesRadar+ Fall Preview 2026: Your next favorite games make up our hefty Most Wanted list
GamesRadar+ has released its Fall Preview list for 2026, highlighting anticipated games across various genres. While Grand Theft Auto 6 is mentioned, the list focuses on other titles like Marvel's Wolverine, Control Resonant, Silent Hill: Townfall, Gears of War: E-Day, and Castlevania: Belmont's Curse, among many others.
Criterion Puts KPop Demon Hunters Alongside Roma And The Irishman As Sequel Talk Heats Up
Criterion is releasing a 4K Blu-ray special edition of the animated film KPop Demon Hunters, placing it alongside acclaimed titles like Roma and The Irishman. This physical media release signifies the film's success and impact, especially for a Netflix original. While a sequel is confirmed, it is not expected until 2029 or later due to the extensive work required for animated productions.
"As more people play games, even the tiniest niches find a bigger audience" – Why Matt Webster is convinced people want Star Wars: Galactic Racer
Matt Webster, co-founder of Fuse Games, discusses the upcoming release of Star Wars: Galactic Racer, a title he believes can carve out a niche in the current market despite the general decline of racing games. The studio, formed by former Criterion developers, is innovating by incorporating roguelike elements and consequential decision-making, inspired by games like Hades and Slay the Spire, to enhance replayability. Webster also touches on the challenges of independent development, the importance of nurturing young talent, and the industry's aversion to risk.
I've been buying Blu-rays for over 15 years, and these are my top tips for building the ultimate physical film…
This guide offers tips for building a physical Blu-ray collection, emphasizing the benefits of owning media over relying on streaming services. Key advice includes focusing on specific genres like horror and anime, researching releases for quality, pre-ordering sought-after titles, and utilizing both new and second-hand retailers like Criterion, Zavvi, and HMV.
"People want to play arcade racers again" – How the developer of Wreckreation went from a company-wide redundancy notice to working on a sequel
Fiona Sperry, formerly of Criterion and Three Fields Entertainment, has announced Wreckreation 2 through her new company, When Tides Turn. After facing potential redundancies and relying on Patreon support for Wreckreation 1, Sperry is taking a new approach with open development and a focus on the arcade racing genre, which she believes still has a significant audience.
Wreckreation 2 utannonserat – av en nybildad studio
Wreckreation 2 has been announced by the newly formed studio When Tides Turn, which includes former Criterion employees. The game is being developed independently of Three Fields Entertainment, the studio behind the first Wreckreation. Wreckreation 2 is described as an open-world racing game focused on aggression and risk, and is currently only announced for PC with no release date.
"Never say never": Criterion aren't ruling out a return to Need For Speed, but Battlefield is their only focus for now
Criterion Games, known for the Burnout and Need For Speed series, is now exclusively focused on supporting the Battlefield franchise as part of Electronic Arts' new strategy. Studio representatives Danny Isaac and Amy Pejic stated that while their current focus is Battlefield, they are not ruling out future projects outside of the series, emphasizing that creative freedom can exist within the vast Battlefield platform. They also confirmed that the Burnout series is unlikely to return, but the future of Need For Speed remains open.
Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game
Rebecka Coutaz, general manager of Battlefield Studios Europe, has stated that Criterion Games is now solely focused on the Battlefield franchise, effectively ending the development of new Need for Speed and Burnout titles. Criterion, which previously developed several Need for Speed and Burnout games, will leverage its expertise in creating intense player experiences for Battlefield. This shift means fans are unlikely to see new installments in the beloved racing series anytime soon.
The Sunday Papers
Criterion Games, known for racing titles like Burnout and Need For Speed, is now solely focused on developing for the Battlefield series, as confirmed by studio leadership. Meanwhile, an analysis of Xbox's recent restructuring highlights the company's significant layoffs and the challenges faced by the division, drawing parallels to past industry missteps.
