Rock Paper Shotgun
Published
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"It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either
BioShock director Ken Levine prioritizes artistic style over photorealistic graphics in his upcoming game Judas, arguing that realism is expensive and ages poorly. He believes that strong art direction, rather than cutting-edge technology, is key to a game's lasting appeal, citing the Nintendo Switch and Steam Deck as examples of platforms focusing on form factor over raw power. Levine also draws parallels between Judas's complex narrative branching and Larian Studios' work on Baldur's Gate 3, emphasizing the engineering and organizational challenges over technological demands.
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