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Ken Levine On Why He Quit Making BioShock Games--"Scary And Risky And Crazy"

Veteran game developer Ken Levine explains his decision to step away from the BioShock series after BioShock Infinite, citing a desire for new creative challenges and a feeling of having nothing more to say within that world. He discusses the risks involved in leaving a successful franchise and how established series can define their creators. Levine's new game, Judas, developed by Ghost Story Games, reportedly contains much of BioShock's DNA.

Article tone: Positive
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