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Electronic Arts

Electronic Arts business and news from across the web.

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PC GamerNeutral

It's easy to forget now, but the first Elder Scrolls game had a rough launch back in the day: 'It was a disaster in a lot of ways and somehow built a billion-dollar franchise'

The first Elder Scrolls game, Arena, had a difficult launch in 1994, with low initial sales and store cancellations. Despite these challenges and Bethesda's prior reputation for sports titles, word-of-mouth and player enjoyment helped it eventually build into a billion-dollar franchise.

EurogamerPositive

Sony in talks to land Battlefield movie from Christopher McQuarrie and Michael B. Jordan

Sony is reportedly in negotiations to acquire the rights for a film adaptation of Electronic Arts' Battlefield franchise. Christopher McQuarrie is attached to write and direct, with Michael B. Jordan in talks to produce and potentially star. The deal follows a bidding war between multiple studios.

FZ.seNeutral

Recension – EA Sports FC 27

EA Sports FC 27 offers refined gameplay that rewards skill, but its Ultimate Team mode leans heavily into pay-to-win mechanics. While the core football simulation is praised for its smooth feel and rewarding manual defense, the Ultimate Team mode is criticized for its time-consuming nature and aggressive monetization, with a new age rating reflecting its gambling-like elements. The "The Grounds" street mode and career mode improvements are noted as positive additions.

Massively OverpoweredVery positive

MMO Burnout: Star Wars Galactic Racer merges roguelite, racer, and multiplayer thrills somehow

Star Wars: Galactic Racer, developed by Fuse Games, surprisingly blends roguelike elements and multiplayer thrills into a fantastic racing experience reminiscent of the Burnout series. Despite initial skepticism, the game delivers tight controls, stunning visuals, and engaging progression, defying expectations with its innovative gameplay loop and enjoyable narrative.

GamespotNeutral

Disney Responds To Rumor That It Could Buy Fortnite Studio Epic Games

Disney executive Dana Walden addressed rumors of a potential acquisition of Epic Games, stating that such conversations are not currently happening, despite Disney's existing $1.5 billion investment in the Fortnite studio. While a full buyout is not on the table, Disney and Epic are deepening their partnership with new game integrations and experiences planned.

Massively OverpoweredNegative

ARC Raiders head dev admits maintaining work-life balance and live service updates have been challenging

Embark Studios executive producer Aleksander Grøndal admitted that the development team for ARC Raiders is experiencing burnout due to the challenges of maintaining a live service game and meeting content demands. The studio is re-evaluating its approach to prioritize developer well-being and improve update quality. Grøndal also discussed ongoing efforts to combat cheating and matchmaking abuse.

Games IndustryNeutral

Jobs roundup: October | Playstack CEO Harvey Elliott voted chair of UKIE

Several key appointments have been made across the UK games industry. Harvey Elliott, CEO of Playstack, has been voted chair of UKIE, succeeding Maria Sayans. Murray Pannell joins Steel City Interactive as head of publishing, while Dean Anderson leads MV&P's APAC partnerships. Catherine Bygrave is the new head of commercial at Code Wizards Group, and Michał Platkow-Gilewski has been promoted to VP of global communications and marketing at CD Projekt Red.

Games IndustryNeutral

Jobs roundup: October | Code Wizards Group appoints Catherine Bygrave as head of commercial

Several key figures have moved into new roles within the games industry. Michał Platkow-Gilewski was promoted to VP of global communications and marketing at CD Projekt Red, while Catherine Bygrave was appointed head of commercial at Code Wizards Group. Other notable appointments include Daniel Smith as executive producer at Playground Games, Gero Micciché as lead producer at 2K and Hangar 13 Games, and Tymon Smektala as executive producer at Bloober Team's Broken Mirror Games.

Metro UKPositive

Star Wars Jedi 3 to be revealed this year and launch in 2027 claims insider

An insider known as FivesWalker claims that the sequel to Star Wars Jedi: Survivor, tentatively referred to as Star Wars Jedi 3, will be revealed before The Game Awards in December 2026 and launch in 2027. While the Star Wars franchise has faced challenges in film and TV, its video game arm, including titles like Star Wars Jedi: Survivor and Star Wars Outlaws, is performing strongly. The third installment is expected to conclude the Jedi trilogy, though director Stig Asmussen will not return.

