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MachineGames

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Gaming BoltNeutral

id Software Co-Director Denies It’s Been “Nerfed and Gutted” Following Xbox’s Layoffs

id Software Co-Studio Director Hugo Martin has denied reports that the studio has been significantly "nerfed and gutted" following Xbox layoffs, stating the team is the same size as when DOOM (2016) was released. Despite claims from a former employee that the studio's ability to create games is stretched thin, Martin asserted that the id Tech Engine is "very much alive and well" with engineers in both Frankfurt and at MachineGames. While rumors of a new Doom game persist, an official announcement has yet to be made, though the Wolfenstein series is reportedly still in development.

Gaming BoltVery negative

DOOM Studio’s Claims That it Can Still Make Games “Stretches Reality”, Says Former Employee

A former id Software employee claims the studio's assertion of having sufficient staff after recent layoffs is unrealistic, stating that critical programming, engineering, and design teams have been significantly depleted. The employee highlighted the loss of institutional knowledge, particularly concerning the id Tech engine, and suggested that the studio's ability to develop future games is compromised. id Software maintains its headcount is comparable to the DOOM (2016) development period and is committed to its philosophy of all employees being makers.

Gaming BoltVery negative

Xbox Developers Facing “Panic and Anxiety” at Further Layoffs – Rumor

Xbox developers are reportedly experiencing significant panic and anxiety due to ongoing and anticipated future layoffs, with further job cuts planned for the remainder of fiscal year 2027. This uncertainty is causing stress among remaining staff, who fear their workload could be used as justification for future termination. The situation extends to agencies working with the company, which have seen their vendor budgets slashed by 50 percent.

PC GamesNNegative

Doom dev Id is now "about the same size we were when making Doom 2016" after layoffs

Id Software has addressed recent layoffs, stating that the studio remains adequately staffed to continue developing games and technology. Despite significant job cuts impacting over half the team, the developer confirmed its current size is comparable to when it was developing Doom 2016. The studio emphasized its commitment to its core philosophy and supporting affected employees, while looking forward to future projects and QuakeCon.

GamespotNegative

Xbox After The Layoffs: Studios Left And What They’re Making

Xbox has undergone significant restructuring, including layoffs and the divestment of five studios, as it aims to increase profitability and focus on major intellectual properties. This shake-up impacts numerous development teams and projects across Xbox Game Studios, Activision, Blizzard, and Bethesda, with a renewed focus on core franchises and a shift in business strategies like the exclusion of Call of Duty from Xbox Game Pass day-one launches.

EurogamerNegative

Xbox needs to make a choice, says former PlayStation leader Shawn Layden: be a publisher or a platform, but you can't be both

Former PlayStation leader Shawn Layden argues that Xbox must choose between being a major game publisher or a platform holder, stating it cannot effectively be both. He highlights the need for exclusive content to support a platform, contrasting it with the multiplatform approach required for a top publisher, a dilemma exacerbated by recent Xbox layoffs and strategic shifts.

Gaming BoltNeutral

id Software Now Has “Roughly the Same” Number of Workers as When it Made DOOM (2016) – Rumor

Reports suggest id Software's current workforce is similar to when it developed DOOM (2016), despite rumors of significant layoffs impacting its engine development and QA teams. Microsoft confirmed that dozens of employees work on the id Tech engine across multiple locations, refuting claims of a drastically reduced headcount. The studio will continue to use its proprietary id Tech engine, with no plans from Xbox to switch to Unreal Engine.

Gaming BoltNeutral

id Tech is Still Part of Xbox’s Future Despite Layoffs – Rumor

Despite recent layoffs at id Software, the id Tech game engine remains a part of Xbox's future plans, according to a report. Many employees working on the engine's development were affected by the cuts. The engine is expected to be used in future projects at id Software and by MachineGames for their Wolfenstein titles.

Retro GamerPositive

Rather than rip and tear id Software apart, Xbox should have put the FPS pioneers on Gears of War

Following significant layoffs at Xbox Game Studios, including a reported 50% staff reduction at id Software, the article argues that Xbox should leverage id Software's expertise for the Gears of War franchise. It suggests that id's talent for creating visceral first-person shooter experiences would be a better fit for Gears of War than continuing with their own struggling franchises like Quake Champions or Rage 2.

GamespotVery negative

Some Of The Most Impressive Gaming Tech Ever Wasn’t Enough To Save Devs From Xbox Cuts

Microsoft's recent layoffs at id Software have raised concerns about the future of its proprietary id Tech engine, with reports indicating a significant portion of the studio's coding talent was let go. This follows a trend of major studios, including 343 Industries and potentially MachineGames, moving away from internal engines towards Unreal Engine, potentially hindering technological innovation in the gaming industry.

