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S-Game

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GamespotVery positive

Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense | Review

Phantom Blade Zero's combat, inspired by Wuxia martial arts, is a standout feature that immerses players in a cinematic action experience. Despite the story's potential lack of clarity, the game's engaging combat system is highly praised.

GamespotVery positive

Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense

Phantom Blade Zero offers spectacular Wuxia-inspired combat that translates the fluid, dynamic action of martial arts films into a compelling gameplay experience. While the narrative is convoluted and difficult to follow, and standard enemy encounters can become tedious due to their lack of challenge, the game's core combat mechanics, extensive weapon variety, and unique 'kungfupunk' aesthetic make it a highly enjoyable title for action game enthusiasts.

Shack NewsVery positive

Phantom Blade Zero review: Soulful swordplay

Phantom Blade Zero is a visually stunning action RPG that blends Soulslike mechanics with a strong emphasis on narrative and intense, poetic combat. The game features a compelling story of revenge and redemption, a vast and beautiful world, and a deep combat system with a wide variety of weapons and customization options. Despite some minor camera issues and repetitive regular enemy encounters, the boss fights are exhilarating and the overall experience is highly satisfying.

Gaming BoltPositive

Phantom Blade Zero Has Sold 500,000 Copies on Steam Ahead of Launch – Rumor

A report from Alinea Analytics suggests that Phantom Blade Zero has achieved 500,000 sales on Steam prior to its October 29th launch, generating an estimated $24 million. The game's director, Qiwei Liang, confirmed that pre-orders have exceeded expectations, and the title has garnered over three million wishlists across platforms.

EurogamerVery positive

Phantom Blade Zero isn't even out yet, but it could be 'one of the year's breakout hits' as it shifts half a million copies on Steam alone

Phantom Blade Zero has achieved significant pre-order success on Steam, selling an estimated 500,000 copies and generating $24 million in revenue ahead of its October 28th launch. The game also boasts 2.5 million wishlists, indicating strong potential for it to become a breakout single-player hit.

Gaming BoltVery positive

Phantom Blade Zero Launch Trailer Teases New Weapons and Bosses, Physical Edition Announced

S-Game's Phantom Blade Zero is set to launch on October 28th, with pre-loading available on October 26th. A physical edition for PlayStation 5 is slated for release in 2027. The game's launch trailer showcases new weapons, bosses, and gameplay mechanics, including a bladed umbrella, a raven transformation, and a two-handed sword that unleashes a fiery tornado. The developer has promised at least 50 bosses and stated that enemies will not respawn.

FZ.seVery positive

Phantom Blade Zero kan bli årets actionrökare

Phantom Blade Zero, S-Game's upcoming KungFuPunk action RPG, shows immense promise after several years of development. The game features a beautiful and deep combat system inspired by Hong Kong action films and Donnie Yen's choreography, combined with a compelling narrative about a wrongly accused assassin with only 66 days to live. The developers have focused on respecting player time with thoughtful design choices.

PC GamesNPositive

S-Game "already has some ideas" for Phantom Blade Zero sequels, expansions, and animations

S-Game has preliminary ideas for sequels, expansions, and animated content for Phantom Blade Zero, but will prioritize the game's commercial success before committing. The studio also plans to explore merchandise and potentially animated series or movies to expand the original intellectual property.

PC GamesNPositive

Phantom Blade Zero devs are happy they "didn't have to make everything 100% balanced"

Phantom Blade Zero director Soulframe discusses the game's approach to weapon balance, noting that as a single-player title, it doesn't require perfect equilibrium. The team intentionally designed weapons to solve specific combat challenges, encouraging player experimentation rather than reliance on a single favorite.

Gaming BoltPositive

Phantom Blade Zero Composer Made Some Boss Fight Music Before the Boss Was Designed

S-Game's Caisheng Bo discussed the unconventional approach to music composition for Phantom Blade Zero, where boss fight music was created before the bosses were designed. Bo aimed to blend traditional Chinese music with modern elements, rock, metal, and EDM, with some unused tracks included in the Deluxe Edition.

PC GamesNPositive

"Just inspire me." - Phantom Blade Zero's composer created some boss fight music before the bosses themselves had even been designed

Phantom Blade Zero's composer, Caisheng Bo, discusses the game's unique music creation process, where he composed tracks for boss fights before the bosses themselves were designed. He highlights a collaborative relationship with Creative Director Soulframe, emphasizing trust and inspiration. Bo also details his vision for blending traditional Chinese music with modern rock and electronic influences.

