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Electronic Arts

Electronic Arts business and news from across the web.

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Tech RadarVery positive

'We go to great lengths to record real sounds' — Battlefield 6 team reveals they shot up cars and destroyed shipping containers to capture authentic audio

The audio team for Battlefield 6 revealed extensive real-world recording techniques, including dropping cars from cranes and destroying shipping containers, to capture authentic in-game sounds. Senior technical sound designer Goncalo Tavares explained that replicating reality through recording is easier than creating it synthetically, detailing experiments with microphones placed under floors and inside buildings, and even attaching them to objects that were intentionally destroyed.

PC GamerNeutral

Amazon TV head allegedly orders Mass Effect show rewrite to make it 'more appealing to non-gamers'

Amazon MGM Studios head Peter Friedlander has reportedly ordered a rewrite of the in-development Mass Effect television series to make it more appealing to non-gamers. The show is reportedly close to a series order, but this creative direction may face challenges from the game's fanbase. The article also briefly mentions ongoing concerns at BioWare regarding EA's recent Saudi-backed buyout and prior layoffs.

Tech RadarPositive

Battlefield 6 audio director explains there's 'a lot of demand' for high-quality soundtracks — 'We're following suit with the rest of the entertainment industries'

Ripple Effect studio audio director Jeff Wilson stated there is significant demand for high-quality game soundtracks, noting that player expectations have risen across all entertainment industries. He highlighted that EA is effectively working with studios to produce orchestral recordings at a lower cost, and that the positive reception and award for Battlefield 6's audio design inspires the team to maintain high quality for its live service.

Games PressVery positive

DEMO OUT NOW: COMMAND YOUR STARSHIP FLEET IN NARRATIVE TURN-BASED STRATEGY RPG “STATION COMMAND”

Respite Games, an indie studio led by ex-Electronic Arts developer Daniel Baumann, has released a demo for their debut title, Station Command, on Steam. This narrative turn-based strategy RPG tasks players with commanding a starship fleet, customizing ships, and engaging in tactical combat within a corporate dystopian future.

Tech RadarPositive

'We know exactly where we are going and exactly what we want to do' — The Division 3 senior producer suggests fans shouldn't worry about the departure of the game's executive producer, confirming its roadmap has been 'planned and secured for some time'

Ubisoft has confirmed that The Division 3's development roadmap is secure and planned, despite the recent departure of its executive producer. Senior producer Fredrik Brönjemark stated that the team knows exactly where they are going. The creative director also revealed that the studio considered a free-to-play model for The Division 2 but decided against it, finding their current monetization strategy effective.

My Nintendo NewsPositive

Analytics firm says Nintendo Switch and Nintendo Switch 2 third-party ecosystem sales up 76% in 2025

Third-party software sales on the Nintendo Switch and the upcoming Nintendo Switch 2 reached $2.3 billion in Q2-Q4 2025, a 76% increase year-on-year, according to analytics firm Ampere. Warner Bros. led third-party developers, followed by Bandai Namco and EA, driven by titles like Hogwarts Legacy.

PC GamerNegative

Nvidia's big frame gen update to DLSS includes a new model for improved UI elements, but I can't see any…

The author tested Nvidia's new DLSS Dynamic Multi Frame Generation update, specifically a new preset designed to improve UI elements in games. Despite testing with multiple games and comparing presets closely, no discernible difference in UI elements was observed, leading to speculation about potential driver bugs or hyperbolic marketing claims.

GamespotNeutral

The Division 3 Losing Top Boss Is No Big Deal, Ubisoft Says; Confirms Division 2 Won't Go Free

Ubisoft assures players that The Division 3 will proceed as planned despite the departure of executive producer Julian Gerighty, with senior producer Fredrik Brönjemark stating the roadmap is secure. The company also confirmed that The Division 2 will not transition to a free-to-play model, as it would require design changes Ubisoft is unwilling to make. Additionally, Ubisoft discussed the ongoing growth of The Division franchise, including the recent launch of The Division Resurgence and the cancellation of The Division Heartland.

Two Average GamersNeutral

TAG Community Safety Score: Final Fantasy XIV, Sea of Thieves, Apex Legends & Destiny 2

This analysis details the TAG Community Safety Scores for Final Fantasy XIV (71/100), Sea of Thieves (66/100), Apex Legends (62/100), and Destiny 2 (54/100). The scores evaluate games based on moderation infrastructure, response, communication controls, transparency, guidelines, appeals, parental controls, and proactive design. The article highlights how community culture can compensate for infrastructure gaps, the importance of platform integration, and the fixable issue of transparency reporting.

GamespotNegative

The Sims 4 Mod Marketplace Everyone's Mad About Is Reportedly Exceeding EA's Expectations

Electronic Arts' controversial paid mod marketplace for The Sims 4 is reportedly exceeding expectations, according to an insider report. The company is also aware of leaks regarding a future single-player title, codenamed Project X, and is discussing potential changes to its monetization and map design in response to community feedback.

