Pocketpair
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Palworld underwater update "literally is never happening," lead reiterates: "Make your peace with that…
Pocketpair has definitively stated that an underwater update for Palworld is not planned and "literally is never happening." Lead of publishing and communications, John Buckley, explained that the game's architecture, built in Unreal Engine 5, would require massive restructuring, making it unfeasible for the current title. While not impossible for a potential sequel, players are advised to accept its absence in Palworld.
As every other rival game flees from GTA 6's November release, Palworld lead jokes Pocketpair is going to launch "1.0, Palfarm and the dating sim right alongside" it
As many games are rescheduling their releases to avoid Grand Theft Auto 6's November launch, Palworld's lead John Buckley jokingly suggested releasing Palworld 1.0, Palfarm, and the dating sim simultaneously. This comes as the September and October 2026 release windows become increasingly crowded, leading some to question if releasing alongside GTA 6 might be a viable strategy for certain titles.
30 Biggest Potential Announcements from the Summer of Gaming
The Summer of Gaming is set to feature numerous potential announcements from major publishers and developers. Expected reveals include release dates for Gears of War: E-Day, Fable, and Phantom Blade Zero, new trailers for Grand Theft Auto 6 and Ananta, and potential reveals for remakes like Resident Evil: Code Veronica and Virtua Fighter Crossroads. Updates are also anticipated for games like OD, State of Decay 3, and Marvel 1943: Rise of Hydra, alongside potential announcements for new titles and expansions across various franchises.
Nintendo’s Patent Application For Pokémon-Like Gameplay on Touch Screens Rejected by JPO
Nintendo's patent application for monster-catching gameplay mechanics on touchscreen devices has been rejected by the Japan Patent Office (JPO). The JPO cited a lack of "inventive step" and existing "prior art," including Pokémon games, as reasons for the rejection. This decision impacts Nintendo's efforts to prevent games like Palworld from appearing on mobile platforms.
As Palworld lawsuit drags on, Nintendo tries and fails to secure another patent on monster-capturing mechanics
Nintendo has reportedly failed to secure a patent for touchscreen-based monster-catching mechanics, a decision made while its ongoing lawsuit against Palworld developer Pocketpair continues. The Japan Patent Office found no inventive step in Nintendo's application, deeming it a general rule set without technological originality. This development comes as Palworld previously adjusted its creature-capturing system to appease the ongoing infringement lawsuit.
Nintendo denied patent for Poke Ball-style capture-and-release mechanics on touchscreen devices
Nintendo has been denied a patent for Poke Ball-style capture and release mechanics on touchscreen devices by the Japan Patent Office. The patent was intended to prevent games like Palworld from using similar mechanics, particularly as Palworld is slated for a mobile release. The office cited a lack of inventive step for the denial, though Nintendo may attempt to amend its claims again.
Nintendo denied touchscreen-specific patent as the legal battle against Palworld developer Pocketpair continues
Nintendo has been denied a touchscreen-specific patent related to character capturing and combat mechanics, a move that appears to target games like Palworld Mobile. This rejection follows a previous denial by the United States Patent and Trademark Office and highlights ongoing legal challenges for Nintendo against Pocketpair.
As wait for Palworld 1.0 has fans in frenzy, lead says don't expect any "sudden announcement on Discord"…
Pocketpair has stated that there will be no sudden announcement on Discord regarding the 1.0 release of Palworld. The studio indicated that the launch is a significant event and will not be revealed through a casual social media post. Fans are eagerly awaiting the full release, which is expected sometime this year.
Solo Crafting Games for Adults: Minecraft Server Died | TAG
This guide explores seven crafting and survival games suitable for solo play in 2026, offering creative satisfaction without the need for multiplayer coordination. Games like Minecraft, Valheim, Terraria, Subnautica, V Rising, Enshrouded, and Palworld are detailed, with recommendations based on player preferences for narrative, combat, or pure building.
