Lucasfilm Games
Lucasfilm Games business and news from across the web.
Latest coverage
Maniac Mansion - A legendary adventure game has unofficially arrived on the ZX Spectrum 128k
The 1987 graphic adventure game Maniac Mansion has been unofficially ported to the ZX Spectrum 128k by developers at Outsoftware, utilizing AI-assisted tools. This conversion features translated English text, reworked graphics, and an AY sound chip soundtrack, capturing the essence of the original PC and Commodore 64 versions.
EA Could Sell BioWare’s IP As It Looks To Tackle Its Massive Debt, Former Studio Boss Says
Former BioWare executive producer Mark Darrah suggested that Electronic Arts might sell off BioWare's intellectual property, including Mass Effect, Dragon Age, and Jade Empire, to help manage its $55 billion debt. This comes after EA announced the closure of BioWare and significant layoffs, leaving the future of these beloved franchises uncertain.
BioWare shut down and new Mass Effect cancelled two months after EA sale
Legendary RPG developer BioWare is closing down, and early development on the next Mass Effect project has been cancelled, following Electronic Arts' sale to private investors. The closure results in approximately 50 layoffs at BioWare and 400 across EA, attributed to the significant debt incurred from the acquisition. This move marks the end of an era for a studio known for narrative-driven titles like Baldur's Gate and Star Wars: Knights Of The Old Republic.
Star Wars Battlefront 3 Reportedly In Development By EA’s Top Shooter Studios
Electronic Arts is reportedly developing Star Wars Battlefront 3, with Apex Legends studio Respawn Entertainment and Battlefield developer DICE collaborating on the project. This news comes amidst EA's restructuring, which includes layoffs and the closure of BioWare. The publisher mentioned that learnings from Battlefield's live service launch will inform future shooter portfolio growth.
"It doesn’t have to always be triple-A": Galactic Racer and Zero Company’s success has Lucasfilms wanting more smaller-scale Star Wars games
Lucasfilm Games is looking to fund more smaller-scale Star Wars titles, following the success of games like Star Wars: Galactic Racer and Star Wars Zero Company. Vice president Douglas Reilly stated that good ideas can come from various places, not just major publishers, indicating a desire to explore more niche genres beyond blockbuster concepts.
Wardogs CEO claims Dice and Respawn are working on Star Wars Battlefront 3
Rumors suggest that EA Dice and Respawn Entertainment are working on Star Wars Battlefront 3, with EA holding the exclusive Star Wars license until 2023. Another report indicates Lucasfilm is searching for a developer, with Bungie also mentioned as a possibility if EA Dice does not take on the project. The CEO of Bulkhead Games also claimed that EA Dice and Respawn are developing the title.
Bungie and Respawn in talks for Star Wars Battlefront 3 claim insiders
Insiders suggest that Lucasfilm Games is in discussions with multiple studios, including Bungie, Respawn Entertainment, and DICE, regarding the development of Star Wars Battlefront 3. While DICE previously developed the series, Bungie's expertise in gunplay is seen as a potential advantage over the criticized mechanics of Star Wars Battlefront 2. The future of the franchise is considered a central part of Lucasfilm Games' strategy.
Lucasfilm wants to do more Star Wars games like Zero Company and Galactic Racer: 'We’ve tried to be more flexible about who we’re willing to take pitches from'
Lucasfilm Games is adopting a more flexible approach to Star Wars titles, seeking pitches from smaller studios for offbeat games like the tactics title Zero Company and arcade racer Galactic Racer. While large AAA games remain essential, Vice President Douglas Reilly stated the company is open to double-A experiences and prioritizing the fulfillment of player fantasies across various genres. This marks a shift from previous strategies, including the exclusive deal with Electronic Arts.
Star Wars Games Could Get More Interesting As Lucasfilm Looks Beyond The Big Studios
Lucasfilm Games is looking to partner with smaller, independent studios to create a wider variety of Star Wars titles beyond traditional AAA releases. VP Douglas Reilly stated that the strategy involves finding the best partners for specific experiences, not just major publishers, highlighting recent successes like Star Wars Zero Company and Star Wars Galactic Racer. This approach aims to explore diverse genres and fulfill various player fantasies within the Star Wars universe.
