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Obsidian Entertainment

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Gaming BoltNeutral

Fallout: New Vegas Remaster Unlikely Since Bethesda Lacks “Engineering Know-How”, Says Avellone

Designer Chris Avellone believes a remaster of Fallout: New Vegas is unlikely because Bethesda lacks the necessary engineering expertise. He noted that Bethesda's past acquisition of source code from Obsidian Entertainment for a small bonus indicates their limited capability to recreate the game. While both studios are now owned by Microsoft, Avellone suggests Bethesda should first attempt a Fallout 3 remaster to gain experience.

Retro GamerNegative

Fallout: New Vegas designer says don't hold your breath for an Oblivion-style remaster: "I don't think Bethesda has the engineering knowhow"

Fallout: New Vegas designer Chris Avellone expressed doubt about a potential remaster, suggesting Bethesda lacks the engineering capability. He indicated that the absence of source code from Obsidian Entertainment could prevent such a project, though using Unreal Engine or collaboration under Microsoft ownership might offer possibilities.

Two Average GamersVery positive

10 RPGs Under 30 Hours That Tell a Complete Story | TAG

This article argues that shorter Role-Playing Games can be more memorable and accessible than longer ones, especially for busy adults. It highlights ten RPGs that offer complete stories in under 30 hours, including Disco Elysium, Citizen Sleeper, and Pentiment, discussing their unique strengths and completion times.

Retro GamerNegative

Baldur's Gate 3 was canceled at Obsidian "because of an accounting error" – "Very suspicious on Interplay's part," says former dev

Obsidian Entertainment's planned Baldur's Gate 3 was canceled around 2008 due to an alleged accounting error by publisher Interplay Entertainment, according to former developer Chris Avellone. Avellone expressed suspicion about the cancellation, noting that the team was then moved to the unreleased Fallout 3 project, Van Buren. The article also briefly mentions Larian Studios' successful Baldur's Gate 3.

Gaming BoltPositive

Fable’s Development Was Helped by Blizzard’s Cinematics Team

Microsoft Gaming's chief content officer Matt Booty revealed that Blizzard's cinematics team assisted Playground Games with Fable's development. This collaboration is part of a broader initiative to foster synergy between Xbox Game Studios, with other examples including Compulsion Games using Activision's MoCap studio and Rare helping Double Fine with multiplayer features. Fable is slated for a Fall release on PC, PlayStation 5, and Xbox Series X/S.

Rock Paper ShotgunPositive

The Outer Worlds and Assassin’s Creed: Black Flag share an unlikely lesson: we make our own pirates

This article draws a parallel between the fictional pirates in The Outer Worlds and historical pirates from Assassin's Creed: Black Flag, highlighting how mass layoffs and lack of economic opportunities can lead to individuals turning to piracy. It discusses how corporate practices, such as non-compete clauses and the refusal to rehire laid-off employees, can force individuals into desperate situations, mirroring historical patterns of privateers becoming pirates after conflicts ended.

EurogamerPositive

Blizzard is assisting with Fable's cinematics, while the Sea of Thieves team is lending its expertise to quirky pottery brawler Kiln

Xbox's studios are collaborating on various projects, with Blizzard assisting Playground Games with Fable's cinematics and Rare lending multiplayer expertise to Double Fine's Kiln. This cross-studio support aims to leverage unique strengths without compromising individual studio cultures, as explained by Xbox's chief content officer Matt Booty.

XBOXVery positive

Beat the Heat Update: How Obsidian Built King Dozer – Grounded 2’s Biggest Boss Yet

The Beat the Heat update for Grounded 2 introduces King Dozer, the game's largest boss yet, inspired by medieval dragons and horned lizards. Obsidian Entertainment's Game Director Chris Parker discusses the design process for this formidable foe and the new environmental mechanics players will need to master. The update also adds the Sinkhole Anthill to explore and enhances the Buggy progression system, making these mounts more viable for combat and traversal.

Retro GamerPositive

Xbox confirms the leaks, the next Metro game is called Metro 2039 and will be showcased later this week

Xbox has confirmed that the next game in the Metro series will be titled Metro 2039 and will receive its world premiere during an upcoming showcase. The announcement follows leaks that revealed the game's title and some early footage. Metro 2039 is a mainline entry in the series, with author Dmitry Glukhovsky confirming his continued involvement.

DestructoidVery positive

Pillars of Eternity launches a new feature that makes it worth another nostalgic yet fresh playthrough

Obsidian Entertainment has released a new turn-based combat mode for the decade-old CRPG Pillars of Eternity. This update, available to all players, allows for a more strategic and tactical approach to gameplay, differing from the original real-time combat. The mode introduces unique mechanics and UI alterations without affecting existing save files, offering a fresh experience for both new and returning players.

