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Take-Two Interactive

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Retro Gamer

Why so many game developers don't want to use generative AI

Many game developers express strong reservations about using generative AI, citing ethical concerns, environmental impact, copyright issues, and job security risks. Despite some executives championing AI as a tool for efficiency, a significant portion of the industry views it as unproven, potentially harmful to creativity, and undesirable by players.

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Retro Gamer

GTA 6 will sell 46 million copies at launch, investment bank theorizes using the power of Rockstar's past launches…

Investment bank Piper Sandler predicts Grand Theft Auto 6 will sell approximately 46 million copies at launch, a figure derived from analyzing past game sales and current Reddit user engagement for the upcoming title. This projection suggests potential revenue exceeding $3 billion on release day, significantly surpassing Grand Theft Auto 5's initial launch sales.

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Gamedeveloper.com

Rockstar suffers legal blow in union busting dispute as trial date set

A UK employment tribunal has ruled against Rockstar, allowing fired IWGB union workers to proceed with blacklisting claims against the studio. The final trial is scheduled from September 10 to October 15, 2026. Rockstar maintains the firings were due to employees leaking confidential information, while the workers allege they were dismissed for union activity.

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PC GamesN

Take-Two boss asserts GTA 6 launch date in 'man-on-the-street'-style TikTok interview

Take-Two Interactive CEO Strauss Zelnick reaffirmed that Grand Theft Auto 6 is scheduled to launch on November 19. In a TikTok interview, Zelnick stated that Rockstar Games' pursuit of creating an unprecedented experience is the reason for the extended development time. The company anticipates a significant revenue increase this year, projecting $8 billion.

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Gaming Bolt

Grand Theft Auto 5 PS5, Xbox Series X/S Digital Upgrade is Now Free for PS4, Xbox One Players

Rockstar Games is offering a free digital upgrade for Grand Theft Auto 5 from PlayStation 4 and Xbox One to PlayStation 5 and Xbox Series X/S for players who own the digital versions. This move aims to let players experience the enhanced version before the release of The Kortz Center Heist in Grand Theft Auto Online. Meanwhile, Grand Theft Auto 6 is reportedly on track for its November 19th release, with Take-Two Interactive CEO Strauss Zelnick indicating that marketing and pre-orders will begin soon, despite significant development costs and a complex release window history.

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Retro Gamer

Solo dev plans to "beat the real GTA 6 to launch" with their own, AI-fueled version of Rockstar's…

A solo developer is creating their own version of Grand Theft Auto 6, aiming to release it before Rockstar Games' official title. The project, initially built with Godot and now using Unity, incorporates AI-generated assets and aims for a similar aesthetic to Rockstar's upcoming game. The developer has expressed ambitious goals, including beating the official release and seeking volunteer help.

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Tech Radar

Take-Two CEO reaffirms GTA 6 release date and says the wait is so long because Rockstar 'seek to do something…

Take-Two Interactive CEO Strauss Zelnick has reaffirmed that Grand Theft Auto 6 will launch on November 19. He stated that Rockstar Games is taking a long time to develop the game because they aim to create something unprecedented. Zelnick also discussed the company's strong financial performance and offered business advice.

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Gamespot

GTA 6 Release Date Confirmed Again By CEO Who Also Explains Why It’s Taking So Long

Take-Two CEO Strauss Zelnick confirmed that Grand Theft Auto 6 is still on track for its November 19 release date. He explained that the extended development time is due to Rockstar Games' ambition to create an unprecedented experience. Zelnick also shared insights on business integrity and career advice.

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Metro UK

Phantom Blade 0 dev explains why it doesn't care about competition from GTA 6

S-Game's director, Qiwei Liang, stated that Phantom Blade 0 will not alter its October 29 release date to avoid competition with Grand Theft Auto 6, which launches in November. Liang emphasized that the team's focus is solely on the quality and polish of Phantom Blade 0, rather than external market factors. The developer also expressed concern about rising hardware prices impacting player accessibility.

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Retro Gamer

GTA 6 really is releasing in November, Take-Two boss insists while giving out free business advice: "Everything worth doing is hard and takes a long time"

Take-Two CEO Strauss Zelnick has reiterated that Grand Theft Auto 6 is on track for its November release date, emphasizing that creating a groundbreaking experience takes time and effort. He also shared business advice, stressing the importance of integrity and keeping one's word. Zelnick previously stated that Rockstar Games aims for perfection and to deliver an unprecedented experience.

