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Xbox CEO declares priorities after 'reset'
Xbox CEO Asha Sharma outlined the platform's priorities for FY27 following recent layoffs and studio divestments. The strategy, based on a 'four C's' framework, emphasizes console gaming, major franchises, transforming Minecraft into a creator platform, and expanding transmedia plans across film, television, and consumer products.
Here Is Xbox CEO’s Plan To Turn Things Around
Xbox CEO Asha Sharma outlined a new strategy focused on strengthening the platform, growing games into global franchises, making Minecraft a creator platform, and extending beloved game worlds. Despite a recent revenue decrease, Sharma aims for Xbox to return to growth by the end of fiscal year 2027, with plans for significant expansion in games, film, TV, and consumer products.
Xbox is (probably) not for sale | Opinion
Despite recent financial struggles and layoffs, Microsoft is unlikely to sell or spin off its Xbox division. The article argues that the financial impact of Xbox on Microsoft's overall business is minimal, making it not a significant drag. Furthermore, finding a suitable buyer with the necessary capital and without regulatory issues is highly improbable, suggesting Xbox will remain part of Microsoft in the foreseeable future.
The Elder Scrolls Online developer posts extensive roadmap and reiterates that the game is "here to stay", in spite of sweeping Xbox layoffs
ZeniMax Online Studios has reassured players that The Elder Scrolls Online is committed to long-term development, releasing a roadmap extending through 2027. This comes amidst significant layoffs across the Xbox brand, which have affected several key personnel at the studio. The developer emphasized a focus on quality experiences over strict adherence to release dates, promising new content and features.
"We will not live on past successes or be trapped by past failures" – Xbox CEO outlines priorities to turn platform around in FY27
Xbox CEO Asha Sharma has outlined a new strategy focused on a console-led approach, global franchises, and enhancing Minecraft as a creator platform to drive growth. Despite a significant revenue decline last year, Sharma expressed confidence in returning the platform to growth by the end of fiscal year 2027 by investing in player-valued experiences. Microsoft CEO Satya Nadella also commented on the need for necessary decisions, including layoffs and studio divestments, to ensure long-term growth.
Double Fine cuts staff, Xbox's revenue decline, and Leon Kennedy pays off - Patch Notes #63
Double Fine has laid off 23 employees following its transition to independence from Xbox. Meanwhile, Xbox reported a $1.7 billion revenue decline for fiscal year 2026, attributed to decreased content, services, and console sales. The article also touches on the erosion of institutional knowledge due to layoffs and the continued sales success of Capcom's Resident Evil series.
No pressure Steam Frame: Meta's mixed reality division is still haemorrhaging money, losing $4.6 billion in its…
Meta's Reality Labs division reported a loss of $4.6 billion in the second quarter of 2026, continuing a trend of significant financial losses. Despite revenue increases, spending heavily outweighs income, potentially due to R&D and hardware manufacturing costs. This financial situation is highlighted as Valve prepares to enter the VR market with its Steam Frame.
Xbox CEO Asha Sharma aims to top Sony and Nintendo's margins by 2030
Xbox CEO Asha Sharma has set an ambitious goal for the company to achieve industry-leading operating margins by fiscal year 2030, aiming to significantly surpass current figures and the performance of competitors like Sony and Nintendo. This announcement comes amidst workforce reductions and a stated increased investment in Minecraft.
Xbox’s growth plan lands after the layoffs — and the clock runs to 2027
Xbox CEO Asha Sharma outlined a plan to return the company to player and revenue growth by fiscal year 2027, following recent layoffs and studio spin-offs. The strategy focuses on strengthening the core platform, growing games into global franchises, transforming Minecraft into a creator platform, and expanding existing worlds. Sharma aims to double daily active users to over a billion by 2030, with a significant portion of growth expected from mobile titles like Candy Crush and expanded use of Minecraft.
Xbox to invest in Minecraft 'more than ever before'
Xbox CEO Asha Sharma announced in an internal memo that the company plans to invest in Minecraft more than ever before to achieve double-digit player growth and industry-leading margins by fiscal year 2030. This increased investment aims to strengthen existing experiences and expand creation tools, while also exploring expansion into markets like China and other media ventures.