Rock Paper ShotgunVery positive

Pillars of Eternity's turn-based mode is finally out in full, and Obsidian have also kindly turned off the invisible treadmills

Obsidian Entertainment has officially released the full turn-based mode for Pillars of Eternity, which had been in beta testing since November. This update also includes various general combat tweaks, interface improvements, and fixes for issues such as characters getting stuck in running animations during cutscenes. The developer noted that while major bugs have been addressed, they will continue to release patches for the new mode.

EurogamerPositive

11 years later, Obsidian's Pillars of Eternity gets a turn-based combat mode to make it a little bit more like Baldur's Gate 3

Obsidian Entertainment has released a turn-based combat mode for its 2014 RPG, Pillars of Eternity, on PC, over 11 years after its initial launch. This update, which was in testing for months, allows players to select the mode when starting the game or switch to it later, with character speed influencing turn order. The patch also includes various fixes, Korean localization, and follows a similar update for Pillars of Eternity II: Deadfire in 2019.

PC GamerVery positive

11 years after launch, Pillars of Eternity's new turn-based mode feels like the way it's meant to be played

Obsidian Entertainment has released a major update for Pillars of Eternity, adding a full turn-based combat mode alongside its original real-time with pause mechanics. This new mode, previously in beta, offers a more deliberate approach to combat, making each decision impactful and potentially providing a gentler introduction for new players or a fresh experience for veterans. The update also improves upon the turn-based system introduced in Pillars of Eternity II: Deadfire.

PC GamerVery positive

In 2007, two game music GOATs collaborated on the criminally underrated soundtrack to a similarly underrated D&D RPG

This article celebrates the criminally underrated soundtrack of Neverwinter Nights 2: Mask of the Betrayer, a collaboration between composers Alexander Brandon and Womb Music (Rik Schaffer and Margaret Tang). Brandon, known for Deus Ex and Unreal, discusses his work at Obsidian Entertainment and how he contributed to the haunting atmosphere of the CRPG expansion, highlighting specific tracks like "Death God's Vault" and the "Mulsantir" theme.

GamespotVery negative

Cancellation Of Almost-Complete Game From Eidos Montreal Resulted In Layoffs - Report

A report indicates that recent mass layoffs at Eidos Montreal were caused by the cancellation of an almost-complete project codenamed P11. The open-world, third-person action-adventure game reportedly cost hundreds of millions of dollars and was slated for release this year. Studio head David Anfossi also departed following the layoffs.

EngadgetVery negative

Deus Ex game studio Eidos Montreal cuts 124 jobs

Eidos Montreal has laid off 124 employees due to changing project needs, with studio head David Anfossi also departing. The studio, owned by Embracer Group, has worked on titles like Deus Ex and Marvel's Guardians of the Galaxy. This follows a period of significant restructuring for Embracer Group.

Tech RaptorVery negative

Eidos Montreal Lays Off Over 100 Employees, Studio Head Leaves

Eidos Montreal has laid off 124 employees, citing "changing project needs" and a need to focus efforts where the studio can be "most effective." Additionally, studio head David Anfossi is departing the company after many years. This news comes amidst a wave of layoffs impacting the broader video game industry.

GamespotNegative

Deus Ex Dev Eidos-Montreal Conducts Mass Layoffs Affecting 124 People

Eidos-Montreal has conducted mass layoffs, resulting in 124 employees losing their jobs and studio head David Anfossi departing. The developer cited changing project needs as the reason for the cuts, which affect various disciplines. This follows recent downsizing trends in the industry, including over 1,000 job cuts at Epic Games.

GamespotPositive

The Best Xbox Game Pass Games In 2026

This guide highlights the best games available on Xbox Game Pass in 2026, covering a wide range of genres from roguelites to open-world adventures. It details different subscription tiers and provides brief descriptions of each recommended title, including recent additions and critically acclaimed games from previous years.

Retro GamerPositive

Fallout: New Vegas devs "did a great job" of shepherding the spirit of the RPG series, Bethesda veteran admits…

Former Bethesda developers Jonah Lobe and Nate Purkeypile discuss Fallout: New Vegas, acknowledging Obsidian Entertainment's success in capturing the Fallout spirit despite Bethesda's foundational work on the engine and art assets. They reflect on the comparisons between New Vegas and Bethesda's own Fallout 3 and 4, noting that while New Vegas excelled in storytelling, its world design and dungeons were not as strong. Todd Howard also briefly commented on game character.