The Witcher
News, coverage and analysis tracking The Witcher across the outlets.
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Troubled Witcher multiplayer spinoff Project Sirius struck with new round of layoffs
CD Projekt Red has confirmed another round of layoffs for its troubled multiplayer Witcher spinoff, Project Sirius, cutting 18 staff members. This marks the second significant staff reduction for the project, which was originally announced in 2022. The article also highlights broader industry trends of mass redundancies across various game studios, including Supermassive Games, That's No Moon, and Halo Studios, alongside protests by unionized Bethesda workers against Microsoft's planned layoffs.
CD Projekt Red has laid off nine Project Sirius developers
CD Projekt Red has laid off nine developers working on its upcoming Witcher multiplayer game, codenamed Project Sirius. The company stated that the team size was adjusted to reflect the project's current development needs. This follows previous layoffs in 2023 and a reported change in the project's framework.
CD Projekt cuts more than 20% of The Witcher spinoff development team 'to reflect the project's needs at this…
CD Projekt has laid off nine employees from the development team of its Witcher spinoff, Project Sirius, stating the reduction reflects the project's current needs. This follows a reboot and updated direction for the game, with over 20% of the development team now cut.
Witcher multiplayer spin-off Project Sirius hit by fresh layoffs
CD Projekt Red has reportedly laid off nine employees and reassigned another nine from its Project Sirius team, a multiplayer spin-off of The Witcher. This follows a previous round of layoffs and a rescoping of the project in 2023. The Molasses Flood, the studio acquired by CDPR in 2021 to develop Sirius, was fully absorbed into CDPR in April 2025.
The Witcher multiplayer spin-off Project Sirius reportedly hit with another wave of layoffs
CD Projekt Red's multiplayer spin-off, Project Sirius, developed by The Molasses Flood, has reportedly experienced another wave of layoffs. Nine developers were affected, with an additional nine being moved to other projects as part of a strategic shift. This marks the latest in a series of setbacks for the game, which has been in development for four years.
CD Projekt Confirms Layoffs on The Witcher Multiplayer Spinoff, Issues Statement
CD Projekt has confirmed layoffs affecting the development of its multiplayer spinoff for The Witcher, codenamed Project Sirius. The company issued a statement regarding the workforce reduction.
Mysterious Witcher Game Project Sirius Undergoes More Changes – Report
Project Sirius, an upcoming The Witcher game developed by The Molasses Flood and published by CD Projekt Red, is reportedly undergoing significant changes. The Molasses Flood has seen nine layoffs and nine personnel shifts as part of a broader development strategy adjustment. This follows a previous round of layoffs in 2023 as the developers implemented a new framework for the game.
Multiplayer Witcher spin-off Project Sirius reportedly hit by layoffs again, in "broader shift in development strategy" at CD Projekt Red
CD Projekt Red has reportedly laid off nine employees working on the multiplayer Witcher spin-off Project Sirius, with another nine being reassigned. This move is attributed to a broader shift in development strategy, though a substantial team remains on the project. The company's priorities are currently The Witcher 4, a Witcher 3 expansion, and a Cyberpunk sequel.
The Voice of The Witcher's Geralt Says He'd Sue Every Single AI Platform With His Voice on It 'Into the Ground' if He Could
Doug Cockle, the voice actor for Geralt of Rivia in The Witcher series, has expressed his strong opposition to AI platforms using his voice without permission. He stated that he would pursue legal action against such platforms if given the opportunity.
The last season of Netflix's Witcher show has reportedly been delayed
The final season of Netflix's "The Witcher" show has reportedly been delayed to 2027, despite wrapping filming last year. While Netflix has not officially confirmed the delay or a specific release window, speculation suggests it is to allow for further visual effects work and to avoid competing with other major releases. The article also briefly mentions other Witcher media, including the novels and video games.
The Witcher’s Final Season Reportedly Pushed Back to 2027 at Netflix
The fifth and final season of Netflix's The Witcher has reportedly been delayed to 2027, despite filming concluding in September 2025. This postponement deviates from the series' typical two-year release cadence. Showrunner Lauren Schmidt Hissrich previously stated seasons 4 and 5 were conceived as one large narrative, comprising 16 episodes.
