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FromSoftware

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Gaming Bolt

FromSoftware Doesn’t Have an “Intentional” Mantra, Says Hidetaka Miyazaki

FromSoftware president Hidetaka Miyazaki stated that the studio does not have an intentional mantra for game development, preferring to pursue what they find interesting to avoid becoming stale. He mentioned that the upcoming game, The Duskbloods, is slated for release on Nintendo Switch this year, with more details potentially emerging at the September 9th Nintendo Direct.

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Retro Gamer

Deep in FromSoftware's sicko arc, Elden Ring and Dark Souls boss Hidetaka Miyazaki says "you can't make anything that's as fun" just by following the same old rules

FromSoftware director Hidetaka Miyazaki believes that adhering strictly to established rules in game development leads to stale and uninteresting experiences. He emphasizes that focusing on what the developers find interesting has been key to the studio's success across titles like Elden Ring and Dark Souls, allowing them to create unique and fun games.

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Gaming Bolt

Saber Interactive is Not Using Generative AI for Licensed Games, Says CCO

Saber Interactive's Chief Creative Officer Tim Willits stated that the company is not using generative AI in its licensed games, including Warhammer 40,000: Space Marine 3, Turok: Origins, and Jurassic Park Survival. While experimenting with AI in the rideshare simulator game, Willits believes the industry has not yet figured out its practical application in game development. This clarification comes amidst controversy surrounding the use of AI in the rideshare game and a former writer's claims of being replaced.

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Gaming Bolt

Onimusha: Way of the Sword’s Combat Is Doing A Lot of Heavy Lifting

Onimusha: Way of the Sword is a strong revival with excellent combat mechanics, but its surrounding elements like story and exploration fall short. While the game's combat, including Issen and parrying, is universally praised and contributes to memorable boss fights, the hub world and side quests lack variety and depth. Despite these shortcomings, the game is considered a worthy return for the series, with its core gameplay loop being its greatest strength.

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PC Gamer

Onimusha: Way of the Sword proves the parry formula is far from stale, you just need to get freaky with it

Onimusha: Way of the Sword is praised for its innovative approach to the parry mechanic, offering multiple layers of defensive options that keep combat engaging. While some games may overuse parries, Onimusha demonstrates the mechanic's potential for depth and player expression, contrasting with Sekiro: Shadows Die Twice and Nine Sols.

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Rock Paper Shotgun

The Sunday Papers

This article discusses various topics in the gaming world, including a writer's experience in the game 'Big Walk,' an argument for remakes to treat source material creatively, and predictions for the future of the game industry in light of potential crashes. It also touches on Hidetaka Miyazaki's design choices in FromSoftware games and includes a tribute to Dolly Parton.

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Eurogamer

What we've been playing - "Well this is embarrassing, we're wearing the same outfit!"

Several team members share their current gaming experiences. Connor and Chris are enjoying the tactical gameplay of Star Wars: Zero Company on PlayStation 5 and PC respectively, despite some bugs and performance issues. Dom is revisiting Wo Long: Fallen Dynasty, finding it easier on a second playthrough, while Matt is giving FromSoftware's Nightreign another chance, slowly adapting to its fast pace.

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Nintendo Everything

September 2026 Nintendo Direct predictions

This article speculates on potential announcements for upcoming Nintendo Direct presentations, focusing on predictions for the September 2024 events. It covers potential reveals for remakes like The Legend of Zelda: Ocarina of Time, new entries in series like Metroid, and updates for existing titles such as Pikmin 4, while also discussing rumors and leaks.

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Gamespot

How To Complete The Gilded Gauntlet In The Blood Of Dawnwalker – Ambrus Boss Guide

This guide details how to complete The Gilded Gauntlet quest in The Blood of Dawnwalker, focusing on the Ambrus boss fight. It outlines strategies for weakening Ambrus through a side quest called The Bittersweet Toast, or by fighting him directly, and describes the rewards obtained upon his defeat.

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Retro Gamer

FromSoftware's first-ever player romance builds on "the maidens in Elden Ring," says Hidetaka Miyazaki: "It's a transient, ephemeral love, which is maybe a motif I'm striving for"

Hidetaka Miyazaki, director at FromSoftware, discusses the player-to-player romance feature in the upcoming game The Duskbloods, comparing it to the NPC relationships in Elden Ring and Dark Souls 3. He describes the feature as a 'transient, ephemeral love' and a sense of 'secure trust' rather than traditional romance, though player experiences in network tests suggest it can be contentious.