As Criterion rebrands on its 30th anniversary, are its beloved racing franchises like Burnout falling away in the rearview mirror?
Criterion is rebranding on its 30th anniversary, emphasizing its current role as a "Battlefield Studio" within Electronic Arts. While the studio's legacy includes beloved racing titles like Burnout Paradise, its primary focus is now on supporting the Battlefield franchise, including recent work on Battlefield 6. Despite industry challenges and past layoffs, Criterion aims to maintain its core values of "Dare, Deliver, and Delight," with discussions ongoing about the potential for future racing game development.
Build Your Own Criterion Closet With Up To 50% Off Blu-Rays And Box Sets
Criterion is offering significant discounts of up to 50% on Blu-rays and box sets at Amazon and Barnes & Noble through July 26. The sale includes major collections like The Complete Kubrick, The Criterion Collection 40-Film Set, and The World of Wong Kar-Wai, as well as individual titles such as Godzilla: The Showa-Era Films 1954-1975 and Parasite.
Criterion’s Future Is Battlefield, but Don’t Forget the Burnout Heritage Within Its Walls
Criterion, the studio behind the Burnout series, has been officially designated as a 'Battlefield Studio'. Despite this shift, the article emphasizes the studio's significant 30-year legacy in developing acclaimed racing games.
Star Wars Galactic Racer is surprisingly deep and pod racing at its finest
Star Wars Galactic Racer, developed by Fuse Games, offers a surprisingly deep and engaging pod racing experience. Creative Director Kieran Crimmins highlights the game's massive scale, intense mechanics, and extensive customization options, aiming for an 'easy to learn, hard to master' approach. The game features a roguelike-esque story mode with third-person hub exploration and a robust upgrade system for speeders.
With Star Wars: Galactic Racer, former Burnout devs have built on N64 and PS2 classics to make what they call "the purest expression of gaming"
Fuse Games, founded by former Criterion developers Matt Webster and Kieran Crimmins, is developing Star Wars: Galactic Racer, a roguelite arcade racer inspired by classics like Star Wars Episode I Racer. The game emphasizes consequence and spectacular crashes, with a deep customization system and a campaign structure that blends planet-hopping with FTL-like progression. The developers aim to push the racing genre forward by reintroducing elements of risk and strategic decision-making.
Star Wars: Galactic Racer Hands-on Preview - Podracer Takedown
Fuse Games is developing Star Wars: Galactic Racer, an arcade racing title set to release on October 6, 2026, for Xbox Series X|S, PlayStation 5, and PC. The game features a narrative campaign with a roguelike structure where players progress through tournaments, earning credits to upgrade vehicles and abilities. The preview highlights fast-paced racing, Burnout-inspired takedowns, and distinct vehicle handling.
Star Wars: Galactic Racer Preview – Sebulba’s Still a Sleemo
Star Wars: Galactic Racer, developed by Fuse Games, offers an exciting arcade racing experience with fast-paced gameplay and deep customization options. The preview highlights its smooth controls, unique roguelite campaign structure, and thrilling Podracing mode, making it a highly anticipated title for PlayStation 5, Xbox Series X/S, and PC.
5 Things That Surprised Me Playing Star Wars: Galactic Racer on PS5
Fuse Games' upcoming title, Star Wars: Galactic Racer, offers a surprising blend of fast-paced racing and roguelite elements, challenging players with its 'runs-based' campaign structure. The game features dynamic planetary environments that affect gameplay and a tactical approach to vehicle customization and racing strategy. Developed by a team with pedigree from Criterion, the game aims to innovate within the racing genre and deliver a compelling Star Wars adventure.
Star Wars: Galactic Racer Is A Burnout Game
Star Wars: Galactic Racer, developed by Fuse Games, shifts the focus from lightsabers to an underground racing circuit, drawing comparisons to the Burnout series due to its destructive takedowns. The game will feature podracing and special abilities, and is set to release on PC, PlayStation 5, and Xbox Series X on October 6.