Remedy Entertainment
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Remedy CEO says releasing Control Resonant near GTA 6 is playing the long game: "You can expect a voice that will…
Remedy Entertainment's CEO, Jean-Charles Gaudechon, believes releasing Control Resonant in 2026, even near Grand Theft Auto 6, is a strategic long-term play. He hopes that GTA 6's massive launch will boost console sales and overall player interest, indirectly benefiting other titles. Remedy aims to create a lasting impact rather than focusing on immediate sales returns.
15 Major Game Reveals We Could See At The Next State of Play
This article speculates on 15 potential game announcements and reveals that could be featured during Sony's upcoming State of Play presentation. It discusses anticipated reveals for titles like Control Resonant, Marvel's Wolverine, and a potential new Uncharted game, alongside release date announcements and updates for various PlayStation titles.
Remedy Entertainment CEO: Alan Wake and Control should have sold more
Remedy Entertainment's new CEO, Jean-Charles Gaudechon, believes that Alan Wake and Control should have achieved greater commercial success. He aims to expand the audience for these IPs through transmedia projects, including partnerships with Annapurna Pictures for film and TV adaptations, while also focusing on improving game development and exploring new markets.
Evening Interviews
Remedy Entertainment's new CEO stated that Alan Wake and Control should have achieved higher sales figures. Separately, the composers for the game 007: First Light revealed a key rule governing the game's main music.
Remedy's CEO isn't worried about Control Resonant launching close to GTA 6: 'It’s going to put the spotlight even more on games than maybe in past years'
Remedy Entertainment's CEO, Jean-Charles Gaudechon, is not concerned about Control Resonant launching near Grand Theft Auto 6, believing the major release will boost the entire gaming market. He suggests that GTA 6's launch could encourage players to purchase consoles like the PlayStation 5 and subsequently discover other titles. Gaudechon also touched upon his past experience at Electronic Arts and Remedy's strategy for building its franchises.
Tencent Games Spotlights Future Player Experiences with 45 Major Updates at SPARK 2026
Tencent Games revealed 45 major updates at its SPARK 2026 conference, focusing on development, publishing, and investments. The event highlighted new IP collaborations, cross-platform experiences, and technological innovations across various titles including League of Legends, Arena Breakout: Infinite, Arma Reforger, and CONTROL Resonant. Updates also covered new game launches, expansions, and collaborations with brands like Persona 5 Royal and Jingdezhen Imperial Kiln Institute.
New Remedy CEO discusses prioritising own IP and learning from its mistakes
Remedy Entertainment's new CEO, Jean-Charles Gaudechon, plans to prioritize the studio's own intellectual property and maximize the potential of its core franchises like Control and Alan Wake. This strategy follows lessons learned from the underperformance of their first self-published game, FBC: Firebreak, and aims to leverage cross-media adaptations with partners like Annapurna to boost existing IPs.
Remedy's new CEO thinks cross-media deals will help its games sell more, and for once I think I agree
Remedy Entertainment's new CEO, Jean-Charles Gaudechon, believes that cross-media deals will be crucial for increasing the sales of the company's games like Alan Wake and Control. He aims to maximize the potential of existing IPs by expanding them into other forms of media, rather than solely focusing on creating new games.
Alan Wake and Control 'Should Have Sold More,' New Remedy CEO Says, as He Accepts Skepticism of His Former EA Background
The new CEO of Remedy Entertainment believes that franchises like Alan Wake and Control should have achieved higher sales figures. He acknowledges potential skepticism regarding his background at Electronic Arts, a company often associated with aggressive monetization strategies.
Morning Interviews
In an interview, Remedy Entertainment's CEO Tero Virtala expressed that both Alan Wake and Control should have achieved higher sales figures. The article also briefly mentions the upcoming game '007 First Light'.