EurogamerPositive

Doom co-creator John Romero weighs in on Xbox's cuts to id Software, underlines the importance of digital preservation and the studio's history

Doom co-creator John Romero expressed his sorrow over the recent layoffs at id Software, acknowledging the personal impact of such events. He also emphasized the critical importance of preserving id Software's historical contributions to gaming, including its code and assets, as the company faces potential restructuring and rumors about the future of its id Tech engine.

Metro UKVery negative

Xbox has lost five studios – so who is left to make new video games?

Xbox has undergone significant layoffs, impacting approximately 3,200 staff members and leading to five studios divesting from the company. Xbox leadership aims to refocus on core franchises and expand its daily audience to over a billion people through its services. The article details the remaining studios, their current projects, and their future prospects under this new strategy.

Gaming BoltVery negative

The Elder Scrolls Online Studio Has Been Hit Hard by Layoffs, Content Roadmap “Will Be Shifting”

Zenimax Online Studios, the developer of The Elder Scrolls Online, has been significantly impacted by recent layoffs within Xbox. This has led to a reassessment of the MMORPG's content roadmap, with an updated schedule to be announced later. The article also mentions past layoffs at the studio, including the cancellation of an in-development MMO codenamed Blackbird.

Gaming BoltVery negative

The Gaming Industry Is Eating Itself Alive

Xbox is undergoing a massive restructuring, including 3,200 layoffs, impacting numerous studios and divisions like Activision, Bethesda, and Blizzard. While some studios regain independence and first-party projects remain safe for now, the article criticizes Xbox's overall strategy, citing Game Pass's performance and declining hardware revenue. The piece also touches on PlayStation's similar issues with digital ownership and preservation, painting a bleak picture for the future of gaming costs and ownership.

Metro UKNeutral

Wolfenstein and Doom still in development despite Bethesda cuts confirms insider

Despite significant layoffs at ZeniMax Media and its studios like id Software and MachineGames, franchises such as Wolfenstein, Doom, and Quake are reportedly still in development. While Microsoft's Xbox is prioritizing Fallout and The Elder Scrolls, an insider confirms that ZeniMax will continue to support other major series, with Wolfenstein 3 rumored to be in development at MachineGames.

Retro GamerNeutral

Doom, Wolfenstein, and Quake will reportedly join Fallout and Elder Scrolls as Bethesda owner ZeniMax switches focus to its largest franchises amid Xbox restructure

Bethesda owner ZeniMax is reportedly restructuring to focus on its major franchises like Fallout, The Elder Scrolls, Doom, Wolfenstein, and Quake. This shift occurs amid a broader Xbox overhaul that includes layoffs and the sale of other studios. While new entries for Quake and Wolfenstein are implied, id Software and ZeniMax Online Studios are facing significant staff cuts.

Gaming BoltNeutral

Wolfenstein 3 is in the Works, Marvel’s Blade Safe as Arkane Faces Restructuring – Rumor

Rumors suggest that Wolfenstein 3 is in development at MachineGames, which is reportedly safe following the success of Indiana Jones and the Great Circle. Marvel's Blade is also said to be proceeding at Arkane Studios, despite restructuring within the company. Jerk Gustafsson has been named president of Arkane, and further announcements regarding layoffs and the studio's new structure are expected.

Gaming BoltNeutral

Xbox Layoffs Won’t Stop Work on Doom, Quake and Wolfenstein

Despite significant layoffs impacting Xbox and its ZeniMax Media subsidiaries, work on franchises like Doom, Quake, and Wolfenstein will continue. Xbox CEO Asha Sharma confirmed that ZeniMax will not be reduced to only developing Fallout and The Elder Scrolls. The company is also undergoing management restructuring to streamline decision-making processes.

My Nintendo NewsPositive

MachineGames is apparently working on Wolfenstein 3 and a Wolfenstein TV show

MachineGames is reportedly developing Wolfenstein 3 and a Wolfenstein television series in collaboration with Amazon's Fallout TV producers. The studio is also known for its work on previous Wolfenstein titles, which have been released on Nintendo platforms.

Wolfs Gaming BlogNeutral

Wolfenstein 3 Is Reportedly In Production As Microsoft Looks To Invest In MachineGames

Wolfenstein 3 is reportedly in production at MachineGames, with Microsoft looking to invest in the studio. The article also hints at a potential Wolfenstein television series and mentions leadership changes at both MachineGames and Arkane Studios.