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'If you're skilful enough, you can chop the head off a monster, kick it midair, and then kill another monster with it': Consider me sold on this indie first-person ARPG
The upcoming indie first-person ARPG Heathen, developed by solo developer Christopher Yabsley, showcases an innovative enemy dismemberment system where players can use severed enemy heads as projectiles. The game blends frantic combat and loot hoarding inspired by Diablo with a first-person perspective, set in the fantasy town of Saltgrave. Heathen also features online co-op and aims to deliver satisfying first-person melee combat.
2026's OLED monitors can nearly recreate the sublime clarity of a '90s CRT, but Windows will have to change…
Modern OLED monitors are approaching the clarity of 1990s CRT displays, particularly in motion handling, thanks to new simulation technologies like ShaderBeam. These advancements aim to recreate the 'phosphor fade' and rolling scan effects of CRTs, reducing motion blur and improving visual detail in fast-paced content. However, achieving this effect requires significant system configuration and may necessitate future OS and hardware support for wider adoption.
Weekend Console Download Deals for Oct. 9: PlayStation Player's Choice sale
This weekend's console deals include PlayStation's Player's Choice sale featuring titles like Saros and Marathon, Xbox Game Pass deals with Halo: The Master Chief Collection, and Nintendo Switch discounts on indie games from the Triple-I Initiative Showcase. PlayStation Plus members can also claim F1 25, Hunt: Showdown 1896, and Earth Defense Force: World Brothers 2 for free.
Bloodborne PC port with full multiplayer can't get FromSoftware fans to vibe with vibe coding
A discussion regarding a hypothetical Bloodborne PC port with full multiplayer capabilities highlights a disconnect between fan desires and the perceived development priorities of FromSoftware. The article suggests that while fans are enthusiastic about such a port, the studio's focus may lie elsewhere.
Video games need to let players feel stupid
This article argues that many triple-A video games are overly afraid of players getting stuck, leading to excessive hand-holding and hints that diminish the satisfaction of solving puzzles. Games like Order of the Sinking Star, Routine, God of War, Marvel's Wolverine, and Halo: Campaign Evolved are discussed as examples of this trend, with the author advocating for more trust in players' problem-solving abilities to foster a greater sense of accomplishment.
Ghost Of Tsushima Anime Taps Star Wars: Visions Talent For Its 2028 Release
Crunchyroll has revealed new details for the upcoming Ghost of Tsushima anime, including a 2028 release window and key cast and crew members. Takanobu Mizuno, known for Star Wars: Visions, will direct the project at Kamikaze Douga, with Hayate Inc. confirming voice actors Mayumi Saco and Shinya Fukumatsu. The article also notes the growing trend of video game anime adaptations, mentioning projects for Sekiro: Shadows Die Twice, Bloodborne, and Death Stranding.
Massively Overthinking: What’s your preferred form of MMORPG character build system?
This article discusses various MMORPG character build systems, with staff members sharing their preferences for granularity, freedom, or defined rotations. Some prefer deep, customizable systems like City of Heroes, while others favor simpler, meta-driven approaches for ease of play. The core theme revolves around balancing player choice with game design and accessibility.
NBA 2K27 tops US August charts, becomes third-best selling game of 2026 | US Monthly Charts
NBA 2K27 topped the US sales charts for August 2026, becoming the third-best-selling game of the year according to Circana data. New releases like Madden NFL 27 and Marvel Tōkon: Fighting Souls also performed well. Overall consumer spending on video games in the US fell 9% in August, with hardware unit sales reaching their lowest point since 2013, though PlayStation 5 hardware sales saw a 17% increase.
The Witcher 3 Remastered: Still the Open-World Game to Beat?
This article compares The Witcher 3: Wild Hunt Remastered to other top open-world games like Elden Ring, Cyberpunk 2077, Red Dead Redemption 2, and The Legend of Zelda: Tears of the Kingdom. While The Witcher 3 excels in storytelling and characters, it falls short in combat compared to some titles but remains a must-play experience.
Hideo Kojima writing a whole Death Stranding character just for him is "one of the kindest things" he's ever done, says Higgs actor Troy Baker
Voice actor Troy Baker shared that Hideo Kojima creating the character Higgs specifically for him in Death Stranding was one of the kindest things the director has ever done. Baker also revealed that Kojima was inspired by his Instagram Live acoustic guitar performances during the pandemic when writing Higgs's character.
