Alan Wake 2
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Every Remedy game has an 'absolute evil lurking' at its core that affects the music, says Control Resonant composer, and he uses the player's 'intelligence and the ability to think' to portray the 'psychological aspect' in the soundtrack
Petri Alanko, composer for Control, discusses how Remedy Entertainment infuses a sense of 'absolute evil' and psychological depth into the soundtracks of all their games. He emphasizes that Remedy trusts players' intelligence to interpret these themes, avoiding overt guidance and instead using musical cues to evoke emotional responses.
Control Resonant Interview – Worldbuilding, Melee Combat, Side Content, And More
In an interview about Control Resonant, Remedy Entertainment developers discussed the game's melee combat, drawing inspiration from titles like Ninja Gaiden and Doom Eternal. They also detailed advancements in their in-house engine and world editor, NWED, built upon lessons learned from Alan Wake 2, enabling larger and more dynamic environments. The discussion also touched upon the game's narrative tools, AI, audio systems, and the push for real-time path tracing to achieve naturalistic lighting.
Yahtzee is still out there being mean about videogames, and good for him
This article discusses Yahtzee Croshaw's continued work in videogame criticism through his YouTube series, Fully Ramblomatic. It highlights his particular brand of witty, often negative, commentary as a sign of deep care for the medium, noting how his well-observed praise for games like South Park: The Stick of Truth stands out amidst his critiques.
Weekend PC Download Deals for Oct. 9: The Triple-I Initiative Showcase
This article rounds up various PC game deals available over the weekend, including discounts on Steam, Humble Store, and other digital storefronts. It highlights free games, bundle offers, and specific title sales, with a focus on titles featured in the recent Triple-I Initiative Showcase.
Silver Pines Review – The Third Peak
Silver Pines is a debut survival horror game from Wych Elm that blends classic genre elements with puzzle-solving and adventure game mechanics. Players control a private investigator searching for a target in a mysterious town, navigating interconnected environments that require keys and codes. Despite some clashing gameplay mechanics and a story that doesn't fully escalate, the game's unique art style, rotoscoped animations, and strong atmosphere make it a compelling experience.
Leave It To Control Resonant To Make City Buses Scary
Remedy Entertainment's Control Resonant masterfully transforms mundane objects, like city buses, into terrifying enemies through its unique blend of horror and surrealism. This approach, inspired by David Lynch, challenges player familiarity and creates a sense of dread, exemplified by the Hiss Transporter enemy. The game builds upon the concept of Altered Items established in the original Control, recontextualizing everyday items into sinister tools of destruction.
Control Resonant composer says studios should avoid 'AI music' and care more about the soundtrack if they 'value and respect your IP and your game' — 'Respect the client: the gamers, the fans, dammit'
Control Resonant composer Petri Alanko urges game studios to prioritize and invest more in their soundtracks, strongly advising against the use of AI-generated music. He emphasizes that valuing music is crucial for respecting intellectual property, the game itself, and the players.
My horror that 32GB RAM has become the norm is exceeded only by my contempt that 7.28% of you have over 4TB free hard drive space
The author expresses strong disapproval of current PC hardware trends, particularly the prevalence of 32GB RAM and over 4TB of free hard drive space, as indicated by Valve's latest Steam hardware survey. The article criticizes the perceived excessiveness of these specifications compared to historical gaming needs and technological advancements.
Games Inbox: Will there be an official GTA 6 and PS5 console bundle?
Readers discuss the potential for a Grand Theft Auto 6 and PlayStation 5 console bundle, with some expressing surprise at the lack of an official announcement. Other topics include the pricing of the PlayStation 5 Pro, the multiplayer modes in Teardown, the appeal of retro games like Dizzy and Alien Breed, and disappointment with the sequel to Control.