How iGaming Software Developers Borrow DNA from Xbox Hits
The iGaming industry is increasingly drawing inspiration from console games, particularly Xbox titles, to enhance the player experience. Developers are replicating visual elements like neon HUDs and gritty menus, incorporating cinematic music, and adopting game mechanics such as progression bars and environmental unlocks. Major titles like Resident Evil, Call of Duty, and Street Fighter have also been licensed for official slot machine adaptations.
Vilka är det som jobbar med FZ?
This article introduces the staff behind the Swedish gaming website FZ, describing them as passionate gamers with diverse tastes and strong opinions. It highlights their backgrounds, favorite games, music, films, and books, aiming to connect them with the FZ community.
"Dragon Age: Origins wasn’t the most attractive game": BioWare's old series producer still thinks a DA remaster trilogy is worth it, but the knowhow isn't there
Former Dragon Age producer Mark Darrah believes a remaster trilogy of the original games would sell well, but acknowledges the technical challenges. He cites the proprietary Eclipse and Lycium engines used in the early titles, contrasting them with the more industry-standard Unreal Engine used for Mass Effect. Darrah also notes that expertise on these older BioWare engines is scarce within the company and externally, making such a project difficult to undertake.
Baldur's Gate 3 players on PC can't decide if the latest third-person camera mod is a revelation or a crime against Larian's original vision
A new 'true third-person camera' mod for Baldur's Gate 3 has gained significant popularity on Nexus Mods, sparking debate among players about whether it enhances or detracts from Larian Studios' original vision. While some players desire an optional third-person view similar to other modern games, others argue it goes against the CRPG's design principles.
Original Witcher dev says remaking it as an open world won't be easy: 'As a player, I might be happy about that, but as a designer, I'm starting to get gray'
Original Witcher designer Artur Ganszyniec discussed the challenges of remaking the first game as an open-world RPG. He explained that the linear design of the original allowed for precise player event triggering, a luxury not afforded in open-world titles. Ganszyniec, who also consulted on The Thaumaturge for Fool's Theory (the studio developing the remake), expressed that while he might enjoy an open-world Witcher as a player, the design complexities make him apprehensive.
Turn-Based RPG Shadow of the Road Shows off Richly Atmospheric World in New Environmental Trailer
Owlcat Games and Another Angle Games have released a new environmental trailer for their upcoming tactical RPG, Shadow of the Road. The trailer showcases the game's richly atmospheric world, set in an alternate 19th-century Japan where ancient heritage clashes with modernization, featuring steam-powered mechs and mythological creatures. A demo is currently available on Steam for Windows PC.
OG CD Projekt dev says The Witcher remake can't be open-world because "the pace and scale of the entire…
Original The Witcher lead story designer Artur Ganszyniec believes the upcoming remake should not be open-world, arguing that it would fundamentally change the game's pace and scale. He suggests that a more focused, linear design better preserves the original's narrative power and deliberate pacing, questioning the profitability of endlessly expanding open worlds.
The Witcher lead isn't "ashamed" of the RPG's infamous sex cards, but admits they "did not…
Artur Ganszyniec, lead story designer at CD Projekt Red, discussed the infamous 'sex cards' in the original The Witcher game. He explained that the cards were a resource-saving measure to represent romance, which is present in the books, when full animated cutscenes were not feasible. While acknowledging some moments were absurd and didn't work well, Ganszyniec stated he is not ashamed of the feature, which was accepted by players due to the game's overall nature.
The Witcher Remake’s Open World Will Need Changes for Pacing, Says Original’s Lead Story Designer
Artur Ganszyniec, the original lead story designer for The Witcher, believes the upcoming remake's transition to an open-world structure will require significant adjustments to narrative pacing. He highlights how the original game's linear design allowed for precise control over story beats, a challenge that will need careful consideration in the remake developed by Fool's Theory using Unreal Engine 5.