Ghost Story Games
Ghost Story Games business and news from across the web.- Judas reportedly not releasing intil 2028The narrative-driven FPS Judas, developed by Ghost Story Games and led by Ken Levine, is now projected to release in Take-Two Interactive's 2028/2029 fiscal year, indicating a potential launch in late 2028. This is a significant delay from earlier expectations of a 2025 release. The game is planned for PC, Xbox Series X|S, and PlayStation 5.
- Killing a main character in Baldur's Gate 3 on his second playthrough had a massive impact on how BioShock creator…BioShock creator Ken Levine discussed how his experience with Baldur's Gate 3, particularly losing a main character in a second playthrough, has influenced his approach to player choice in his upcoming game, Judas. He highlighted the power of emergent narrative possibilities and how this contrasts with the more linear storytelling of his previous works like BioShock.
- Steam Machine and Switch 2 aren't "massive technological upgrades," says BioShock creator – but they prove we've hit "diminishing returns" with cutting-edge graphics techBioShock creator Ken Levine believes that focusing on cutting-edge graphics technology leads to diminishing returns and doesn't age as well as stylistic choices. He argues that platforms like the Nintendo Switch 2 and Steam Machine are not massive technological upgrades, and that strong art direction is more important than being on the technological cutting edge. Levine also stated that his upcoming game, Judas, will prioritize narrative design over CPU intensity.
- "I can only tip my hat to those guys" - BioShock creator Kevin Levine praises Baldur's Gate 3 amid fresh talk about his ambitious plans for next game JudasBioShock creator Ken Levine praised Larian Studios' Baldur's Gate 3 for its complex narrative engineering, drawing parallels to the challenges his studio faces with the upcoming immersive sim Judas. Levine highlighted that while Baldur's Gate 3 wasn't technologically demanding, its intricate branching narrative required immense organizational effort. He also shared his views on ultra-realism in games, suggesting that effective art direction can be more impactful than cutting-edge technology.
- "It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas eitherBioShock director Ken Levine prioritizes artistic style over photorealistic graphics in his upcoming game Judas, arguing that realism is expensive and ages poorly. He believes that strong art direction, rather than cutting-edge technology, is key to a game's lasting appeal, citing the Nintendo Switch and Steam Deck as examples of platforms focusing on form factor over raw power. Levine also draws parallels between Judas's complex narrative branching and Larian Studios' work on Baldur's Gate 3, emphasizing the engineering and organizational challenges over technological demands.
- Ken Levine On Why He Quit Making BioShock Games--"Scary And Risky And Crazy"Veteran game developer Ken Levine explains his decision to step away from the BioShock series after BioShock Infinite, citing a desire for new creative challenges and a feeling of having nothing more to say within that world. He discusses the risks involved in leaving a successful franchise and how established series can define their creators. Levine's new game, Judas, developed by Ghost Story Games, reportedly contains much of BioShock's DNA.
- MAC 2026 Announces Ken Levine, Yoko Taro and Jeff Gomez for One-Day Online Conference on Interactive StorytellingThe Modern Audience Conference (MAC) 2026 will host an online event on May 20, 2026, focusing on interactive storytelling in games and media. Featured speakers include Ken Levine, Yoko Taro, and Jeff Gomez, who will discuss practical insights into crafting engaging narratives and pushing genre boundaries. The conference aims to counter generic content by highlighting bold and human-centric storytelling approaches across various platforms.