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Games Industry

Inside Tencent's long-term strategy: live service, AI tools, and evergreen titles

Tencent's long-term strategy for its global games division centers on building sustainable communities through live service titles and evergreen IPs, alongside investing in high-quality talent and synergistic partnerships. The company is also embracing AI as a tool to enhance developer efficiency and iteration, rather than replace human roles, while navigating challenges in global integration and outsourcing.

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Gamespot

Game Director Finally Addresses His Rumored Foot Fetish–Wait, Not Kojima, The Other One

Game director Hidetaka Miyazaki addressed fan speculation about foot imagery in his games, clarifying it's not a conscious focus. He suggested it might be subconscious or a misunderstanding, while acknowledging the presence of barefoot characters in titles like Elden Ring and Dark Souls.

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Metro UK

Elden Ring director denies he has a Tarantino style foot fetish

FromSoftware president Hidetaka Miyazaki addressed fan speculation about his alleged foot fetish, denying the claim and suggesting it stems from a subconscious exploration of human nature and connection. He also discussed the upcoming Nintendo Switch exclusive The Duskbloods, drawing parallels between its themes of trust and characters like the maidens in Elden Ring.

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Nintendo Everything

Elden Ring Nintendo Switch 2 tech analysis, including frame rate and resolution

A technical analysis of Elden Ring on the Nintendo Switch 2 reveals a port that, while not matching current-gen platforms, performs admirably and compares favorably to last-gen releases. The game maintains a dynamic 1080p resolution docked and 864p handheld, with frame rates generally capping at 40 FPS but often hovering around 30-35 FPS. FromSoftware's custom upscaler and anti-aliasing methods are used instead of DLSS.

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Retro Gamer

Sekiro: No Defeat anime director pleads with fans to not watch the new trailer because it accidentally contains a huge…

The director of the upcoming anime Sekiro: No Defeat, Kenichi Kutsuna, has urged fans not to watch a newly released trailer due to an accidental "cinematic reveal" that spoils a significant moment. Kutsuna attributed the error to production company Arch, while noting that Kadokawa Corporation is not to blame. The trailer shows a fight scene between Wolf and Genichiro, likely depicting Wolf losing his arm.

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IGN

Elden Ring Director Hidetaka Miyazaki Says He's 'Honestly Not Sure' Where the Rumor About Him Having a Foot Fetish Came From

Elden Ring and Dark Souls director Hidetaka Miyazaki expressed confusion regarding rumors about him having a foot fetish. He stated he is unsure of the origin of this particular rumor.

Retro Gamer

Hidetaka Miyazaki says he has no idea why people think "I have a bit of a thing for feet," apparently forgetting all the barefoot women in FromSoftware games

In a new interview, FromSoftware president Hidetaka Miyazaki addressed fan theories about his supposed fascination with feet, stating he is unsure of the rumor's origin. He also discussed recurring hand motifs in games like The Duskbloods and Elden Ring, and the symbolic meaning behind character design choices such as bare feet.

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Gamespot

The Metroidvania Is Decades Old, But One Year In Particular Is The Undisputed King

The Metroidvania genre, while decades old, experienced its peak in 2018 with a diverse slate of innovative titles. This year saw games like Hollow Knight, Dead Cells, and Yoku's Island Express push the genre's boundaries by incorporating elements from souls-likes, roguelikes, and even pinball, making it an ideal year for both newcomers and veterans.

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Eurogamer

Final Fantasy Resonance is somehow even better than all those beautiful trailers make it look

Final Fantasy Resonance, a reimagining of Final Fantasy Brave Exvius's first arc as a single-player RPG, offers a spectacular and lush experience despite adverse demo conditions. The game features deep, rewarding turn-based combat with a unique 'stagger' system, gorgeous HD-2D visuals, and exciting cameos from iconic Final Fantasy characters.

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Gamespot

How 40 Years of Metroid Have Impacted The Biggest Metroidvania Developers

This article explores the profound impact of the Metroid series, particularly Super Metroid, on the development of the Metroidvania genre. Developers from various studios discuss how Metroid's interconnected worlds, exploration mechanics, and atmospheric design have inspired their own games, shaping core design philosophies and influencing everything from level design to player agency.

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