Palworld Online logo and trademark filed by Pocketpair in the US and South Korea
Pocketpair, the developer of Palworld, has filed for a 'Palworld Online' logo and trademark in the United States and South Korea. This has led to speculation about a potential MMO or a connection to the upcoming Version 1.0 release of the game.
Palworld Online Trademark By Pocketpair Spotted Online
Pocketpair has filed trademarks for "Palworld Online" in South Korea and the United States, potentially indicating a rebranding for the game's online mode or its upcoming version 1.0 release. Palworld is currently available in Early Access on Xbox Series, Xbox One, and PC, with a PlayStation 5 version scheduled for September 24, 2024, and a mobile version in development.
'Palworld Online' has been trademarked, but there's hints of potential AI use
Pocketpair has trademarked 'Palworld Online' in the US and South Korea, with filings indicating potential uses beyond just game software, including toy design and computer game cartridges. The trademark also lists services related to artificial intelligence for game development, hinting at possible AI integration in future projects or the game's 1.0 release.
Palworld Online trademark filed as fans speculate a Pocketpair MMO could be on the way
Developer Pocketpair has filed trademarks for 'Palworld Online' in South Korea and the United States, sparking speculation about a potential multiplayer-focused spin-off or an MMO. While Palworld already features online multiplayer, the trademark filing suggests a more dedicated online experience could be in development. The company has previously expressed openness to spin-off discussions if player demand exists.
Pocketpair Continues To Defy Nintendo With New Palworld Trademark
Pocketpair has filed new trademarks for 'Palworld Online' in South Korea and the US, likely for the game's upcoming 1.0 update. Meanwhile, Nintendo's attempts to patent game mechanics that could undermine Palworld have faced rejection from the US Patent Office.
Pocketpair trademarks Palworld Online
Pocketpair has filed a trademark for "Palworld Online" in the United States, including a logo. This filing suggests potential future plans for an online component or a separate online version of their popular game, Palworld.
Palworld Online Trademark Filed in US and South Korea May Be Related to Palworld’s 1.0 Release
Pocketpair has filed trademarks for "Palworld Online" in the United States and South Korea, potentially indicating an upcoming announcement related to the game's 1.0 release or its multiplayer features. Palworld is currently available in early access on PC, Xbox Series X/S, and Xbox One, with a PlayStation 5 version also confirmed.
Multiplayer pirate sandbox Windrose counts 1.5M box sales as it implements a better save system
The multiplayer pirate sandbox game Windrose has sold 1.5 million copies since its early access launch three weeks ago. Developer Kraken Express has also implemented a new save system that automatically backs up game data every 10 minutes and upon exiting, with notifications to help players recover corrupted saves. The studio also noted that the next major content update is expected to take at least six months.
Windrose balances brutal survival with cheat-style forgiveness in a way that keeps bringing me back
The pirate survival game Windrose, which has sold over 1.5 million copies in early access, offers a forgiving approach to death mechanics that distinguishes it from other games in the genre. Despite its challenging elements, the game provides players with resources and inventory retention after death, making progression more accessible. This balance of difficulty and forgiveness allows players to pursue their pirate fantasies, explore islands, and uncover treasure.
Windrose expects its next major content update will take ‘at least six months to deliver’
Kraken Express, a studio backed by Pocketpair, has announced that the next major content update for Windrose will take at least six months to deliver. The studio is prioritizing bug fixes and performance improvements before releasing the ambitious expansion, which will include a new biome called the Ashlands.
Assassin's Creed actor Abubakar Salim jokingly warns Troy Baker about creating his own game studio: "Don't do it"
Voice actor Troy Baker is reportedly considering creating his own game studio, a move that prompted Abubakar Salim, known for Assassin's Creed Origins, to jokingly warn him against it. Salim, who runs Surgent Studios, cited the difficulties of game development, a sentiment echoed by others in the industry, though Pocketpair's John Buckley encouraged Baker to proceed.