Rock Paper ShotgunNegative

"Ultimately, we asked 'why are we doing this?'": the creators of Arc Raiders wildly underestimated how hard it is to make a live service game

Embark Studios executive producer Aleksander Grøndal admitted the team significantly underestimated the difficulty of creating a live service game for Arc Raiders, leading to team burnout and unsustainable update schedules. The studio has since shifted to larger, biannual content drops to improve quality and team well-being, drawing on lessons learned from Grøndal's past experiences with burnout at Electronic Arts.

Tech RadarPositive

'We've been here for six years. We're aiming to be here for at least another six more' — Blaze Entertainment says it has a four-year-long roadmap for Evercade, and wants 'to do more work with Rare,' and has spoken with Sega, Bandai Namco, and EA

Blaze Entertainment has revealed a three-to-four-year roadmap for its Evercade retro gaming console, with plans to continue its collaboration with Rare and potentially work with other major publishers like Electronic Arts, Sega, and Bandai Namco. The company aims to remain a significant player in the market for at least another six years.

Gaming BoltNegative

ARC Raiders Stopped Monthly Updates to Avoid Developer Burnout, Says Executive Producer

Embark Studios has stopped monthly updates for its live-service shooter ARC Raiders due to developer burnout. Executive producer Aleksander Grøndal stated that the team was overshooting capacity and that a change in workflow is necessary to improve quality and ensure long-term sustainability. Grøndal also shared a personal experience with burnout at Electronic Arts.

Retro GamerNegative

Arc Raiders devs "were super unhappy" and "super tired" after the shooter's huge launch, lead says, causing Embark to change direction to avoid burnout

Embark Studios' executive producer Aleksander Grøndal revealed that the development team behind Arc Raiders experienced significant burnout and unhappiness due to the pressures of maintaining a live-service game. The studio is now shifting its approach to avoid developer exhaustion and improve work-life balance, drawing on past negative experiences from Electronic Arts.

Gamedeveloper.comNegative

'We were constantly overshooting our capacity:' Arc Raiders exec says success resulted in burnout

Aleksander Grøndal, executive producer at Embark Studios, discussed the intense challenges of live service game development, particularly for Arc Raiders. He revealed that the team is exhausted from the constant pressure to produce content for over 16 million players, leading to burnout and a need to re-evaluate workflows. Grøndal also shared a personal story of severe burnout during his tenure at Electronic Arts, emphasizing the importance of work-life balance for long-term success.

Games IndustryPositive

"It's a nice story to tell": How DICE bounced back from Battlefield 2042's disastrous launch to release the blockbuster Battlefield 6

DICE VP and GM Rebecka Coutaz details how the studio recovered from the disastrous launch of Battlefield 2042 to achieve success with Battlefield 6. The turnaround involved reorganizing development, listening to player feedback, and empowering teams across multiple studios, leading to Battlefield 6 selling seven million units in three days.

Nintendo EverythingNeutral

UK software sales chart for the week ending September 26, 2026 – Fire Emblem: Fortune’s Weave hangs on to the top 10

The UK software sales chart for the week ending September 26, 2026, shows EA Sports FC 27 debuting at number one. Fire Emblem: Fortune's Weave remains in the top ten, holding the eighth position.

Gaming BoltNeutral

EA Sports FC 27 Won’t Receive Any Gameplay Balance Changes For Now

EA Sports FC 27 will not receive immediate gameplay balance changes, with developers stating they need more player data before making adjustments. While bug fixes and quality-of-life features are being implemented, core gameplay systems and Ultimate Team features are under ongoing observation. The article also touches on positive reception for Career Mode revisions and criticisms of the new social hub.

Last Word GamingNeutral

EA FC 27 TOTW Week 3 Predictions (Starters & Bench)

This article provides predictions for the Team of the Week players in EA Sports FC 27, Week 3. It lists potential starting XI players and substitutions based on recent international game performances, including boosted card ratings for players like Erling Haaland and Kevin De Bruyne. The predictions are speculative as EA has not yet made an official announcement.

The Xbox HubPositive

EA SPORTS FC 27 Review | TheXboxHub

EA SPORTS FC 27 offers a step forward in gameplay, with improved defensive and attacking fluidity, and more impactful tactical changes. The new "The Grounds" mode, featuring street football and minigames, is a promising addition, though it feels underdeveloped currently. Career Mode's reworked transfer market and dynamic player ratings enhance realism, while Ultimate Team sees minor revamps.

Shack NewsPositive

I need more retro-style sci-fi shooters like Derelikt

Derelikt is a retro-style sci-fi shooter that blends Dead Space and System Shock elements with PlayStation 1-era visuals and a Lovecraftian theme. Developed by solo developer Visuwyg, the game emphasizes exploration, puzzle-solving, and deliberate combat, with a planned release in 2026.