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Larian Studios

Larian Studios business and news from across the web.

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PC Gamer

How well do you know Baldur's Gate 3's third act? See what you remember about the RPG's big finale with a…

This article presents a trivia quiz testing players' knowledge of the third act of the RPG Baldur's Gate 3. It covers various characters, quests, and plot points from the game's finale, following previous quizzes on Act 1 and Act 2. The quiz aims to challenge players who have completed the game's final chapter.

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PC Gamer

The Mass Effect-like Exodus 'is effectively D&D in space,' Hasbro CEO says

Hasbro CEO Chris Cocks described Archetype Entertainment's upcoming space opera RPG, Exodus, as 'D&D in space,' drawing comparisons to the Mass Effect series. While acknowledging the genre's appeal and the gap left by recent Mass Effect titles, Cocks highlighted Hasbro's experience with role-playing games. Exodus is slated for a 2027 release and will be showcased at upcoming gaming events.

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PC Gamer

Hasbro cancelled a D&D game from the Jedi: Fallen Order director

Hasbro has cancelled a Dungeons & Dragons video game in early development at Giant Skull, a studio led by Star Wars Jedi: Fallen Order director Stig Asmussen. The partnership between Wizards of the Coast and Giant Skull was terminated earlier this year. Another D&D game, Warlock, from Invoke Studios is still planned for a 2027 release.

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Metro UK

Transformers to finally get a big budget video game as Hasbro invests millions

Hasbro is investing $1 billion into developing traditional video games, focusing on action-adventure and RPG titles for PC and console, and explicitly avoiding live service models. CEO Chris Cocks indicated that new games based on franchises like Transformers, Dungeons & Dragons, and Magic: The Gathering are in development. The company aims to build its own games internally after previously licensing its properties.

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Destructoid

Sorry GTA 6, but I’m more excited about these 5 sequels (and a wildcard)

This article expresses excitement for several upcoming game sequels, arguing they hold more promise than Grand Theft Auto 6 due to potentially more manageable expectations. It highlights anticipated titles from FromSoftware, CD Projekt Red, Larian Studios, and Sandfall Interactive, praising their past work and potential for innovation. The author also touches on the industry's current trend of hype generation versus genuine surprise.

Retro Gamer

Wildcard Wishlist: 14 games we're desperate to see at Summer Game Fest 2026

This article outlines a wishlist of 14 games the GamesRadar+ team hopes to see announced or receive updates on at Summer Game Fest 2026. The list includes highly anticipated titles like Grand Theft Auto 6, The Witcher 4, and The Elder Scrolls 6, alongside more speculative wishes for unrevealed games such as Assassin's Creed Codename Hexe and Persona 6.

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PC Gamer

I've been pixelating things again for our latest quiz—this time you have to guess which 10 videogame…

This article presents a quiz where readers must identify 10 videogame characters based on pixelated images. It mentions that the quiz covers a variety of game styles and genres, aiming to be challenging but accessible to regular readers of PC Gamer. The article also links to other quizzes on the site and encourages reader participation in the comments.

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PC Gamer

Stardew Valley creator Eric Barone would never use AI, instead wants to rely on human creativity—'I feel like that should take priority over a soulless machine'

Stardew Valley creator Eric Barone stated he would never use AI in his creative process, believing it undermines the authentic human element of game development. He emphasized that human expression should take priority over machine-generated content. Barone's stance is shared by other industry figures who have criticized AI for being soulless and generic.

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CGmag Online

PC Specification Requirements of the Most Graphically Demanding Games

This article discusses the PC hardware requirements for graphically demanding games, highlighting how advancements in PC technology and game development necessitate powerful components. It details the specifications needed for titles like Starfield, Forza Horizon 5, Microsoft Flight Simulator 2024, Baldur's Gate 3, and others, emphasizing the impact of resolution, frame rates, and advanced graphical features like ray tracing on system demands.

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Retro Gamer

Killing a main character in Baldur's Gate 3 on his second playthrough had a massive impact on how BioShock creator…

BioShock creator Ken Levine discussed how his experience with Baldur's Gate 3, particularly losing a main character in a second playthrough, has influenced his approach to player choice in his upcoming game, Judas. He highlighted the power of emergent narrative possibilities and how this contrasts with the more linear storytelling of his previous works like BioShock.

