Saber Interactive
Saber Interactive business and news from across the web.
Latest coverage
The Biggest New Game Releases Of October 2026
October 2026 is set to be a massive month for game releases, with numerous titles launching before the highly anticipated Grand Theft Auto 6. The month features a diverse lineup including remasters like Dynasty Warriors 3, new entries in established franchises like Ace Combat 8 and Castlevania: Belmont's Curse, and promising new IPs such as Hellraiser: Revival and Phantom Blade Zero. The releases span across PC, PlayStation 5, Xbox Series X, and Nintendo Switch, offering something for every player.
The 12 most exciting video game releases of October 2026
October 2026 is set to feature a diverse lineup of video game releases, including Ace Combat 8: Wings Of Theve, Star Wars: Galactic Racer, and Gears Of War: E-Day. Other notable titles include Clive Barker's Hellraiser: Revival, Castlevania: Belmont's Curse, and Final Fantasy Resonance, which marks a return to turn-based combat. Microsoft is also releasing an Xbox and PC exclusive, while Nintendo is launching Nintendo Switch Sports Resort.
Best Xbox And Game Pass Games Coming In October
October 2026 is set to be a busy month for Xbox players, with a diverse lineup of games releasing on console and PC, many of which will be available on Game Pass day one. Titles include high-speed racing in ACE COMBAT 8, the origin story of Gears of War: E-Day, horror in Clive Barker’s Hellraiser: Revival, and simulation in Planet Zoo 2. The month also features cooperative puzzling in We Were Here Tomorrow, a remastered The Wolf Among Us, and the latest Call of Duty installment.
"We didn't want to demonise fetish or BDSM": People aren't dying in horror game Clive Barker's Hellraiser: Revival because of what they do in the bedroom
Developers Emil Esov and Antony de Fault discuss the themes of Clive Barker's Hellraiser: Revival, emphasizing that the game does not demonize BDSM or fetish play. Instead, it explores the self-destructive impulses of characters who seek extreme experiences, differentiating unhealthy engagement from the practices themselves. The game aims to portray male and female pain and pleasure equally, reflecting contemporary cultural shifts.
Space Marine 2 Roadmap for Year 3 Inc. Classes, Chaos & More
Focus Entertainment and Saber Interactive have revealed the Year 3 roadmap for Warhammer 40,000: Space Marine 2, detailing content updates through 2026 and 2027. The plan includes new features like Chaos Siege, an Apothecary class, additional Operations, weapons, and gameplay reworks, with major gameplay additions offered as free updates.
Clive Barker's Hellraiser: Revival gets a playable demo and a new trailer ahead of its October launch
Clive Barker's Hellraiser: Revival has released a playable demo on Steam and a new trailer ahead of its October 8th launch. The game will be available on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2. The demo allows players to explore the Labyrinth and face the Scarlet Church.
How Turok: Origins Hopes to Appeal to a New Generation 30 Years After the Original N64 Game
Developer Saber Interactive aims to introduce the Turok franchise to a new generation with Turok: Origins, acknowledging that many younger gamers are unfamiliar with the classic dinosaur-killing first-person shooter. The article discusses the challenge of appealing to players who have never experienced the original Nintendo 64 game.
"Publishers are afraid of certain parts of the world": Saber Interactive's message to North American studios is to get their head out of their own geography
Saber Interactive's Chief Creative Officer Tim Willits advises North American studios to diversify their business models beyond large, expensive AAA projects. He suggests embracing work-for-hire, smaller-scale games, and international co-development to ensure financial stability amidst industry layoffs and rising costs. Willits criticizes the traditional approach of maintaining large teams before a vertical slice, advocating for smaller, agile teams and exploring diverse markets.
Tim Willits doesn't think Rideshare's generative AI is damaging Saber's reputation
Saber Interactive's Tim Willits addressed the controversy surrounding the use of generative AI in their upcoming game, Rideshare Simulator. Despite backlash and a lack of initial disclosure on Steam, Willits believes the AI's use in the game's Free Ride mode is a contained experiment that won't damage the company's reputation, citing past industry shifts like Quake 3's hardware requirements and Steam's launch as examples of initial player apprehension towards new technology.
Get Off The Beaten Track With Bus Bound: Old Town Roads
The final DLC for the bus simulator Bus Bound, titled Old Town Roads, is now available for Xbox Series X|S, PlayStation 5, and PC. This expansion shifts the gameplay from urban environments to scenic country lanes and introduces a new minibus designed for rugged terrain. A free update also adds an 'Open Map' mode for players seeking more freedom.
