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Looking Glass Studios

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Gaming On Linux

The classic Terra Nova: Strike Force Centauri from 1996 has a surprise update from Nightdive Studios

Nightdive Studios has released a surprise update for the 1996 classic Terra Nova: Strike Force Centauri, originally developed by Looking Glass Studios. The update includes a new all-in-one launcher, replaces DOSBox with DOSBox Staging, adds cloud save support, and ensures compatibility with macOS Intel and Apple Silicon. This update aims to bring the game up to modern standards without a full remake.

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PC Gamer

Fantasy heist sim Project Shadowglass is even more inspired by Thief than I had realised, as a new trailer shows off water arrows, blackjack knockouts, and authentically sloppy swordfighting

A new trailer for the fantasy heist game Project Shadowglass reveals deep inspiration from Thief: The Dark Project, showcasing mechanics like water arrows and blackjack knockouts. Developed by Starhelm Studios, the game features open-ended levels, simulated 3D audio, and a planning stage for heists. While still in early development with no release date, a demo is planned for later this year.

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PC Gamer

Fallout 3 lead Emil Pagliarulo tried to stuff it to the gills with Deus Ex DNA: 'As much immersive sim as was…

Fallout 3 lead designer Emil Pagliarulo aimed to incorporate as many immersive sim elements as possible, drawing heavy inspiration from Deus Ex. He discussed how the team supported diverse playstyles and mechanics like the limb damage system, which was directly influenced by Deus Ex. Pagliarulo noted that this design DNA has spread to studios like Arkane, who also have roots in immersive sim development.

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Rock Paper Shotgun

Meet the man who stuffed as much Deus Ex into Fallout 3 as was "humanly possible"

Emil Pagliarulo, lead designer and writer for Fallout 3, discusses the significant influence of Deus Ex on his design philosophy for the game. He aimed to incorporate as much immersive sim gameplay as possible, particularly focusing on enhancing stealth mechanics and emergent consequences, drawing parallels to his work on earlier titles like Thief II: The Metal Age.

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