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Rock Paper Shotgun

Baldur's Gate 3 modders remaking the original Baldur's Gate show off a revamped Candlekeep as a taste of how their work's evolving

A group of Baldur's Gate 3 modders, known as Deathbringer's Reign, are recreating the original Baldur's Gate as a custom campaign. They have showcased a revamped Candlekeep, featuring a more overgrown and ancient aesthetic, demonstrating their evolving mastery of the Baldur's Gate 3 engine. The team is actively seeking skilled 3D and 2D artists to join their project.

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Eurogamer

"I can only tip my hat to those guys" - BioShock creator Kevin Levine praises Baldur's Gate 3 amid fresh talk about his ambitious plans for next game Judas

BioShock creator Ken Levine praised Larian Studios' Baldur's Gate 3 for its complex narrative engineering, drawing parallels to the challenges his studio faces with the upcoming immersive sim Judas. Levine highlighted that while Baldur's Gate 3 wasn't technologically demanding, its intricate branching narrative required immense organizational effort. He also shared his views on ultra-realism in games, suggesting that effective art direction can be more impactful than cutting-edge technology.

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PC Gamer

Bioshock lead's fears about Judas were banished by Baldur's Gate 3 gibbing a main character on his second…

Ken Levine, the lead designer of BioShock, discussed the development of his upcoming game, Judas, highlighting its focus on branching narratives and player choice. He drew inspiration from Baldur's Gate 3's reactive storytelling, emphasizing Judas's high replayability compared to his previous titles.

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Retro Gamer

Baldur's Gate 3 fans behind OG Baldur's Gate remake mod revamp Candlekeep to give it "the massive visual…

A team of Baldur's Gate 3 fans is recreating the original Baldur's Gate game using Larian Studios' modding tools. The project, initially focused on Candlekeep, has expanded into a full remake titled Deathbringer's Reign, featuring significant visual enhancements to the original game's environments.

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Retro Gamer

10 Best RPGs on Steam to play in 2026

This article lists and describes ten of the best role-playing games available on Steam, suitable for playing in 2026. It highlights titles such as Baldur's Gate 3, Disco Elysium, The Witcher 3: Wild Hunt, and Fallout: New Vegas, detailing their unique features, gameplay mechanics, and suitability for platforms like the Steam Deck.

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Rock Paper Shotgun

"It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either

BioShock director Ken Levine prioritizes artistic style over photorealistic graphics in his upcoming game Judas, arguing that realism is expensive and ages poorly. He believes that strong art direction, rather than cutting-edge technology, is key to a game's lasting appeal, citing the Nintendo Switch and Steam Deck as examples of platforms focusing on form factor over raw power. Levine also draws parallels between Judas's complex narrative branching and Larian Studios' work on Baldur's Gate 3, emphasizing the engineering and organizational challenges over technological demands.

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Gaming Bolt

Kingdom Come: Deliverance 2’s Former Senior Game Designer Joins CD Projekt RED

CD Projekt RED has hired Zdeněk Glatz, the former Senior Game Designer and writer for Kingdom Come: Deliverance 2, as a Senior Open World Designer. Glatz spent eight years at Warhorse Studios. This move is part of CD Projekt RED's ongoing expansion of its development teams for upcoming titles like The Witcher 4 and a sequel to Cyberpunk 2077.

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Retro Gamer

Famed indie dev refuses to uninstall Baldur's Gate 3 even after finding Act 3 "too big" to finish:…

Indie developer Bennett Foddy, known for QWOP and Getting Over It, admits he has yet to finish Baldur's Gate 3 due to its massive Act 3. He finds the game's scope daunting and has kept it installed despite not actively playing, a sentiment shared by many players. Foddy also mentioned that he is looking forward to the release of Divinity.

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PC Gamer

Bennett Foddy, designer of QWOP and Baby Steps, is obsessed with friendslop games and won't uninstall Baldur's Gate 3, even though he'll probably never finish it: 'It was too big and so I stopped'

Designer Bennett Foddy discusses his PC gaming habits, including his obsession with 'friendslop' games and why he hasn't uninstalled Baldur's Gate 3 despite finding it too large to finish. He also touches on his own games like QWOP and Baby Steps, and his current interest in roguelikes like Brogue and NetHack.

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PC Gamer

Debate: Is turn-based or real-time-with-pause better for CRPGs?

This article debates whether turn-based combat or real-time-with-pause is superior for Computer Role-Playing Games (CRPGs), using Baldur's Gate 3 as a primary example. It explores arguments for both systems, highlighting how turn-based combat allows for more intricate and puzzle-like encounters, a view supported by developers like Josh Sawyer of Obsidian Entertainment and the progression of Owlcat Games' titles.

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