'With Remedy, it’s about philosophy and the emotional layer' — Control Resonant composer says to create Remedy's atmospheric music, he records sounds on a 'daily basis' that he'll later manipulate into harmonies: 'The weirder, the better'
Control Resonant composer Petri Alanko discusses his unique approach to creating atmospheric music for Remedy Entertainment games, often using unconventional sounds captured daily. He emphasizes that the weirder the source material, the better the outcome, and relies heavily on intuition and emotional connection rather than a strict audio bible.
Control Resonant Has Finally Gotten The One Thing It’s Missing (But Only On PC)
A PC modding community has created a photo mode for Control Resonant, addressing a feature that Remedy Entertainment plans to officially add in a November update. The game also received update 1.4.0, introducing a New Game+ mode, various bug fixes, and quality-of-life improvements.
A Game About Digging A Hole Together announced for Nintendo Switch 2
Rokaplay and Mipumi Games have announced A Game About Digging A Hole Together for the Nintendo Switch 2, set to release in 2026. This sequel builds upon the viral success of the original by adding multiplayer functionality, deeper gameplay mechanics, and expanded content. Mipumi Games, which has experience with titles like Alan Wake 2 and Control, has rebuilt the game's code for smoother performance.
What are the right answers to the FBC Terminals in Control Resonant?
This guide explains that the answers to the FBC Terminals in Control Resonant do not matter, as the rewards are the same regardless of the choice made, with the exception of refusing to answer. The identity of the questioner is also not explicitly revealed, though speculation points to the 'Blessed Organization' mentioned in previous Remedy titles.
Shack Chat: Which developer would you like to see make a Konami game next?
Shacknews staff members discuss which developers they would like to see tackle Konami's classic franchises. Suggestions include Remedy Entertainment for Metal Gear, VS Studio for Bloody Roar, and Yacht Club Games for Contra, among others.
Achievement hunters: Can you identify the games these milestones are from?
This article presents a quiz challenging readers to identify video games based on their achievement descriptions. It includes 17 questions covering a variety of titles and encourages players to share their favorite or most dreaded achievements.
Control: Resonant Review: Worth the Visual Overload — Too Much Gaming | Video Games Reviews, News, & Guides
Control: Resonant is Remedy Entertainment's latest open-world action RPG, offering a captivating paranormal narrative and impressive visual design. While the final act is a visual spectacle with engaging level design and movement mechanics, some players might find the bosses more of a visual display than a significant challenge, and the backstory doesn't break new ground in the sci-fi genre. Despite minor frame rate dips and a lack of challenge in later encounters, the game is highly recommended, especially for fans of Remedy's previous work.
Control Resonant review - an ineffective remedy
Control Resonant, a sequel to Remedy Entertainment's 2019 hit, pivots to melee combat but ultimately delivers a repetitive and unsatisfying experience. Despite impressive surreal visuals and fun traversal mechanics, the shallow combat and straightforward storytelling fail to engage, making it a disappointing follow-up to its predecessor.
The scariest part of Silent Hill: Townfall? It's not the monsters—it's British interior design
Silent Hill: Townfall's Scottish island setting of St Amelia is praised for its authentic 1996 British interior design, which evokes a unique sense of unease and familiarity for players. Game director Jon McKellan highlights the meticulous research, including Argos catalogues, used to recreate these spaces. The article argues that this specific environmental detail, rather than monsters, is the game's scariest and most compelling aspect.
All Taxi locations and puzzle solutions in Control Resonant
This guide details the locations and puzzle solutions for 'The Last Taxi' side quest in Control. Players must find seven hidden taxis across the game's map, each leading to a dimension with unique taxi-selection puzzles. The guide provides specific solutions for each puzzle, focusing on identifying discrepancies in lights, sounds, or shadows.
How Long Is Control Resonant – Mission List And Hours Played
Control Resonant is Remedy Entertainment's largest game to date, featuring a semi-open-world Manhattan and RPG-like combat. A typical playthrough on standard difficulty with some side missions takes 30-35 hours, while completionists can expect 40-50 hours. The article details the main mission list, including Fault missions and side quests, to help players track their progress.