New Sony patent proposes using AI to alter boss fights in real time, and now I'm having nightmares about a totally…
Sony has patented an AI system that could dynamically alter boss fights in real-time based on player performance. While the technology could lead to more realistic NPC interactions, the article expresses concern about its potential to disrupt the learning and satisfaction derived from challenging encounters, particularly in games like Elden Ring.
2026 is a low-key revolutionary year for player movement in games
The article analyzes a growing trend in video games towards more granular and realistic player movement mechanics, contrasting with older titles focused on power fantasies. Games like Baby Steps, Cairn, and Big Walk are highlighted for their innovative approaches to fundamental actions like walking and climbing, suggesting a shift in design philosophy driven by the evolution of 3D game development and a desire for more engaging player interaction.
Warhammer Survivors Is Launching Mere Days Before GTA 6, And I Respect The Audacity
Warhammer Survivors is set to launch on November 10 for PC, PlayStation 5, Xbox Series X, Nintendo Switch, and mobile devices, with a demo available now on Steam. The game adopts the 'Survivors-like' formula, featuring intense combat against Tyranid enemies, weapon evolution, and a large roster of characters and weapons. Its release date is notably close to Grand Theft Auto 6, a bold move that the article respects.
Hideo Kojima would use a trip to space to make a video game, because while the Metal Gear and Death Stranding mastermind would "like to go for another purpose", he doesn't "have any other skills"
Hideo Kojima, the creator of Metal Gear and Death Stranding, expressed his desire to create a video game during a hypothetical trip to space. He envisions a game designed for zero gravity with unique controls, acknowledging that such an experience would require living in space to fully develop.
Gundam Rogue Orbit gave me a sick whip sword, but held back the one thing I want most in a mech game
A preview of Gundam Rogue Orbit highlights the game's exciting whip sword weapon and combo-heavy action, drawing comparisons to FromSoftware's Armored Core 6. However, the reviewer expresses frustration over the lack of access to the game's customization screen in the demo, which they consider a crucial element for mech games.
Skyrim modder forgoes trend of AI-powered crossovers, brings Elden Ring's combat to the RPG himself and earns rave…
A modder has successfully integrated Elden Ring's combat mechanics into The Elder Scrolls V: Skyrim, allowing players to experience FromSoftware's challenging combat style within Bethesda's RPG. This mod, created using the Rust programming language, is distinct from AI-generated crossovers and has been met with enthusiastic reception from fans.
Baldur's Gate 3 and Elden Ring are "North Stars" for Tencent as the company tries to build the next Larian or FromSoftware: "That is the long-term commitment"
Tencent aims to replicate the success of studios like Larian and FromSoftware by focusing on genre leadership and long-term developer support, citing Baldur's Gate 3 and Elden Ring as benchmarks. VP Yong-yi Zhu emphasized the company's commitment to nurturing talent and iterating on genres over multiple titles, contrasting this with their own portfolio of evergreen live service games.
Warlock-utvecklarna ville i första hand göra spelaren mäktig och "OP"
The developers of Warlock: Dungeons & Dragons aimed to make players feel "OP" (overpowered) by focusing on adding fun abilities first and then balancing the game. Studio head Dominic Guay explained that the team prioritized making magic feel potent, even if it meant creating overpowered options initially. The game will feature seamless integration of magic and melee combat through button combinations, with a release planned for 2027 on PC, Xbox Series X/S, and PlayStation 5.
Sword Sage: Awakening feels like a breezier kind of Soulslike, and it's not just the adorable tea-serving panda that's got me intrigued
Sword Sage: Awakening offers a breezier take on the Soulslike genre, blending challenging combat with a lighter tone and elements inspired by Chinese folklore. Developed by Sword Panda Games, the action RPG features a unique evasion system, weapon durability mechanics, and a charming tea-serving panda companion. The game is slated for PC and PlayStation 5, with potential future releases on Xbox and Nintendo Switch.
Queen's Domain är ett läckert actionrollspel i retrostil
Freshly Baked Games' Queen's Domain is a retro-style action RPG drawing comparisons to FromSoftware's King's Field series. Players explore the island of Neasied in first-person, battling over 100 enemies with more than 50 weapons. The game is set to release on October 30 for Nintendo Switch, PlayStation 5, Xbox Series X/S, and PC, with a PC demo available now.