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Real Sport 101

Is 2K Developing a FIFA Game? - Latest Report on Partnership Failure

Reports indicate that negotiations between FIFA and 2K for a new football simulation game have failed, with FIFA reportedly walking away to pursue quicker monetization opportunities like the FIFA World Cup – Launch Edition on Netflix. While both parties were advanced in discussions, FIFA ultimately decided against the partnership, possibly to capitalize on World Cup hype. Despite interest from 2K and comments from Take-Two Interactive CEO Strauss Zelnick, no official FIFA title is currently rumored to be in development at 2K.

PC Gamer

Say hello to EA Advertising, which will let your favourite brands 'integrate' ads to 'enhance' your…

Electronic Arts has launched EA Advertising, a new platform enabling brands to integrate advertisements into its games. Initially targeting sports titles like EA Sports FC and Madden NFL, these "in-game integrations" will feature dynamic placements, branded content, and reward-driven objectives. EA claims its games reach over 120 million players monthly, presenting a significant opportunity for advertisers to "enhance" player experiences.

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Gamespot

EA Announces New Plan To Launch Ads “Directly Into Gameplay” After Working On In-Game Ads For Decades Already

Electronic Arts has unveiled EA Advertising, a new platform designed to integrate ads directly into gameplay without disrupting the player experience. This initiative aims to reach EA's 120 million monthly players and comes amid financial pressures, including a potential $55 billion sale to an investor consortium. While EA claims ads will enhance gameplay, past attempts like pause-screen ads in EA Sports UFC 4 faced significant player backlash.

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Games Industry

What went wrong with Sega's $776m acquisition of Angry Birds giant Rovio?

Sega Sammy's $776 million acquisition of Rovio has faced significant challenges, resulting in a $200 million impairment due to profitability falling below forecasts. Issues include difficulties integrating Rovio's technology and the mature state of the Angry Birds franchise in a rapidly changing mobile market with increased user acquisition costs and platform shifts. While Take-Two's acquisition of Zynga eventually proved successful, Sega's situation highlights the complexities and risks involved in acquiring mobile game companies, particularly when relying heavily on established IP.

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Games Industry

EA rolls out Advertising platform to let companies market "directly into gameplay"

Electronic Arts has launched EA Advertising, a new platform enabling brands to market directly to consumers through in-game placements like stadium signage and dynamic content. The company states this will enhance, not disrupt, the player experience, offering custom integrations and targeting capabilities. While in-game advertising is controversial, EA aims to integrate ads authentically, with brands like Visa and Red Bull already on board.

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Gaming Bolt

Grand Theft Auto 6 Coming in November Unless Something “Catastrophically Goes Wrong,” Says Insider

An insider claims Grand Theft Auto 6 is still on track for a November release, with marketing set to begin on June 21st. Take-Two Interactive CEO Strauss Zelnick reiterated the November 19th launch date. The game is expected to release on Xbox Series X/S and PlayStation 5.

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PC Gamer

I wish Bungie would stop designing excellent multiplayer shooters and go back to making fantasy strategy games where you…

This article expresses a desire for Bungie to return to developing strategy games like the Myth series, rather than focusing solely on excellent multiplayer shooters such as their new game Marathon. The author highlights the unique tactical squad management and physics-based combat of Myth, lamenting that the games are not readily available digitally or easily playable on modern systems, unlike Bungie's current output.

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Gamedeveloper.com

Playstack sold, Xbox announces business 'reset,' and is generative AI poisoning the well? - Patch Notes #56

Playstack has been sold to Integrated Media Company, with TruFin divesting its majority stake. Xbox announced a business 'reset' involving potential layoffs and studio closures, as confirmed by leaders Asha Sharma and Matt Booty. Concerns are also rising about generative AI's impact on the industry, with Take-Two's former head of AI, Luke Dicken, expressing worries about the current hype cycle.

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Blues News

AI Yi-Yi!

The former head of AI at Take-Two Interactive has expressed concerns that generative AI is 'poisoning the well' within the industry. This sentiment highlights ongoing debates about the impact and responsible implementation of AI technologies in game development.

Gamespot

New Xbox Exec Advocates For Something Everyone Hates To Help Save Gaming

Xbox Chief Strategy Officer Matthew Ball suggests that in-game advertising could be a solution to rising development costs and consumer reluctance to pay more for games. He points to the success of ad-supported tiers in streaming services as a model. Ball acknowledges past negative reactions to in-game ads but argues that companies need to explore such revenue streams to keep products affordable and fund development.

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