We played Turok: Origins on Nintendo Switch 2, here are our thoughts
A preview of Turok: Origins on the Nintendo Switch 2 reveals a prequel to the classic franchise developed by Saber Interactive. The game features both first-person and third-person perspectives, satisfying gunplay with finishers, and a bow-and-arrow combat option. Despite a delay for polishing, the demo showed promise with responsive controls and a strong adherence to the Turok vibe.
The Emperor would approve of Total War Warhammer 40k, Creative Assembly says. I can't help but agree.
Creative Assembly's Total War: Warhammer 40,000 aims to distill the vast Warhammer 40,000 universe into manageable, immersive campaigns. The game focuses on specific segments of the galaxy, allowing players to experience granular battles with meaningful stakes, reminiscent of Helldivers 2. The preview highlights accessible gameplay for newcomers and deep customization options, drawing inspiration from Space Marine 2.
While still headquartered in the US, Saber exec Tim Willits says it has 'no real development in North America…
Saber Interactive Chief Creative Officer Tim Willits stated that the company has largely ceased game development in North America, focusing instead on global subsidiaries while maintaining publishing operations in the US. Willits criticized the high costs and perceived inefficiency of many North American triple-A studios, contrasting them with Saber's more cost-effective development approach for titles like Space Marine 2 and SnowRunner.
Space Marine 2 dev says its games are so profitable in part because they're made outside of the US, and the company has "no real development in North America any more"
Saber Interactive's Chief Creative Officer Tim Willits attributes the profitability of games like Warhammer 40,000: Space Marine 2 partly to their development outside of North America, citing significantly lower costs. The company has reduced its North American development operations, focusing instead on Europe where salaries are lower. Willits also contrasted the development cost and sales of Space Marine 2 with a major North American studio's recent release, highlighting that high budgets are not always necessary for success.
Saber Interactive's Tim Willits on generative AI, moving development out of North America, and embracing recognisable IP
Saber Interactive's Chief Creative Officer Tim Willits discusses the company's stance on generative AI, stating they are experimenting with it but not replacing human developers. He also highlights Saber's strategy of global development across 15 studios, focusing on AA titles and recognizable intellectual property, emphasizing disciplined budgeting and flexible team structures.
How Warhammer 40,000: Space Marine 3 Will Benefit From Tech Improvements Made for John Carpenter's Toxic Commando
Saber Interactive's development chief Tim Willits stated that the technology developed for John Carpenter's Toxic Commando, despite underperforming commercially for publisher Focus Entertainment, will benefit the upcoming Warhammer 40,000: Space Marine 3. The tech work was considered successful in commercial terms for Saber Interactive.
Saber Interactive has "no real development in North America any more"
Saber Interactive's Chief Creative Officer Tim Willits stated that the company no longer has significant game development operations in North America, with development now spread across 15 global studios. He emphasized the need for smart location choices in game development and criticized wasteful spending on large-scale projects, citing SnowRunner and Warhammer 40,000: Space Marine 2 as examples of cost-effective successes.
Warhammer 40,000: Space Marine 3 Benefits From Tech Advancements in Toxic Commando, Says CCO
Saber Interactive's CCO Tim Willits stated that technological advancements made for John Carpenter's Toxic Commando will benefit Warhammer 40,000: Space Marine 3. He highlighted improvements in AI, larger swarms, and the introduction of player-driven vehicles as key tech pillars supporting future games. Willits also expressed confidence in the ongoing development of Space Marine 3, fueled by the success of Space Marine 2 and a commitment to the Warhammer 40K universe.
Saber Interactive's chief creative officer says "We've never replaced anybody with AI"
Saber Interactive's Chief Creative Officer Tim Willits stated that the company has not replaced any employees with AI, despite a public dispute involving former writer Stella Sacco. While experimenting with AI tools for features like voice generation and optional game modes in 'Rideshare Stimulator', Willits emphasized that core game content is human-written and that the company is exploring AI's potential without widespread integration into production pipelines.
Saber Interactive is Not Using Generative AI for Licensed Games, Says CCO
Saber Interactive's Chief Creative Officer Tim Willits stated that the company is not using generative AI in its licensed games, including Warhammer 40,000: Space Marine 3, Turok: Origins, and Jurassic Park Survival. While experimenting with AI in the rideshare simulator game, Willits believes the industry has not yet figured out its practical application in game development. This clarification comes amidst controversy surrounding the use of AI in the rideshare game and a former writer's claims of being replaced.