Business and Finance
Electronic Arts anticipates its Saudi takeover deal will close next week, while Xbox revenue has seen a significant drop of $1.7 billion year-over-year, with hardware sales declining by 29%. Roblox Corporation has also reported its financial results for the second quarter of 2026.
Evening Consolidation
Xbox CEO Phil Spencer outlined key priorities in an internal memo following a significant company 'reset'. The memo details the strategic direction for Xbox moving forward.
The Elder Scrolls Online Director Outlines Content Roadmap Following Xbox Layoffs
Following significant layoffs at ZeniMax Online Studios, game director Nick Giacomini has outlined a revised content roadmap for The Elder Scrolls Online. Some features, including a new trial and combat refresh, have been pushed to 2027 to allow the team to re-establish development pipelines. Update 51 has been delayed to September 28th and will introduce new content and features, while ongoing seasonal content and events will proceed as planned.
Xbox CEO Outlines Future Plans for Growth in New Internal Memo – Rumor
Xbox CEO Asha Sharma outlined four key priorities for the division's future growth in an internal memo: strengthening the console platform, developing games into global franchises, turning Minecraft into a creator platform, and expanding beloved game worlds. These priorities, dubbed the 'four Cs' (core, content, creation, connection), aim to return Xbox to growth and achieve industry-leading margins by fiscal year 2030. The memo also discussed a shift towards a more centralized studio system focused on strong franchises and expanding intellectual property across various media.
Xbox revenues dipped $1.7 billion last year, but Asha Sharma predicts a 'return to growth' by mid-2027
Xbox experienced a revenue dip of $1.7 billion in the last fiscal year, with content and services revenue down 10% and hardware revenue down 29%. Despite these declines, CEO Asha Sharma predicts a return to growth by the end of the 2027 fiscal year, citing investments in player value and the company's IP. Microsoft CEO Satya Nadella also expressed confidence in the business's long-term growth potential.
Xbox revenue dropped in Q4, but CEO Asha Sharma keeps promising that growth is coming
Microsoft's Xbox division experienced a 7% revenue drop in its fourth quarter, attributed to declines in content, services, and hardware. Despite these figures, Xbox CEO Asha Sharma expressed confidence in returning to growth by the end of FY27, citing an increase in new players.
'We are not looking to just maintain' Elder Scrolls Online, new ZeniMax boss says, but a bunch of updates have been delayed into 2027 and possibly beyond
ZeniMax Online Studios co-head Nick Giacomini stated that The Elder Scrolls Online is committed to growth despite recent layoffs impacting the studio. However, significant updates, including the Class and Combat Refresh and a new Trial, have been delayed to 2027 or later. Update 51 is still scheduled for September 27, with Season 2 launching October 21.
The Elder Scrolls Online Content Delayed to 2027 Following Xbox Layoffs
The Elder Scrolls Online is experiencing content delays into 2027 due to recent restructuring and layoffs at Xbox. These setbacks are impacting the game's development roadmap.
Halo: Campaign Evolved doesn't have split-screen on PC, but this mod fixes that, if you're willing to look past some quirks
A new mod allows PC players of Halo: Campaign Evolved to enable split-screen co-op, a feature officially absent from the PC version despite being present on consoles like the PlayStation 5 and Xbox Series X/S. The mod, available on Nexus Mods, works by activating existing code within the game build but has limitations, including support for only two players and compatibility issues with the Microsoft Store version.
Best in Class: Stream PC Games and Study on the Same Laptop With GeForce NOW
NVIDIA's GeForce NOW service is being promoted as a solution for students to play PC games on everyday laptops, turning them into cloud-powered gaming rigs. The service supports streaming titles from platforms like Steam and Xbox PC Game Pass, with Halo: Campaign Evolved being a featured addition. GeForce NOW Ultimate offers RTX-class performance with features like DLSS and ray tracing, accessible across various devices including PCs, Macs, Chromebooks, and handhelds.