feed.gg
Rock Paper Shotgun
rockpapershotgun.com
Read at rockpapershotgun.com ↗
opinionPublished

"It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either

BioShock director Ken Levine prioritizes artistic style over photorealistic graphics in his upcoming game Judas, arguing that realism is expensive and ages poorly. He believes that strong art direction, rather than cutting-edge technology, is key to a game's lasting appeal, citing the Nintendo Switch and Steam Deck as examples of platforms focusing on form factor over raw power. Levine also draws parallels between Judas's complex narrative branching and Larian Studios' work on Baldur's Gate 3, emphasizing the engineering and organizational challenges over technological demands.

Rock Paper ShotgunArticle tone: Positive
Image · Rock Paper Shotgun
Original source

This article was reported and published by Rock Paper Shotgun. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Open original ↗