"Publishers are afraid of certain parts of the world": Saber Interactive's message to North American studios is to get their head out of their own geography
Saber Interactive's Chief Creative Officer Tim Willits advises North American studios to diversify their business models beyond large, expensive AAA projects. He suggests embracing work-for-hire, smaller-scale games, and international co-development to ensure financial stability amidst industry layoffs and rising costs. Willits criticizes the traditional approach of maintaining large teams before a vertical slice, advocating for smaller, agile teams and exploring diverse markets.
Rock Paper Shotgun
- Entities
- Microsoft
- Hitman
- Hi-Fi Rush
- Layoffs
- Work-for-hire
- Space Marine 2
- Game Development
- Tim Willits
- Turok
- Game Industry
- John Carpenter's Toxic Commando
- SnowRunner
- Saber Interactive
- European Truck Simulator
- Focus Entertainment
Original source
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