Gaming BoltPositive

Phantom Blade Zero Highlights The Hunt in New Fast-Paced Boss Fight Gameplay

New gameplay footage for Phantom Blade Zero showcases a fast-paced boss fight against "The Hunt," a persistent enemy wielding chained axes. The fight features a challenging second phase with additional arms and axes. The game launches October 29th for PlayStation 5 and PC, promising over 50 unique bosses.

PC GamesNVery positive

"Holy s***! Who are you?" - Phantom Blade Zero's director tells the story of PlayStation's first reaction to the game

S-Game director Soulframe recounts how an early, rough mockup of Phantom Blade Zero deeply impressed PlayStation executives, including Christian Svensson and Shuhei Yoshida, leading to its inclusion in a major showcase. The game, which launches on PlayStation 5 and PC on October 29, garnered significant attention, with its trailer becoming the second most viewed from the event.

Gaming BoltPositive

Phantom Blade Zero Features “At Least” 50 Bosses, Though Director Teases “Even More”

Phantom Blade Zero director Qiwei Liang confirmed the game will feature at least 50 bosses, with the possibility of more. The hack-and-slash action RPG, developed by S-Game and featuring motion capture from Donnie Yen, will launch on October 29th for PlayStation 5 and PC. Liang also highlighted the game's 30 main weapons and 20 secondary weapons, all obtainable by defeating bosses, and emphasized the variety of enemies and unique combat strategies.

GamespotVery positive

Phantom Blade 0 Has A Really Cool Detail That Hasn’t Been Explained

Phantom Blade 0 features a unique combat system that blends attacking and defending simultaneously, inspired by Wuxia martial arts. Developer S-Game, led by Soulframe Liang, aims to authentically replicate the fluid, choreographed nature of martial arts combat, a departure from traditional turn-based combat design. This innovative approach, supported by martial arts consultant Donnie Yen, creates a dynamic and liberating gameplay experience.

Shack NewsVery positive

However it looks, Phantom Blade Zero is no Soulslike

Phantom Blade Zero is a deep action game that distinguishes itself from Soulslike titles with its Wuxia-inspired combat. Players control the sword master Soul, mastering a combo system that complements parrying and managing a Sha-Chi resource meter for powerful attacks. The game features a variety of weapons and a visually stunning world, and is set to release on PC and PlayStation 5 on October 29.

Gaming BoltPositive

Phantom Blade Zero Won’t Respawn Enemies: “We Always Want Players to Experience Something New”

Phantom Blade Zero will not feature respawning enemies, a common mechanic in Souls-like games, as director Qiwei Liang wants players to experience new content and story progression. The Wuxia action RPG, set for release on October 29th for PlayStation 5 and PC, also distinguishes itself with a Sha-Chi combat system instead of a stamina bar. The game has garnered significant interest, surpassing three million wishlists.

GamespotVery positive

The Best Detail Of Phantom Blade 0 Was Never Explained

The article highlights the impressive motion-captured martial arts combat in Phantom Blade 0, calling it the crown jewel of S-Game's production. Director Soulframe Liang confirmed the unique elements experienced during a hands-on preview, suggesting a deeper design accomplishment.

Metro UKVery positive

Phantom Blade Zero hands-on preview – a kung fu showstopper

Phantom Blade Zero is an anticipated action game from developer S-Game, blending kung fu inspirations with Dark Souls-style boss battles. The game, which is technically the fifth in its series but serves as a reboot for consoles, features a 'kung-fu punk' aesthetic and combat inspired by Chinese martial arts and cinema, with actor Donnie Yen contributing as a consultant. Early hands-on impressions highlight its flashy combat, epic boss encounters, and multiple difficulty options, suggesting it could be a major hit.

PC GamesNVery positive

Phantom Blade Zero is a game we'll be talking about for years to come

Phantom Blade Zero, developed by S-Game, is shaping up to be a major action game hit with its stylish 'kung-fu punk' aesthetic and deep combat. The preview highlights the fluid, cinematic action, intricate design, and challenging boss fights that draw comparisons to Sekiro: Shadows Die Twice. Director Soulframe emphasizes the blend of traditional Wuxia culture with modern pop culture, aiming to create a playable kung-fu movie experience.