We've had two great Star Wars games this year, probably because Lucasfilm Games says it's now "more flexible" about who it takes pitches from
Lucasfilm Games is adopting a more flexible approach to licensing Star Wars game development, moving away from exclusive deals with single publishers. This change allows independent studios like Fuse Games and Secret Mode to pitch ideas, leading to a more diverse range of games such as the recently released "Zero Company" and "Galactic Racer."
New ‘more flexible’ Star Wars games to be released after Galactic Racer success
Lucasfilm Games is adopting a more flexible approach to partnerships, seeking out smaller studios for unique Star Wars titles alongside major AAA releases. Recent successes like Galactic Racer and Zero Company have validated this strategy, encouraging the company to explore diverse genres and pitches from a wider range of developers.
'There were a lot of disagreements across the place': Former Marathon director Joe Ziegler on leading Bungie's extraction shooter, playing Path of Exile for 3,437 hours, and why he'll never uninstall Kingdom Hearts
Former Marathon director Joe Ziegler discusses his extensive gaming habits, including thousands of hours in Path of Exile and Destiny 2, and his enduring love for Kingdom Hearts. He also touches on his experiences at Bungie, the challenges of leading the Marathon project, and his appreciation for the social aspects of games like World of Warcraft.
After Star Wars: Zero Company and Galactic Racer, Lucasfilm says it will "continue to surprise folks" and is…
Lucasfilm Games executive Douglas Reilly stated that the company is adopting a more flexible approach to licensing the Star Wars franchise, leading to a wider variety of games like Star Wars: Zero Company and Star Wars: Galactic Racer. This shift allows for collaborations with more experienced, smaller studios, and hints at further surprising game announcements in the future.
How former Burnout devs came full circle for Star Wars: Galactic Racer to bring the edge back into racing games:…
Star Wars: Galactic Racer, developed by former Criterion Games developers at Fuse Games, successfully blends arcade racing with roguelike elements to bring back edge and consequence to the genre. The game draws inspiration from Burnout and The Phantom Menace's podracing sequence, offering a challenging yet accessible experience that prioritizes survival and learning from crashes.
'The algorithm continues to properly prioritise Mister Biddy Blas'—Star Wars: Galactic Racer has created…
Star Wars: Galactic Racer has received a positive review, but the article focuses on the unexpected popularity of the character Biddy Blas. Lucasfilm Games executive producer Craig Derrick noted the algorithm's prioritization of Blas, highlighting his status as a 'Glup Shitto' character. The piece humorously explores Blas's fictional background and his appeal as a bizarre, beloved Star Wars figure.
Why is Star Wars suddenly so good at video games? - Reader's Feature
A reader argues that the Star Wars license is currently excelling in video games, revitalizing genres that are otherwise neglected. While acknowledging past quality issues with licensed games, the author praises recent titles like Zero Company and Galactic Racer, attributing their success to Lucasfilm Games' quality control and a focus on diverse genres.
LucasFilm Games Producer Responds after Galactic Racer Character Biddy Blas Goes Viral
A clip featuring the character Biddy Blas from Star Wars: Galactic Racer has gone viral on gaming Twitter. The footage highlights an interaction with the character, sparking widespread discussion online.
"What's the point of this if you're not feeling something?" Star Wars: Galactic Racer devs on how they bottled Burnout's magic 'game feel'
Developers from Fuse Games, including CEO Matt Webster and Creative Director Kieran Crimmins, discuss how they captured the 'game feel' of Burnout for Star Wars: Galactic Racer. They emphasize the importance of tactile interactions and emotional resonance in game design, drawing parallels to the Star Wars universe and even board game prototyping.
Star Wars: Galactic Racer – Official Launch Trailer
Star Wars: Galactic Racer, a high-speed racing game set in the Star Wars universe, has officially launched. Developed by Fuse Games and published by Secret Mode, the game is available on PlayStation 5, Xbox Series X, and PC. Players can pilot various speeders and podracers through the Galactic League.
Star Wars: Galactic Racer Releases - Early Issues & More
Star Wars: Galactic Racer has launched on PC, PlayStation 5, Xbox Series X|S, and Amazon Luna, featuring a roguelike arcade racing experience developed by Fuse Games. The launch was met with an issue preventing PS5 purchases, which the developer is urgently working to fix. The game is set in the New Republic era and includes various repulsorcraft classes and familiar Star Wars locations.