Remedy Wants To Fix Alan Wake And Control’s Biggest Problem: Not Enough Players
Remedy Entertainment's new CEO, Jean-Charles Gaudechon, aims to increase sales for the company's critically acclaimed titles like Alan Wake 2 and Control. The strategy involves maximizing intellectual property potential through cross-media projects and a focus on growing the player community. Remedy is also moving into self-publishing for its unique single-player games.
Control, Alan Wake “Should Have Sold More”, Says Remedy Entertainment’s New CEO
Remedy Entertainment's new CEO, Jean-Charles Gaudechon, discussed his plans to improve game sales for titles like Control and Alan Wake 2. He aims to maximize the potential of existing IPs and expressed caution regarding the use of AI in game development, emphasizing its limitations in creative processes. The studio is also working on Control Resonant for PC, PlayStation 5, and Xbox Series X/S.
Take-Two Interactive Will Release 6 Remakes and Remasters in Fiscal Years 2028 and 2029
Take-Two Interactive plans to release six remakes, remasters, and "platform extensions" during fiscal years 2028 and 2029. This slate of titles is in addition to new intellectual properties and sequels. Potential projects include the Max Payne 1 and 2 Remake and possible re-releases of Red Dead Redemption 1.
FIRSTLOOK UNVEILS AGENT FOR GAME MARKETING
FirstLook has launched 'FirstLook Agent,' an AI-powered marketing system designed for the gaming industry. This new tool allows game studios to analyze player feedback, identify trends, and deploy targeted marketing campaigns in real-time using natural language prompts. Several leading companies, including Team17 and Remedy Entertainment, are already using FirstLook's platform.
For Control: Resonant's creative director, the series has always been "the Remedy version of an RPG experience"
Remedy Entertainment's creative director Mikael Kasurinen views the Control series as the studio's unique take on the RPG genre, even for the original game which featured non-linear maps and dialogue choices. The upcoming sequel, Control: Resonant, will fully embrace action RPG mechanics like skill trees and class builds, aiming to deliver a distinct RPG experience.
Control was destined to become an RPG franchise all along, says creative director: 'That's how Control was…
Control's creative director Mikael Kasurinen stated that the series was always intended to evolve into an RPG, with the first game laying the groundwork for future installments. He highlighted the introduction of side quests and dialogue choices in the original Control as new elements for the studio. The upcoming title, Control Resonant, is confirmed to be an RPG with mechanics similar to Diablo.
Control Resonant Team Wants to “Fully Commit” to RPG Elements: “We’re Gonna Kind of Embrace That”
Remedy Entertainment's Mikael Kasurinen revealed that the upcoming Control Resonant will fully embrace its action RPG elements, marking a significant step in the studio's vision for the franchise. While the original Control incorporated RPG mechanics, Control Resonant is explicitly being developed as an action RPG. The game is set to release this year for Xbox Series X/S, PlayStation 5, and PC.
Control is "Remedy's RPG franchise," says creative director, and it's been that way since long…
Remedy Entertainment's creative director Mikael Kasurinen revealed that the upcoming Control Resonant is intended to be a full action RPG, a departure from the original Control's action-adventure genre. The sequel will feature extensive buildcrafting, skill trees, and distinct character classes. Control Resonant is slated for release in 2026 on PlayStation 5, Xbox Series X, and PC.
Tribeca Festival 2026 Reveals Games Lineup and Special Events
Tribeca Festival has announced its 2026 games program, featuring 12 official selections, world premieres, and special events focused on storytelling and sound design. The games gallery will be open to the public from June 10-14 at Pier 57 with free playable demos. Special events include discussions with Remedy's Mikael Kasurinen and Rockstar Games co-founder Dan Houser.
Phasmophobia Adds a Surprise Alan Wake 2 Crossover Event Starting Today
Phasmophobia is hosting a limited-time crossover event with Alan Wake 2, allowing players to search for pages of Alan's writings. The event, which began today and runs until June 2nd, adds new familiars and integrates elements from Alan Wake 2's bizarre worlds into the horror gameplay. This event occurs as Phasmophobia prepares to leave Early Access later this year.