Games PressVery positive

Ex-Sandsoft CTO announces new AI start-up, Think, and says “games industry experience is the secret ingredient” to solving some of AI’s biggest problems

Former Sandsoft CTO Ahmed AlSharif has launched a new AI start-up called Think, aiming to develop more efficient AI hardware infrastructure. AlSharif leverages his extensive experience in the games industry, including roles at PlayStation, EA, and Meta, to address bottlenecks in cooling, power efficiency, and GPU utilization. Co-founder Ammar Enaya brings over 30 years of technology sales experience to the venture, which is seeking initial funding and has patents pending on new products.

Two Average GamersNeutral

Super Meat Boy Flops into 3D: A Dimension Too Far... | TAG

Several gaming updates are covered, including the "fine" but uninspired port of Kena: Bridge of Spirits to Nintendo Switch 2, speculation surrounding a God of War Trilogy Remake by Sony Santa Monica, and a critical review of Super Meat Boy 3D's transition to 3D platforming. The article also highlights a sale on the Lovecraftian TTRPG Trail of Cthulhu, financial dealings related to a potential EA buyout, the upcoming Truxton Extreme shoot 'em up, and Microsoft's Xbox Games Showcase featuring Gears of War: E-Day.

Nintendo EverythingNeutral

UK software sales chart for the week ending March 28, 2026 – Mario Kart World still doing well

The UK software sales chart for the week ending March 28, 2026, shows Mario Kart World holding strong at number two. Super Mario Bros. Wonder re-entered the top ten, boosted by its Nintendo Switch 2 Edition. The chart features a wide range of titles from various publishers, including EA SPORTS FC 26, Resident Evil Requiem, and Assassin's Creed Shadows.

GamespotPositive

Disney Should Buy Fortnite And Epic Games, Former Exec Says

A former Disney executive suggests that CEO Josh D'Amaro should consider acquiring a gaming company like Epic Games to drive growth. While Disney has invested in Epic's Fortnite project, a full buyout is seen as a potential bold step. Executives reportedly are interested in acquiring Epic, though founder Tim Sweeney retains control, and past acquisition talks with Electronic Arts did not materialize.

CGmag OnlinePositive

Why Resource Planning Matters in Online Games

Resource planning has become crucial in modern online games, extending beyond core gameplay to encompass rewards, currencies, and progression systems. Players often struggle with slow progress not due to difficulty, but due to poor prioritization and scattered attention across multiple in-game goals. Effective planning enhances player engagement by providing clarity, structure, and a better sense of accomplishment, leading to a more rewarding overall experience.

Games PressVery positive

DStars Awards 2026 celebrates excellence in Italian Game Development

The DStars Awards 2026 celebrated the best of Italian game development, recognizing studios like Panik Arcade and Little Sewing Machine, and games such as Clover Pit. The awards also honored individual achievements in production, art, programming, design, journalism, marketing, and management, highlighting Italy's growing influence in the global games industry.

PC GamerVery negative

'The industry's in a really horrible place,' Brenda Romero says: 'We were there in the '80s for the crash, and this is definitely crashier'

Brenda and John Romero, industry veterans who experienced the 1980s game industry crash, state that the current situation is even worse, with widespread layoffs affecting many. They express uncertainty about the future, noting the industry's struggles despite successes like Battlefield 6 and the ongoing debate around generative AI adoption.

CyberockkNegative

Battlefield 6 Reportedly Used Generative AI Without Steam Disclosure

A report indicates that Battlefield 6 utilized generative AI tools for development, including enhancing lip-sync and facial animations, without explicit disclosure on its Steam listing. This has sparked debate regarding Valve's rules on disclosing player-facing AI output versus internal development tools. The situation highlights a growing industry trend of AI integration and the challenges of transparency with players.

CyberockkNegative

Battlefield 6 Reportedly Used Generative AI Without Steam Disclosure

A report indicates that Battlefield 6 utilized generative AI tools for development, including enhancing lip-sync and facial animations, without explicit disclosure on its Steam listing. This has sparked debate regarding Valve's rules on disclosing player-facing AI output versus internal development tools. The situation highlights a growing industry trend of AI integration and the challenges of transparency with players.

PC GamerNeutral

'Realtime-with-pause is not dead,' says lead designer of promising turn-based game Star Wars Zero Company

Lead designer James Brawley of the upcoming Star Wars game, Star Wars Outlaws, stated that realtime-with-pause combat is not dead and will have its resurgence. He believes that while older RTWP games could be slow and require significant patience, future titles in the genre can innovate and capture a wider audience, similar to how turn-based combat has become more mainstream.